Od Pacmana do Lary Croft. Jak badać postać w grach wideo?
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games |
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Data(s) |
07/10/2016
07/10/2016
02/08/2015
|
Resumo |
This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research. |
Identificador |
Fizek, Sonia. 2015. Od Pacmana do Lary Croft. Jak badać postać w grach wideo? Culture and History (Kultura i Historia). 1642-9826 |
Idioma(s) |
other |
Publicador |
Institute of Cultural Studies, University of Maria Curie-Sklodowska, Lublin, Poland. |
Relação |
Culture and History (Kultura i Historia) |
Direitos |
Attribution-NonCommercial 4.0 International http://creativecommons.org/licenses/by-nc/4.0/ Available at: http://www.kulturaihistoria.umcs.lublin.pl/archives/5470 (in Polish) |
Tipo |
Journal Article published peer-reviewed n/a |