997 resultados para MPEG-4
Resumo:
The future convergence of voice, video and data applications on the Internet requires that next generation technology provides bandwidth and delay guarantees. Current technology trends are moving towards scalable aggregate-based systems where applications are grouped together and guarantees are provided at the aggregate level only. This solution alone is not enough for interactive video applications with sub-second delay bounds. This paper introduces a novel packet marking scheme that controls the end-to-end delay of an individual flow as it traverses a network enabled to supply aggregate- granularity Quality of Service (QoS). IPv6 Hop-by-Hop extension header fields are used to track the packet delay encountered at each network node and autonomous decisions are made on the best queuing strategy to employ. The results of network simulations are presented and it is shown that when the proposed mechanism is employed the requested delay bound is met with a 20% reduction in resource reservation and no packet loss in the network.
Resumo:
Audio coding is used to compress digital audio signals, thereby reducing the amount of bits needed to transmit or to store an audio signal. This is useful when network bandwidth or storage capacity is very limited. Audio compression algorithms are based on an encoding and decoding process. In the encoding step, the uncompressed audio signal is transformed into a coded representation, thereby compressing the audio signal. Thereafter, the coded audio signal eventually needs to be restored (e.g. for playing back) through decoding of the coded audio signal. The decoder receives the bitstream and reconverts it into an uncompressed signal. ISO-MPEG is a standard for high-quality, low bit-rate video and audio coding. The audio part of the standard is composed by algorithms for high-quality low-bit-rate audio coding, i.e. algorithms that reduce the original bit-rate, while guaranteeing high quality of the audio signal. The audio coding algorithms consists of MPEG-1 (with three different layers), MPEG-2, MPEG-2 AAC, and MPEG-4. This work presents a study of the MPEG-4 AAC audio coding algorithm. Besides, it presents the implementation of the AAC algorithm on different platforms, and comparisons among implementations. The implementations are in C language, in Assembly of Intel Pentium, in C-language using DSP processor, and in HDL. Since each implementation has its own application niche, each one is valid as a final solution. Moreover, another purpose of this work is the comparison among these implementations, considering estimated costs, execution time, and advantages and disadvantages of each one.
Resumo:
This work focuses on the study of video compression standard MPEG. To this end, a study was undertaken starting from the basics of digital video, addressing the components necessary for the understanding of the tools used by the video coding standard MPEG. The Motion Picture Experts Group (MPEG) was formed in the late '80s by a group of experts in order to create international standards for encoding and decoding audio and video. This paper will discuss the techniques present in the video compression standard MPEG, as well as its evolution. Will be described in the MPEG-1, MPEG-2, MPEG-4 and H.264 (MPEG-4 Part 10), however, the last two will be presented with more emphasis, because the standards are present in most modern video technologies, as in HDTV broadcasts
Resumo:
This paper proposes a probabilistic prediction based approach for providing Quality of Service (QoS) to delay sensitive traffic for Internet of Things (IoT). A joint packet scheduling and dynamic bandwidth allocation scheme is proposed to provide service differentiation and preferential treatment to delay sensitive traffic. The scheduler focuses on reducing the waiting time of high priority delay sensitive services in the queue and simultaneously keeping the waiting time of other services within tolerable limits. The scheme uses the difference in probability of average queue length of high priority packets at previous cycle and current cycle to determine the probability of average weight required in the current cycle. This offers optimized bandwidth allocation to all the services by avoiding distribution of excess resources for high priority services and yet guaranteeing the services for it. The performance of the algorithm is investigated using MPEG-4 traffic traces under different system loading. The results show the improved performance with respect to waiting time for scheduling high priority packets and simultaneously keeping tolerable limits for waiting time and packet loss for other services. Crown Copyright (C) 2015 Published by Elsevier B.V.
