983 resultados para Adaptive Image Binarization


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Fractal image compression is a relatively recent image compression method, which is simple to use and often leads to a high compression ratio. These advantages make it suitable for the situation of a single encoding and many decoding, as required in video on demand, archive compression, etc. There are two fundamental fractal compression methods, namely, the cube-based and the frame-based methods, being commonly studied. However, there are advantages and disadvantages in both methods. This paper gives an extension of the fundamental compression methods based on the concept of adaptive partition. Experimental results show that the algorithms based on adaptive partition may obtain a much higher compression ratio compared to algorithms based on fixed partition while maintaining the quality of decompressed images.

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The coefficients of an echo canceller with a near-end section and a far-end section are usually updated with the same updating scheme, such as the LMS algorithm. A novel scheme is proposed for echo cancellation that is based on the minimisation of two different cost functions, i.e. one for the near-end section and a different one for the far-end section. The approach considered leads to a substantial improvement in performance over the LMS algorithm when it is applied to both sections of the echo canceller. The convergence properties of the algorithm are derived. The proposed scheme is also shown to be robust to noise variations. Simulation results confirm the superior performance of the new algorithm.

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For a digital echo canceller it is desirable to reduce the adaptation time, during which the transmission of useful data is not possible. LMS is a non-optimal algorithm in this case as the signals involved are statistically non-Gaussian. Walach and Widrow (IEEE Trans. Inform. Theory 30 (2) (March 1984) 275-283) investigated the use of a power of 4, while other research established algorithms with arbitrary integer (Pei and Tseng, IEEE J. Selected Areas Commun. 12(9)(December 1994) 1540-1547) or non-quadratic power (Shah and Cowan, IEE.Proc.-Vis. Image Signal Process. 142 (3) (June 1995) 187-191). This paper suggests that continuous and automatic, adaptation of the error exponent gives a more satisfactory result. The family of cost function adaptation (CFA) stochastic gradient algorithm proposed allows an increase in convergence rate and, an improvement of residual error. As special case the staircase CFA algorithm is first presented, then the smooth CFA is developed. Details of implementations are also discussed. Results of simulation are provided to show the properties of the proposed family of algorithms. (C) 2000 Elsevier Science B.V. All rights reserved.

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This paper presents the design of a novel single chip adaptive beamformer capable of performing 50 Gflops, (Giga-floating-point operations/second). The core processor is a QR array implemented on a fully efficient linear systolic architecture, derived using a mapping that allows individual processors for boundary and internal cell operations. In addition, the paper highlights a number of rapid design techniques that have been used to realise this system. These include an architecture synthesis tool for quickly developing the circuit architecture and the utilisation of a library of parameterisable silicon intellectual property (IP) cores, to rapidly develop detailed silicon designs.

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Object tracking is an active research area nowadays due to its importance in human computer interface, teleconferencing and video surveillance. However, reliable tracking of objects in the presence of occlusions, pose and illumination changes is still a challenging topic. In this paper, we introduce a novel tracking approach that fuses two cues namely colour and spatio-temporal motion energy within a particle filter based framework. We conduct a measure of coherent motion over two image frames, which reveals the spatio-temporal dynamics of the target. At the same time, the importance of both colour and motion energy cues is determined in the stage of reliability evaluation. This determination helps maintain the performance of the tracking system against abrupt appearance changes. Experimental results demonstrate that the proposed method outperforms the other state of the art techniques in the used test datasets.

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In this paper, we propose a system level design approach considering voltage over-scaling (VOS) that achieves error resiliency using unequal error protection of different computation elements, while incurring minor quality degradation. Depending on user specifications and severity of process variations/channel noise, the degree of VOS in each block of the system is adaptively tuned to ensure minimum system power while providing "just-the-right" amount of quality and robustness. This is achieved, by taking into consideration system level interactions and ensuring that under any change of operating conditions only the "lesscrucial" computations, that contribute less to block/system output quality, are affected. The design methodology applied to a DCT/IDCT system shows large power benefits (up to 69%) at reasonable image quality while tolerating errors induced by varying operating conditions (VOS, process variations, channel noise). Interestingly, the proposed IDCT scheme conceals channel noise at scaled voltages. ©2009 IEEE.

