835 resultados para Intelligent agens


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The "Java Intelligent Tutoring System" (JITS) research project focused on designing, constructing, and determining the effectiveness of an Intelligent Tutoring System for beginner Java programming students at the postsecondary level. The participants in this research were students in the School of Applied Computing and Engineering Sciences at Sheridan College. This research involved consistently gathering input from students and instructors using JITS as it developed. The cyclic process involving designing, developing, testing, and refinement was used for the construction of JITS to ensure that it adequately meets the needs of students and instructors. The second objective in this dissertation determined the effectiveness of learning within this environment. The main findings indicate that JITS is a richly interactive ITS that engages students on Java programming problems. JITS is equipped with a sophisticated personalized feedback mechanism that models and supports each student in his/her learning style. The assessment component involved 2 main quantitative experiments to determine the effectiveness of JITS in terms of student performance. In both experiments it was determined that a statistically significant difference was achieved between the control group and the experimental group (i.e., JITS group). The main effect for Test (i.e., pre- and postiest), F( l , 35) == 119.43,p < .001, was qualified by a Test by Group interaction, F( l , 35) == 4.98,p < .05, and a Test by Time interaction, F( l , 35) == 43.82, p < .001. Similar findings were found for the second experiment; Test by Group interaction revealed F( 1 , 92) == 5.36, p < .025. In both experiments the JITS groups outperformed the corresponding control groups at posttest.

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Thèse numérisée par la Division de la gestion de documents et des archives de l'Université de Montréal

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Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal

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Cette thèse vise à définir une nouvelle méthode d’enseignement pour les systèmes tutoriels intelligents dans le but d’améliorer l’acquisition des connaissances. L’apprentissage est un phénomène complexe faisant intervenir des mécanismes émotionnels et cognitifs de nature consciente et inconsciente. Nous nous intéressons à mieux comprendre les mécanismes inconscients du raisonnement lors de l’acquisition des connaissances. L’importance de ces processus inconscients pour le raisonnement est bien documentée en neurosciences, mais demeure encore largement inexplorée dans notre domaine de recherche. Dans cette thèse, nous proposons la mise en place d’une nouvelle approche pédagogique dans le domaine de l’éducation implémentant une taxonomie neuroscientifique de la perception humaine. Nous montrons que cette nouvelle approche agit sur le raisonnement et, à tour de rôle, améliore l’apprentissage général et l’induction de la connaissance dans un environnement de résolution de problème. Dans une première partie, nous présentons l’implémentation de notre nouvelle méthode dans un système tutoriel visant à améliorer le raisonnement pour un meilleur apprentissage. De plus, compte tenu de l’importance des mécanismes émotionnels dans l’apprentissage, nous avons également procédé dans cette partie à la mesure des émotions par des capteurs physiologiques. L’efficacité de notre méthode pour l’apprentissage et son impact positif observé sur les émotions a été validée sur trente et un participants. Dans une seconde partie, nous allons plus loin dans notre recherche en adaptant notre méthode visant à améliorer le raisonnement pour une meilleure induction de la connaissance. L’induction est un type de raisonnement qui permet de construire des règles générales à partir d’exemples spécifiques ou de faits particuliers. Afin de mieux comprendre l’impact de notre méthode sur les processus cognitifs impliqués dans ce type de raisonnement, nous avons eu recours à des capteurs cérébraux pour mesurer l’activité du cerveau des utilisateurs. La validation de notre approche réalisée sur quarante-trois volontaires montre l’efficacité de notre méthode pour l’induction de la connaissance et la viabilité de mesurer le raisonnement par des mesures cérébrales suite à l’application appropriée d’algorithmes de traitement de signal. Suite à ces deux parties, nous clorons la thèse par une discussion applicative en décrivant la mise en place d’un nouveau système tutoriel intelligent intégrant les résultats de nos travaux.

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School of Management Studies, Cochin University of Science and Technology

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The goal of this work is to develop an Open Agent Architecture for Multilingual information retrieval from Relational Database. The query for information retrieval can be given in plain Hindi or Malayalam; two prominent regional languages of India. The system supports distributed processing of user requests through collaborating agents. Natural language processing techniques are used for meaning extraction from the plain query and information is given back to the user in his/ her native language. The system architecture is designed in a structured way so that it can be adapted to other regional languages of India

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Association rules are used to investigate large databases. The analyst is usually confronted with large lists of such rules and has to find the most relevant ones for his purpose. Based on results about knowledge representation within the theoretical framework of Formal Concept Analysis, we present relatively small bases for association rules from which all rules can be deduced. We also provide algorithms for their calculation.

