Od Pacmana do Lary Croft. Jak badać postać w grach wideo?


Autoria(s): Fizek, Sonia
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Data(s)

07/10/2016

07/10/2016

02/08/2015

Resumo

This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.

Identificador

Fizek, Sonia. 2015. Od Pacmana do Lary Croft. Jak badać postać w grach wideo? Culture and History (Kultura i Historia).

1642-9826

http://hdl.handle.net/10373/2456

http://www.kulturaihistoria.umcs.lublin.pl/archives/5470

Idioma(s)

other

Publicador

Institute of Cultural Studies, University of Maria Curie-Sklodowska, Lublin, Poland.

Relação

Culture and History (Kultura i Historia)

Direitos

Attribution-NonCommercial 4.0 International

http://creativecommons.org/licenses/by-nc/4.0/

Available at: http://www.kulturaihistoria.umcs.lublin.pl/archives/5470 (in Polish)

Tipo

Journal Article

published

peer-reviewed

n/a