920 resultados para Animação sociocultural


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Pós-graduação em Educação Matemática - IGCE

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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It is assumed as a sociocultural approach to contemporary theories necessary to scientific Information Science, considering that information should be treated from the observance of its context of enunciation, situations and purposes, involving all social actors. In this sense, it is the prerogative of the individual knowledge is socially conditioned and therefore it becomes necessary to investigate the knowledge of professionals who directly or indirectly influence the products generated in the thematic treatment of information in context of university libraries. To do so, it explores the discursive community of thematic treatment information from the institutional and social interaction through structured interview. The results revealed the need of Information Science advance the establishment of studies that surround issues involving human action from the social reality in order to enhance the theoretical concepts and methodological thematic treatment of information in context of university libraries.

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The production and concept of the animation process adds not only technical aspects to it, but also the huge amount of detail and study of every single reference used to create that said animation. From costumes and fashion to urban morphology, those researches are needed for the creation of a final product that has a truth feeling to it, making the viewer feel like part of it and receive not only a literal aspect, but a conceptual feel from the project. Photos, maps, technical studies and much more are tools of trade when dealing with the animation process. The animators have to give attention to every single detail in order to make the production feel alive for the viewers, making the animations flow in a charming way. To analyse the inverse way of the animation process – from the final product to the sketch studies of the base reality from which it was based at- is a good way to comprehend the research line of the animators, and that’s the main focus of this project

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With the development of cognition studies and the awareness that teachers’ previous experiences, knowledge acquired in language teacher education programs and classroom experiences in different contexts shape the ways teachers think and construct their teaching practices, teacher education programs start to understand, from a sociocultural perspective, teachers’ learning as a dialogic process of knowledge co-construction, which is situated and emerges from practices and sociocultural contexts. Considering the relevance of this new perception, this article aims at presenting such theoretical perspective as well as its contributions to language teacher education research and teaching.

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This article aims to trace a historical development of language teacher education in Brazil and abroad, as well as to discuss the tenets of Vygotsky’s sociocultural perspective as a theoretical basis on which teacher development can be anchored in the contemporary world. Since learning to teach is now understood as a complex and long process of development, which results from the participation in social practices and contexts associated with teaching and learning, we intend to discuss how such a theory is in line with an interpretive view of reality and provides elements for the (re)construction and transformation of teaching practices. In this view, knowledge is understood as intimate and dynamically linked to experience, highlighting the role of human agency in our own development.

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This thesis goes from the origin of the human interest in movement, tracing briefy the history of animation, from your remotest manifestations until the appearence of the GIF format, to address the topic of repetition in movement, stablishing a parallel between this format and primitive devices of animation ehxibition. It is also brought into this project some questions relative to the uses of GIF as meme and as artwork, and the possibilities that the repetition offer in both cases. Through artistic production and empiric research, many techniques were considered adequated to produce an animation that gave the public the sensation of continuity, with the intent to contribute to the development of GIF language. It was also researched the effect of the movement repetition on the espectors, and if these manifestations where different for each person by age and with distinct professions. At the end of the research, was concluded that animation techniques with contrasting visual characteristics were able to give the sensation of continuity, as well as the sensations towards the animations were independent of the social groups that the espectors belongs

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Pós-graduação em Comunicação - FAAC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Programa de doctorado: Nuevas perspectivas cognitivas en los estudios de lengua, litaretura y traducción.