17 resultados para learnability


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Melodic alarms proposed in the IEC 60601-1-8 standard for medical electrical equipment were tested for learnability and discriminability. Thirty-three non-anaesthetist participants learned the alarms over two sessions of practice, with or without mnemonics suggested in the standard. Fewer than 30% of participants could identify the alarms with 100% accuracy at the end of practice. Confusions persisted between pairs of alarms, especially if mnemonics were used during learning (p = 0.011). Participants responded faster (p < 0.00001) and more accurately (p = 0.002) to medium priority alarms than to high priority alarms, even though they rated the high priority alarms as sounding more urgent (p < 0.00001). Participants with at least 1 year of formal musical training identified the alarms more accurately (p = 0.0002) than musically untrained participants, and found the task easier overall (p < 0.00001). More intensive studies of the IEC 60601-1-8 alarms are needed for their effectiveness to be determined.

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O presente trabalho tem por objetivo avaliar o Portal do Aluno da Universidade Federal do Espírito Santo, identificando fatores associados à usabilidade que afetam a percepção de qualidade da informação e diferenciando grupos de usuários em função da usabilidade do Portal. Para tanto, foi realizado um levantamento por meio de um questionário aplicado aos usuários, com abordagem predominantemente quantitativa. Foi descrito o perfil dos alunos, o contexto em que utilizam o Portal e qual avaliação fazem dos relatórios e atividades. A partir do modelo elaborado no estudo, no qual a usabilidade contou com seis dimensões (facilidade de aprendizado, facilidade de memorização, eficiência, satisfação, suporte a erros e utilidade), constatou-se que, com exceção da facilidade de aprendizado, as demais dimensões possuem significância estatística na percepção da qualidade da informação, sendo a mais influente a dimensão satisfação. Por meio da análise de conglomerados, foram identificados três grupos, com base nas avaliações dos fatores associados ao atendimento de suas expectativas e aos resultados do uso do portal (satisfação, eficiência e utilidade): o primeiro grupo composto por alunos que avaliaram melhor estes fatores bem como as atividades, os relatórios e a qualidade da informação do Portal; o segundo que avaliaram medianamente; e o terceiro que avaliaram pior. Através da regressão simples utilizando a média das dimensões de usabilidade, verificou-se também que a qualidade da informação está fortemente correlacionada (r=0,7) com a usabilidade do Portal, tendo um poder de predição de 49%. Também foram obtidas respostas acerca do que era mais confuso e sugestões de melhorias que ajudaram a formular, conjuntamente com as demais análises, as propostas do Plano de Intervenção. Embora ainda apresente deficiências, em uma escala de 0 a 5, o Portal foi avaliado acima da média na dimensão satisfação (3,42), bem como obteve média geral de qualidade da informação de 3,31 e de usabilidade de 3,69 . Desta forma, pode-se dizer que ele tem cumprido sua função.

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Discretionary policymakers cannot manage private-sector expectations and cannot coordinate the actions of future policymakers. As a consequence, expectations traps and coordination failures can occur and multiple equilibria can arise. To utilize the explanatory power of models with multiple equilibria it is first necessary to understand how an economy arrives to a particular equilibrium. In this paper we employ notions of learnability and self-enforceability to motivate and identify equilibria of particular interest. Central among these criteria are whether the equilibrium is learnable by private agents and jointly learnable by private agents and the policymaker. We use two New Keynesian policy models to identify the strategic interactions that give rise to multiple equilibria and to illustrate our methods for identifying equilibria of interest. Importantly, unless the Pareto-preferred equilibrium is learnable by private agents, we find little reason to expect coordination on that equilibrium.

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We analyze a monetary model with flexible labor supply, cash-inadvance constraints and seigniorage-financed government deficits. If the intertemporal elasticity of substitution of labor is greater than one, there are two steady states, one determinate and the other indeterminate. If the elasticity is less than one, there is a unique steady state, which can be indeterminate. Only in the latter case do there exist sunspot equilibria that are stable under adaptive learning. A sufficient reduction in government purchases can in many cases eliminate the sunspot equilibria while raising consumption/labor taxes even enough to balance the budget may fail to achieve determinacy.

