816 resultados para Enterprise games
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Se ofrecen una serie de definiciones de distintos autores sobre lo que son los juegos, para a continuación introducirse en la teoría del juego, detallando sus elementos y clasificaciones, los desafíos que supone cada tipo de juego, así como la historia de los mismos. Se delimitan cuatro áreas de aprendizaje en las que se pondrán en práctica los juegos: conversación, audición, escritura y lectura. Para cada una de ellas se dan estrategias, ideas y juegos ya planificados que se pueden poner en práctica en el aula.
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Premios Nacionales 1999 a la Innovación Educativa. Anexo Memoria en C-Innov.63. En memoria descriptiva aparece bajo el título de: Incidencia de las canciones en el aprendizaje del inglés y en la aproximación a su cultura : creación de un libro y un CDROM para la educación primaria
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Resumen basado en el de la publicaci??n
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Resumen tomado de la publicaci??n
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The objectives of this work are twofold. First, it aims to reflect on student internship placements as a tool for developing the engineering curriculum. Secondly, we present a webbased software for the efficient management of enterprise internships. This tool is scalable, allowing the management of an increased number of students while minimizing the requirement for managing time
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This contribution addresses the implications of the boundary demarcation on basin of Orinoco and Amazon, during the second half of the 18th Century, beginning with the study of the expedition of the boundary between Spain and Portugal. This enterprise ended up in a surprise of games of omission, unfortunate and personal confrontations. The undesired task for the Spanish Guayana, however, marked a radically change in the geostrategic valuing and paved way to a latter colonial modernity thanks to the initiative of its commissioners. In this way, an important part of the territorial integrity was preserved against the geographical desires of lustanas and stopped the trafficking of indigenous salves towards the Amazon region.
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The games-against-nature approach to the analysis of uncertainty in decision-making relies on the assumption that the behaviour of a decision-maker can be explained by concepts such as maximin, minimax regret, or a similarly defined criterion. In reality, however, these criteria represent a spectrum and, the actual behaviour of a decision-maker is most likely to embody a mixture of such idealisations. This paper proposes that in game-theoretic approach to decision-making under uncertainty, a more realistic representation of a decision-maker's behaviour can be achieved by synthesising games-against-nature with goal programming into a single framework. The proposed formulation is illustrated by using a well-known example from the literature on mathematical programming models for agricultural-decision-making. (c) 2005 Elsevier Inc. All rights reserved.