Resumo:
随着Internet技术的飞速发展,流媒体分发技术取得了长足的进步,同时,日益增加的用户、视频数据和流媒体交互式需求,也给大规模流媒体分发服务带来了新的挑战。另外一方面,随着宽带无线接入技术发展的日新月异,如何有效利用多种接入方式为用户提供更高质量的流媒体服务是当前通信技术领域迫切需要解决的问题。本文对基于应用层支持交互式的P2P流媒体分发技术及基于传输层支持Multihoming的SCTP流媒体传输技术进行了相关研究,主要贡献和创新点如下: 第一、提出了一种支持随机访问的协作式P2P流媒体分发方案。该方案采用平衡二叉树将媒体对象进行分布式分段预取缓存,用于媒体流快速定位,利用缓存重叠机制构建非结构化网络,用于节点间常规媒体流分发。分别设计了媒体预取算法及邻居节点搜索算法,给出了节点失效恢复策略及支持随机访问的协作过程。仿真试验结果表明,在随机访问及网络波动过程中,该方案能够提供高平滑质量的P2P媒体流服务。 第二、提出了一种基于数据驱动及分布式存储的P2P VoD解决方案。该方案融合了平衡多叉树与基于数据驱动的随机图网络两种拓扑。利用gossip算法构建和维护随机图网络中的邻居节点关系,采用数据驱动机制进行邻居节点间媒体流的分发,进一步降低了源服务器的负载。设计了一种基于平衡多叉树的分布式预取缓存算法,提高了随机访问的搜索效率。仿真试验结果和分析表明,两种网络拓扑的协作机制有效地解决了P2P VoD中视频传输及交互式操作问题。 第三、设计和实现了一种基于Trace驱动及SCTP的MPEG-4视频传输评估平台Evalvid-SCTP。Evalvid-SCTP提供了在仿真环境下SCTP流媒体实时传输及视频质量评估的解决方案。在Multihoming环境下,Evalvid-SCTP可以有效地分析SCTP在不同网络条件和负载下的流媒体传输行为特征和传输质量。 第四、提出了SCTP流媒体单路径传输最佳协议参数配置策略及多路径并行传输策略。评估了在单路径传输机制下快速重传策略、超时重传策略、路径故障检测门限值设置,三者配合时在多种网络条件下的流媒体传输性能,并综合以上各种发现提出了在不同的路径条件下应该采取的重传路径选择策略以及路径故障检测门限值设置方案。评估了在多路径并行传输下融合SCTP部分可靠特性的流媒体传输性能,提出了针对流媒体传输,多路径并行传输应采取的策略。
Resumo:
With the advent of new video standards such as MPEG-4 part-10 and H.264/H.26L, demands for advanced video coding, particularly in the area of variable block size video motion estimation (VBSME), are increasing. In this paper, we propose a new one-dimensional (1-D) very large-scale integration architecture for full-search VBSME (FSVBSME). The VBS sum of absolute differences (SAD) computation is performed by re-using the results of smaller sub-block computations. These are distributed and combined by incorporating a shuffling mechanism within each processing element. Whereas a conventional 1-D architecture can process only one motion vector (MV), this new architecture can process up to 41 MV sub-blocks (within a macroblock) in the same number of clock cycles.
Resumo:
A new reconfigurable subpixel interpolation architecture for multistandard (e.g., MPEG-2, MPEG-4, H.264, and AVS) video motion estimation (ME) is presented. This exploits the mixed use of parallel and serial-input FIR filters to achieve high throughput rate and efficient silicon utilization. Silicon design studies show that this can be implemented using 34.8 × 10 3 gates with area and performance that compares very favorably with specific fixed solutions, e.g., for the H.264 standard alone. This can support SDTV and HDTV applications when implemented in 0.18 µm CMOS technology, with further performance enhancements achievable at 0.13 µm and below. © 2009 IEEE.
Resumo:
A new configurable architecture is presented that offers multiple levels of video playback by accommodating variable levels of network utilization and bandwidth. By utilizing scalable MPEG-4 encoding at the network edge and using specific video delivery protocols, media streaming components are merged to fully optimize video playback for IPv6 networks, thus improving QoS. This is achieved by introducing “programmable network functionality” (PNF) which splits layered video transmission and distributes it evenly over available bandwidth, reducing packet loss and delay caused by out-of-profile DiffServ classes. An FPGA design is given which gives improved performance, e.g. link utilization, end-to-end delay, and that during congestion, improves on-time delivery of video frames by up to 80% when compared to current “static” DiffServ.
Resumo:
A new domain-specific, reconfigurable system-on-a-chip (SoC) architecture is proposed for video motion estimation. This has been designed to cover most of the common block-based video coding standards, including MPEG-2, MPEG-4, H.264, WMV-9 and AVS. The architecture exhibits simple control, high throughput and relatively low hardware cost when compared with existing circuits. It can also easily handle flexible search ranges without any increase in silicon area and can be configured prior to the start of the motion estimation process for a specific standard. The computational rates achieved make the circuit suitable for high-end video processing applications, such as HDTV. Silicon design studies indicate that circuits based on this approach incur only a relatively small penalty in terms of power dissipation and silicon area when compared with implementations for specific standards. Indeed, the cost/performance achieved exceeds that of existing but specific solutions and greatly exceeds that of general purpose field programmable gate array (FPGA) designs.
Resumo:
In this paper, a new reconfigurable multi-standard architecture is introduced for integer-pixel motion estimation and a standard-cell based chip design study is presented. This has been designed to cover most of the common block-based video compression standards, including MPEG-2, MPEG-4, H.263, H.264, AVS and WMV-9. The architecture exhibits simpler control, high throughput and relative low hardware cost and highly competitive when compared with excising designs for specific video standards. It can also, through the use of control signals, be dynamically reconfigured at run-time to accommodate different system constraint such as the trade-off in power dissipation and video-quality. The computational rates achieved make the circuit suitable for high end video processing applications. Silicon design studies indicate that circuits based on this approach incur only a relatively small penalty in terms of power dissipation and silicon area when compared with implementations for specific standards.