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Many ants forage in complex environments and use a combination of trail pheromone information and route memory to navigate between food sources and the nest. Previous research has shown that foraging routes differ in how easily they are learned. In particular, it is easier to learn feeding locations that are reached by repeating (e.g. left-left or right-right) than alternating choices (left-right or right-left) along a route with two T-bifurcations. This raises the hypothesis that the learnability of the feeding sites may influence overall colony foraging patterns. We studied this in the mass-recruiting ant Lasius niger. We used mazes with two T-bifurcations, and allowed colonies to exploit two equidistant food sources that differed in how easily their locations were learned. In experiment 1, learnability was manipulated by using repeating versus alternating routes from nest to feeder. In experiment 2, we added visual landmarks along the route to one food source. Our results suggest that colonies preferentially exploited the feeding site that was easier to learn. This was the case even if the more difficult to learn feeding site was discovered first. Furthermore, we show that these preferences were at least partly caused by lower error rates (experiment 1) and greater foraging speeds (experiment 2) of foragers visiting the more easily learned feeder locations. Our results indicate that the learnability of feeding sites is an important factor influencing collective foraging patterns of ant colonies under more natural conditions, given that in natural environments foragers often face multiple bifurcations on their way to food sources.

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Diplomityössä kehitettiin teleoperaattorille IPTV-palvelu (Internet Protocol Television) tietyillä rajatuilla ominaisuuksilla, kehitettiin IPTV-palvelulle uusi käyttöliittymä ja pilotoitiin uutta palvelua. Pilotoinnin tarkoituksena oli saada kokemusta uudentyyppisten tv-palvelujen käyttöönotosta. Pilotoinnin lopuksi koottiin pilottikäyttäjiltä saatu palaute ja analysoitiin palvelua sen perusteella. Työn taustatieto-osuudessa määritellään IPTV ja siihen tyypillisimmin kuuluvat palvelut. Lisäksi selvitetään, millaisia ovat IPTV:ssä käytetyt tekniikat ja verkkoarkkitehtuuri. Taustatiedoissa esitellään myös palvelun käyttäjän kokeman laadun parametrit ja kerrosmalli. Samalla tuodaan esiin menetelmät erityisesti kuvanlaadun ja käytettävyyden parantamiseksi. Opittavuus ja helppokäyttöisyys sekä viihteellisyys ja miellyttävyys on tunnistettu tärkeimmiksi käytettävyyden osa-alueiksi elinkaarensa alkupäässä olevissa IPTV-palveluissa. Diplomityön toteutusosuudessa esitetään työn lähtökohtana ollut vaatimusmäärittely ja sen vaikutus työn rajaukseen. Tämän jälkeen esitellään kehitetyn IPTV-palvelun ominaisuudet, joista tärkeimpinä tuodaan esiin tallennus- ja ajansiirtotoiminnot. Toteutusosuudessa selvitetään myös teleoperaattorin IPTV-verkon rakenne ja toiminta. Seuraavaksi käydään läpi alkuperäisestä käyttöliittymästä tehty analyysi ja analyysin perusteella toteutettu uusi käyttöliittymä, jossa merkittävimmät parannukset on tehty navigaatiorakenteeseen. Lopuksi selvitetään pilotoinnista kerätyt tulokset. Tuloksien perusteella voidaan nähdä, että ajansiirtotoiminnot riittävät takaamaan palvelun omaksumisen, mutta uudet toiminnot vaativat riittävän opastuksen. Tulokset osoittavat myös, että palvelun käytettävyys uudella käyttöliittymällä on tavoitetasolla, vaikkakin toimintojen viiveet heikentävät käyttökokemuksen miellyttävyyttä.

