690 resultados para Technology in teaching and learning
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Se ofrecen una serie de definiciones de distintos autores sobre lo que son los juegos, para a continuación introducirse en la teoría del juego, detallando sus elementos y clasificaciones, los desafíos que supone cada tipo de juego, así como la historia de los mismos. Se delimitan cuatro áreas de aprendizaje en las que se pondrán en práctica los juegos: conversación, audición, escritura y lectura. Para cada una de ellas se dan estrategias, ideas y juegos ya planificados que se pueden poner en práctica en el aula.
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Resumen tomado de la publicación
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Resumen basado en el de la publicaci??n
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Monogr??fico con el t??tulo: "Formaci??n del profesorado en el Espacio Europeo de Educaci??n Superior"
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This paper aims to present the use of a learning object (CADILAG), developed to facilitate understanding data structure operations by using visual presentations and animations. The CADILAG allows visualizing the behavior of algorithms usually discussed during Computer Science and Information System courses. For each data structure it is possible visualizing its content and its operation dynamically. Its use was evaluated an the results are presented. © 2012 AISTI.
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Includes bibliography
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This paper presents some outcomes from research based on classroom experiences. The main themes are the use of mirrors, kaleidoscopes, dynamic geometry software, and manipulative material considering their possibilities for the teaching and learning of Euclidean and non-Euclidean geometries.
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Introduction: This study addresses how to best approach the instruction and evaluation of clinical ethics with preclinical medical students. [See PDF for complete abstract]
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This paper presents ASYTRAIN, a new tool to teach and learn antennas, based on the use of a modular building kit and a low cost portable antenna measurement system that lets the students design and build different types of antennas and observe their characteristics while learning the insights of the subjects. This tool has a methodology guide for try-and-test project development and, makes the students be active antenna engineers instead of passive learners. This experimental learning method arises their motivation during the antenna courses.