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In early stages of architectural design, as in other design domains, the language used is often very abstract. In architectural design, for example, architects and their clients use experiential terms such as "private" or "open" to describe spaces. If we are to build programs that can help designers during this early-stage design, we must give those programs the capability to deal with concepts on the level of such abstractions. The work reported in this thesis sought to do that, focusing on two key questions: How are abstract terms such as "private" and "open" translated into physical form? How might one build a tool to assist designers with this process? The Architect's Collaborator (TAC) was built to explore these issues. It is a design assistant that supports iterative design refinement, and that represents and reasons about how experiential qualities are manifested in physical form. Given a starting design and a set of design goals, TAC explores the space of possible designs in search of solutions that satisfy the goals. It employs a strategy we've called dependency-directed redesign: it evaluates a design with respect to a set of goals, then uses an explanation of the evaluation to guide proposal and refinement of repair suggestions; it then carries out the repair suggestions to create new designs. A series of experiments was run to study TAC's behavior. Issues of control structure, goal set size, goal order, and modification operator capabilities were explored. In addition, TAC's use as a design assistant was studied in an experiment using a house in the process of being redesigned. TAC's use as an analysis tool was studied in an experiment using Frank Lloyd Wright's Prairie houses.

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Various studies of asset markets have shown that traders are capable of learning and transmitting information through prices in many situations. In this paper we replace human traders with intelligent software agents in a series of simulated markets. Using these simple learning agents, we are able to replicate several features of the experiments with human subjects, regarding (1) dissemination of information from informed to uninformed traders, and (2) aggregation of information spread over different traders.

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We introduce basic behaviors as primitives for control and learning in situated, embodied agents interacting in complex domains. We propose methods for selecting, formally specifying, algorithmically implementing, empirically evaluating, and combining behaviors from a basic set. We also introduce a general methodology for automatically constructing higher--level behaviors by learning to select from this set. Based on a formulation of reinforcement learning using conditions, behaviors, and shaped reinforcement, out approach makes behavior selection learnable in noisy, uncertain environments with stochastic dynamics. All described ideas are validated with groups of up to 20 mobile robots performing safe--wandering, following, aggregation, dispersion, homing, flocking, foraging, and learning to forage.

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Hypermedia systems based on the Web for open distance education are becoming increasingly popular as tools for user-driven access learning information. Adaptive hypermedia is a new direction in research within the area of user-adaptive systems, to increase its functionality by making it personalized [Eklu 961. This paper sketches a general agents architecture to include navigational adaptability and user-friendly processes which would guide and accompany the student during hislher learning on the PLAN-G hypermedia system (New Generation Telematics Platform to Support Open and Distance Learning), with the aid of computer networks and specifically WWW technology [Marz 98-1] [Marz 98-2]. The PLAN-G actual prototype is successfully used with some informatics courses (the current version has no agents yet). The propased multi-agent system, contains two different types of adaptive autonomous software agents: Personal Digital Agents {Interface), to interacl directly with the student when necessary; and Information Agents (Intermediaries), to filtrate and discover information to learn and to adapt navigation space to a specific student

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Aquest projecte està emmarcat dins el grup eXiT d’Intel•lig`encia Artificial del Departament d’Electrònica i Automàtica (EIA) de la Universitat de Girona. Pertany a l’àmbit de la Intel•ligència Artificial i, concretament, en l’apartat d’agents intel•ligents. En el nostre cas, tractarem el desenvolupament d’un agent intel•ligent en un entorn determinat, el de la gestió d’una cadena de producció. Amb l’objectiu de proporcionar un marc experimental on provar diferents tecnologies de suport a la gestió de la cadena de producció, la comunitat d’investigadors va proposar una competició internacional: la Trading Agent Competiton (TAC). En aquesta competició existeixen diferents modalitats. En particular, la Swedish Institution of Computer Science (SICS), juntament amb la Carnegie Mellon University de Pittsburg, Minnesotta, van proposar al 2003 un escenari de muntatge de PC’s basat en el proveïment de recursos, l’embalatge de PC’s i les ventes a clients. Aquesta modalitat és coneguda com a TAC-SCM (Supply Chain Management)

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Not considered in the analytical model of the plant, uncertainties always dramatically decrease the performance of the fault detection task in the practice. To cope better with this prevalent problem, in this paper we develop a methodology using Modal Interval Analysis which takes into account those uncertainties in the plant model. A fault detection method is developed based on this model which is quite robust to uncertainty and results in no false alarm. As soon as a fault is detected, an ANFIS model is trained in online to capture the major behavior of the occurred fault which can be used for fault accommodation. The simulation results understandably demonstrate the capability of the proposed method for accomplishing both tasks appropriately

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El autor nos explica qué es la inteligencia y como afecta en la práctica pedagógica en las escuelas.

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Resumen tomado de la publicación en catalán