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Nykyisin yhä laajempia sovelluksia toteutetaan WWW-sovelluksina, joita myös vähän tietokoneita käyttäneiden pitäisi oppia käyttämään. Ohjelmiston oppimisen helppoutta mitataan opittavuudella, jota parantavat yksinkertaistaminen, graafinen suunnittelu, kuvakkeiden selkeys ja yleisesti käytettävät toimintatavat. Tässä työssä tarkastellaan HTML5:ttä ja kolmea WWW-sovellusta edellä mainittujen opittavuuden tekijöiden suhteen. HTML5:ssä on muutamia opittavuutta parantavia uusia ominaisuuksia, kuten tehokkaammat tietojensyöttötavat ja median toisto. Tutkituilla sivuilla opittavuuteen vaikuttavat tekijät olivat pääosin kunnossa. Hyvin toteutettuna laajakin WWW-sovellus on helposti opittava. HTML5 tuo yhtenäisyyttä ja häivyttää yhä enemmän WWW-sovellusten ja työpöytäsovellusten rajaa. Jatkossa sisällön visualisointia voisi kehittää opittavuuden parantamiseksi.

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Routine computer tasks are often difficult for older adult computer users to learn and remember. People tend to learn new tasks by relating new concepts to existing knowledge. However, even for 'basic' computer tasks there is little, if any, existing knowledge on which older adults can base their learning. This paper investigates a custom file management interface that was designed to aid discovery and learnability by providing interface objects that are familiar to the user. A study was conducted which examined the differences between older and younger computer users when undertaking routine file management tasks using the standard Windows desktop as compared with the custom interface. Results showed that older adult computer users requested help more than ten times as often as younger users when using a standard windows/mouse configuration, made more mistakes and also required significantly more confirmations than younger users. The custom interface showed improvements over standard Windows/mouse, with fewer confirmations and less help being required. Hence, there is potential for an interface that closely mimics the real world to improve computer accessibility for older adults, aiding self-discovery and learnability.

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This study investigates the extent to which advanced native-English L2 learners of Spanish come to acquire restrictions on bare plural preverbal subjects in L2 Spanish (e.g. gatos “cats” vs. definite plurals such as los gatos “the cats”). It tests L2 knowledge of available semantic readings of bare plurals and definite plurals in Spanish, where [+specific] and [+generic] interpretations are syntactically represented differently from English. Assuming L1 transfer, and in view of a potential subset/superset relationship of the two grammars, the learning task in this domain is not a straightforward one. Target acquisition requires both grammatical expansion and retraction; Spanish definite plural subjects require the addition of an L1-unavailable [+generic] reading, while a loss of an L1-available [+generic] reading for preverbal subject bare plurals is required. The results and analysis show that advanced L2 learners of Spanish (English L1) can circumvent a superficial subset/superset learnability problem by means of feature resetting in line with the Nominal Mapping Parameter.

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The aim of this study is to investigate the contrast in the timing of acquisition of grammatical gender attested in Dutch and Greek child learners. Greek children show precocious acquisition of neuter gender in particular, while Dutch children experience a long delay in the acquisition of neuter nouns, which extends to school age. For both Dutch and Greek, neuter has been claimed to be the default gender value on grounds of syntactic distribution in contexts where gender agreement is inert. To reconcile the contrast between the learner and the language facts in Dutch, as well as the contrast in the timing between Greek and Dutch monolingual child learners, we consider two sets of criteria to define the notion of default: one set pertains to the notion of linguistic default and the other to the notion of learner default. We suggest that, whereas Greek neuter is both the linguistic and the learner default value, Dutch neuter is the linguistic but not the learner default, leading to a learnability problem.

