1000 resultados para Technological interaction


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Nowadays, companies are living great difficulties on managing their business due to constant and unpredictable economic market fluctuations. Recent changes in market trends (such as the constant demand for new products and services, mass customization and the drastic reduction of delivery time) lead companies to adopt strategies of creating partnerships with other companies as a way to respond effectively to such difficult economical times. Collaborative Networks’ concept born by the consequence of companies could no longer consider their internal business processes’ management as sufficient and tend to seek for a collaborative approach with other partners for their critical processes. Information technologies (ICT) assumed a major role acting as “enablers” of these kinds of networks, enhancing information sharing and business process integration. Several new trends concerning ICT architectures have been created to support collaborative networks requirements, but still doesn’t exist a common platform to reduce the needed integration effort on virtual organizations. This study aims to investigate the current technological solutions available in the market which enhances the management of companies’ business processes (specially, Collaborative Planning). Finally, the research work ends with the presentation of a conceptual model to answer to the constraints evaluated.

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A presente dissertação de mestrado, centra-se no desenvolvimento teórico de uma ideia de projecto de investigação, relacionada com o conceito de Ambiente Pessoal de Aprendizagem (APA) que em conexão com as tecnologias digitais, aplicadas nos contextos educativos actuais, providencia maiores possibilidades integração comunicacional e social, em crianças com deficiência visual. Grande ênfase de parte conceptual do estudo, assenta na ideia de Promoção de Espaços Inclusivos de Cooperação Comunicativa em Cegueira Infantil (PEICC-CI). Um dos objectivos do projecto, será o desenvolvimento de um espaço inclusivo de comunicação em rede que possa promover uma maior integração entre ensino formal e informal. Esta ideia de projecto, integra uma metodologia qualitativa e descritiva, a aplicar nas interacções sociais de um pequeno grupo de alunos participantes, que serão estudados de acordo com as suas capacidades comunicativas durante o plano de estudo. A ideia de projecto apresentada, tentará defender a importância de criação de sistemas tecnológicos mais inclusivos e dinâmicos, com base na aprendizagem informal - que possam proporcionar a crianças cegas, uma igual participação democrática de comunicação e convivência social em meios escolares, dentro das novas sociedades de conhecimento e informação.

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Esta dissertação aborda questões relativas aos conceitos de narrativa e de narrativa processual no contexto da experiência lúdica em espaços de configuração. Para este efeito, sugere-se um sistema, a caixa de sonos, que visa a implementação prática de uma narrativa visual processual enquanto terreno de experiência lúdica em meios tecnológicos. Este sistema procura tirar partido de diferentes media para proporcionar, de forma acessível, novos palcos e rituais performativos, através de narrativas visuais processuais customizáveis e partilháveis. Em concreto, a caixa de sonos, propõe um sistema jogável que possibilita, através da monitorização do comportamento do jogador ao longo da noite, compor interactivamente um retrato simbólico da noite do mesmo. O processo de composição é partilhado a partir de uma projecção direccionada para o tecto por cima da cama do jogador, quando este se encontra acordado; sendo possível que a interacção ocorra de forma activa ou passiva, dependendo do estado de vigia do jogador. Todas as experiências simbólicas, bem como a totalidade das linguagens gráficas (base de dados das composições processuais), são personalizáveis e passíveis de serem partilhadas através de uma plataforma comunitária na rede digital.

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The ideas on which this paper is based are drawn from my thesis “Interactivity in Museums. A Relationship Building Perspective” written in 2007 for the fulfillment of the Master Degree in Museology at the Reinwardt Academy in Amsterdam. The main arguments are that the notion of Interactivity conceptualized within a technological orientation coupled with the pedagogic approach of mere information transmission need to be reconsidered; that Interactivity in museums is a conception both misinterpreted and under-implemented; and that the problems of understanding Interactivity will resolve by identifying the aspects which define Interactivity and most importantly focus on why they matter in a broader socio-cultural context within museums. Without an intention to attribute all the developments and advances associated with new museological practice, in some deterministic way, solely to politics and economic change, I argue that the new strategies adopted by museums towards progression and broader accessibility –at least regarding interactivity, seem to be linked more with a dominant commercialization of culture and education, than with a belief towards an effect on social change through the promotion of social interaction within a pluralistic and multicultural society, acknowledging the diversity of nature, opinion and practices, which can be combined instead of contrasting each other.

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This paper reviews a study to determine the differences between multiply handicapped and deaf children in social interactions.

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This paper presents a guide for teachers about the computer lab at Central Institute for the Deaf.

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This paper discusses a study that collected cortical evoked responses when stimuli of different modalities were presented.

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This report provides a forecast of the potential direct and indirect influences of various kinds of technologies on the LTC milieu, answering the following question: from a technology-driven perspective: “Consider each technological solution. What could be its future usage in the LTC sector?” Future technological deployments will induce changes in the respective roles of the care recipient and of the formal and informal carers, with an impact on three major concerns: the transformation of the care recipient into a proactive subject, the augmented potentiality for home care and the new functions that informal carers could assume.

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This paper explores the extent to which the illusive phenomenon of workplace innovation has pervaded workplaces in Europe and whether it could be one of the answers to Europe’s longterm social and economic challenges that stem from an ageing workforce and the need for more flexibility to stay competitive. Basic data drawn from European Working Conditions Survey conducted every five years by the Dublin-based European Foundation for the Improvement of Living and Working Conditions are supplemented by a series of case studies to look at the problems encountered in introducing workplace innovation and possible solutions. One set of case studies examines the following organisations: SGI/GI (Slovak Governance Institute (Slovakia), as representative of the world of small- and medium-sized enterprises; Oticon (Denmark) as representative of manufacturing companies; the Open University (UK), as representative of educational organizations; and FPS Social Security (Belgium) representing the public sector. Two final case studies focus on the country-level, one looking at of how a specific innovation can become fully mainstreamed (in the Netherlands and the ‘part-time economy’) and the other (Finland and TEKES) looking at how a government programme can help disseminate workplace innovation. These six case studies, together with the statistical analysis, constitute the main empirical value added of the report.