95 resultados para kultura ijitoa
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[EN] Research background and hypothesis. Several attempts have been made to understand some modalities of sport from the point of view of complexity. Most of these studies deal with this phenomenon with regard to the mechanics of the game itself (in isolation). Nevertheless, some research has been conducted from the perspective of competition between teams. Our hypothesis was that for the study of competitiveness levels in the system of league competition our analysis model (Shannon entropy), is a useful and highly sensitive tool to determine the degree of global competitiveness of a league. Research aim. The aim of our study was to develop a model for the analysis of competitiveness level in team sport competitions based on the uncertainty level that might exist for each confrontation. Research methods. Degree of uncertainty or randomness of the competition was analyzed as a factor of competitiveness. It was calculated on the basis of the Shannon entropy. Research results. We studied 17 NBA regular seasons, which showed a fairly steady entropic tendency. There were seasons less competitive (? 0.9800) than the overall average (0.9835), and periods where the competitiveness remained at higher levels (range: 0.9851 to 0.9902). Discussion and conclusions. A league is more competitive when it is more random. Thus, it is harder to predict the fi nal outcome. However, when the competition is less random, the degree of competitiveness will decrease signifi cantly. The NBA is a very competitive league, there is a high degree of uncertainty of knowing the fi nal result.
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Se presentan los resultados de la datación por racemización de aminoácidos obtenidas de muestras del nivel D de Arlanpe.
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Mode of access: Internet.
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Fototipsko izd. iz 1908. godine.
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La Responsabilidad Social Corporativa (RSC) se ha consolidado como una de las tendencias fundamentales en la gestión de todo tipo de organizaciones. El compromiso con las personas, con la sociedad y el entorno busca un modo de añadir valor y el beneficio de todas las partes implicadas, también en el movimiento organizado de las personas con discapacidad y sus familias. En este sentido, el CERMI, a través de su Comisión de RSC/Discapacidad, pone a disposición de todas sus entidades miembro un conjunto de recomendaciones para que, de forma progresiva, estas se impregnen de una cultura ética y responsable, en la que el fin último sea dar una respuesta eficaz y ajustada a las necesidades y expectativas de nuestro grupo de interés principal: las personas con discapacidad y sus familias y que al tiempo sirva para proporcionar una mayor legitimidad, sostenibilidad y trasparencia a nuestras organizaciones.
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This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.
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The article discusses the formula for a new Polish bibliometric indicator, i.e., the Polish Impact Factor (Polski Współczynnik Wpływu) from the point of view of the humanities. Our study examines two prestigious Polish humanities journals (Pamiętnik Literacki and Diametros – An Online Journal of Philosophy) to evaluate the underlying assumptions of the Polish Impact Factor. We have analyzed all articles published from 2004 to 2014 (N = 850, N = 555, respectively) and all references included in these articles (N = 21,805, N = 8,298, respectively). When interpreting the findings, we have assumed that different groups of sciences are characterized by different citation cultures. Our findings show that the formula for the Polish Impact Factor does not take into account the most cited sources in the humanities, i.e., books and chapters. Moreover, many citations will not be included in the formula because of the citation age: the formula for the Polish Impact Factor is provided for the citations whose age is not higher than 5 years. We have analyzed the citation age of all citations and used Price’s Index to interpret the result. We have found out that most of citations are older than 5 years (84,2 percent and 73,2 percent, respectively). Our analysis shows that the Polish Impact Factor is not an adequate tool for a bibliometric evaluation of the journals in the humanities in Poland. The article concludes with a discussion of how the Polish Impact Factor could be improved.
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Wydział Filologii Polskiej i Klasycznej
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Wydział Nauk Politycznych i Dziennikarstwa
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Wydział Nauk Społecznych: Instytut Filozofii