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Aims: Over the past decade in particular, formal linguistic work within L3 acquisition has concentrated on hypothesizing and empirically determining the source of transfer from previous languages—L1, L2 or both—in L3 grammatical representations. In view of the progressive concern with more advanced stages, we aim to show that focusing on L3 initial stages should be one continued priority of the field, even—or especially—if the field is ready to shift towards modeling L3 development and ultimate attainment. Approach: We argue that L3 learnability is significantly impacted by initial stages transfer, as such forms the basis of the initial L3 interlanguage. To illustrate our point, the insights from studies using initial and intermediary stages L3 data are discussed in light of developmental predictions that derive from the initial stages models. Conclusions: Despite a shared desire to understand the process of L3 acquisition in whole, inclusive of offering developmental L3 theories, we argue that the field does not yet have—although is ever closer to—the data basis needed to effectively do so. Originality: This article seeks to convince the readership for the need of conservatism in L3 acquisition theory building, whereby offering a framework on how and why we can most effectively build on the accumulated knowledge of the L3 initial stages in order to make significant, steady progress. Significance: The arguments exposed here are meant to provide an epistemological base for a tenable framework of formal approaches to L3 interlanguage development and, eventually, ultimate attainment.

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New designs of user input systems have resulted from the developing technologies and specialized user demands. Conventional keyboard and mouse input devices still dominate the input speed, but other input mechanisms are demanded in special application scenarios. Touch screen and stylus input methods have been widely adopted by PDAs and smartphones. Reduced keypads are necessary for mobile phones. A new design trend is exploring the design space in applications requiring single-handed input, even with eyes-free on small mobile devices. This requires as few keys on the input device to make it feasible to operate. But representing many characters with fewer keys can make the input ambiguous. Accelerometers embedded in mobile devices provide opportunities to combine device movements with keys for input signal disambiguation. Recent research has explored its design space for text input. In this dissertation an accelerometer assisted single key positioning input system is developed. It utilizes input device tilt directions as input signals and maps their sequences to output characters and functions. A generic positioning model is developed as guidelines for designing positioning input systems. A calculator prototype and a text input prototype on the 4+1 (5 positions) positioning input system and the 8+1 (9 positions) positioning input system are implemented using accelerometer readings on a smartphone. Users use one physical key to operate and feedbacks are audible. Controlled experiments are conducted to evaluate the feasibility, learnability, and design space of the accelerometer assisted single key positioning input system. This research can provide inspiration and innovational references for researchers and practitioners in the positioning user input designs, applications of accelerometer readings, and new development of standard machine readable sign languages.

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Ökobilanzierung von Produktsystemen dient der Abschätzung ihrer Wirkung auf die Umwelt. Eine vollständige Lebenswegbetrachtung erfordert auch die Einbeziehung intralogistischer Transportprozesse bzw. -mittel. Für die Erstellung von Ökobilanzen wird i. d. R. ein Computerprogramm verwendet. Die Demoversionen dreier kommerzieller Softwarelösungen (SimaPro, GaBi und Umberto NXT LCA) und die Vollversion einer Open Source Software (openLCA) wurden aus softwareergonomischer Sicht analysiert. Hierzu erfolgte u. a. der Nachbau der bereitgestellten Tutorials bzw. die Modellierung eigener Produktsysteme. Im Rahmen der Analyse wurden die Punkte • Entstehung, Verbreitung, Zielgruppe, • Eignung der Tutorials, Erlernbarkeit, • Grafische Benutzeroberfläche, Individualisierbarkeit der Software, • Umsetzung der Anforderungen aus den Ökobilanzierungsnormen, • Notwendige Arbeitsschritte zur Erstellung einer Ökobilanz einer vergleichenden Betrachtung unterzogen. Der Beitrag beinhaltet eine Einführung in die wesentlichen Prinzipien der Ökobilanzierung und die Grundsätze der Softwareergonomie. Diese werden zu softwareergonomischen Eigenschaften für Ökobilanzsoftwarelösungen subsumiert. Anschließend werden die Ergebnisse des Softwarevergleiches dargestellt. Abschließend erfolgt eine Zusammenfassung der Erkenntnisse.