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In this paper, we propose a system level design approach considering voltage over-scaling (VOS) that achieves error resiliency using unequal error protection of different computation elements, while incurring minor quality degradation. Depending on user specifications and severity of process variations/channel noise, the degree of VOS in each block of the system is adaptively tuned to ensure minimum system power while providing "just-the-right" amount of quality and robustness. This is achieved, by taking into consideration block level interactions and ensuring that under any change of operating conditions, only the "less-crucial" computations, that contribute less to block/system output quality, are affected. The proposed approach applies unequal error protection to various blocks of a system-logic and memory-and spans multiple layers of design hierarchy-algorithm, architecture and circuit. The design methodology when applied to a multimedia subsystem shows large power benefits ( up to 69% improvement in power consumption) at reasonable image quality while tolerating errors introduced due to VOS, process variations, and channel noise.

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The I/Q mismatches in quadrature radio receivers results in finite and usually insufficient image rejection, degrading the performance greatly. In this paper we present a detailed analysis of the Blind-Source Separation (BSS) based mismatch corrector in terms of its structure, convergence and performance. The results indicate that the mismatch can be effectively compensated during the normal operation as well as in the rapidly changing environments. Since the compensation is carried out before any modulation specific processing, the proposed method works with all standard modulation formats and is amenable to low-power implementations.

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Phase and gain mismatches between the I and Q analog signal processing paths of a quadrature receiver are responsible for the generation of image signals which limit the dynamic range of a practical receiver. In this paper we analyse the effects these mismatches and propose a low-complexity blind adaptive algorithm to minimize this problem. The proposed solution is based on two, 2-tap adaptive filters, arranged in Adaptive Noise Canceller (ANC) set-up. The algorithm lends itself to efficient real-time implementation with minimal increase in modulator complexity.

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This paper deals with and details the design of a power-aware adaptive digital image rejection receiver based on blind-source-separation that alleviates the RF analog front-end impairments. Power-aware system design at the RTL level without having to redesign arithmetic circuits is used to reduce the power consumption in nomadic devices. Power-aware multipliers with configurable precision are used to trade-off the image-rejection-ratio (IRR) performance with power consumption. Results of the simulation case studies demonstrate that the IRR performance of the power-aware system is comparable to that of the normal implementation albeit degraded slightly, but well within the acceptable limits.

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Region merging algorithms commonly produce results that are seen to be far below the current commonly accepted state-of-the-art image segmentation techniques. The main challenging problem is the selection of an appropriate and computationally efficient method to control resolution and region homogeneity. In this paper we present a region merging algorithm that includes a semi-greedy criterion and an adaptive threshold to control segmentation resolution. In addition we present a new relative performance indicator that compares algorithm performance across many metrics against the results from human segmentation. Qualitative (visual) comparison demonstrates that our method produces results that outperform existing leading techniques.

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En synthèse d'images réalistes, l'intensité finale d'un pixel est calculée en estimant une intégrale de rendu multi-dimensionnelle. Une large portion de la recherche menée dans ce domaine cherche à trouver de nouvelles techniques afin de réduire le coût de calcul du rendu tout en préservant la fidelité et l'exactitude des images résultantes. En tentant de réduire les coûts de calcul afin d'approcher le rendu en temps réel, certains effets réalistes complexes sont souvent laissés de côté ou remplacés par des astuces ingénieuses mais mathématiquement incorrectes. Afin d'accélerer le rendu, plusieurs avenues de travail ont soit adressé directement le calcul de pixels individuels en améliorant les routines d'intégration numérique sous-jacentes; ou ont cherché à amortir le coût par région d'image en utilisant des méthodes adaptatives basées sur des modèles prédictifs du transport de la lumière. L'objectif de ce mémoire, et de l'article résultant, est de se baser sur une méthode de ce dernier type[Durand2005], et de faire progresser la recherche dans le domaine du rendu réaliste adaptatif rapide utilisant une analyse du transport de la lumière basée sur la théorie de Fourier afin de guider et prioriser le lancer de rayons. Nous proposons une approche d'échantillonnage et de reconstruction adaptative pour le rendu de scènes animées illuminées par cartes d'environnement, permettant la reconstruction d'effets tels que les ombres et les réflexions de tous les niveaux fréquentiels, tout en préservant la cohérence temporelle.