886 resultados para Mathematics teaching-learning


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As empresas que almejam garantir e melhorar sua posição dentro de em um mercado cada vez mais competitivo precisam estar sempre atualizadas e em constante evolução. Na busca contínua por essa evolução, investem em projetos de Pesquisa & Desenvolvimento (P&D) e em seu capital humano para promover a criatividade e a inovação organizacional. As pessoas têm papel fundamental no desenvolvimento da inovação, mas para que isso possa florescer de forma constante é preciso comprometimento e criatividade para a geração de ideias. Criatividade é pensar o novo; inovação é fazer acontecer. Porém, encontrar pessoas com essas qualidades nem sempre é tarefa fácil e muitas vezes é preciso estimular essas habilidades e características para que se tornem efetivamente criativas. Os cursos de graduação podem ser uma importante ferramenta para trabalhar esses aspectos, características e habilidades, usando métodos e práticas de ensino que auxiliem no desenvolvimento da criatividade, pois o ambiente ensino-aprendizagem pesa significativamente na formação das pessoas. O objetivo deste estudo é de identificar quais fatores têm maior influência sobre o desenvolvimento da criatividade em um curso de graduação em administração, analisando a influência das práticas pedagógicas dos docentes e as barreiras internas dos discentes. O referencial teórico se baseia principalmente nos trabalhos de Alencar, Fleith, Torrance e Wechsler. A pesquisa transversal de abordagem quantitativa teve como público-alvo os alunos do curso de Administração de uma universidade confessional da Grande São Paulo, que responderam 465 questionários compostos de três escalas. Para as práticas docentes foi adaptada a escala de Práticas Docentes em relação à Criatividade. Para as barreiras internas foi adaptada a escala de Barreiras da Criatividade Pessoal. Para a análise da percepção do desenvolvimento da criatividade foi construída e validada uma escala baseada no referencial de características de uma pessoa criativa. As análises estatísticas descritivas e fatoriais exploratórias foram realizadas no software Statistical Package for the Social Sciences (SPSS), enquanto as análises fatoriais confirmatórias e a mensuração da influência das práticas pedagógicas e das barreiras internas sobre a percepção do desenvolvimento da criatividade foram realizadas por modelagem de equação estrutural utilizando o algoritmo Partial Least Squares (PLS), no software Smart PLS 2.0. Os resultados apontaram que as práticas pedagógicas e as barreiras internas dos discentes explicam 40% da percepção de desenvolvimento da criatividade, sendo as práticas pedagógicas que exercem maior influencia. A pesquisa também apontou que o tipo de temática e o período em que o aluno está cursando não têm influência sobre nenhum dos três construtos, somente o professor influencia as práticas pedagógicas.

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El objetivo de esta investigación fue estudiar cómo aprenden estudiantes para profesores de educación secundaria a analizar la enseñanza de las matemáticas como un aspecto del desarrollo de su competencia docente. Para ello, analizamos la estructura argumentativa de una discusión en línea entre estudiantes para profesores de enseñanza secundaria cuando están identificando e interpretando aspectos de la comunicación matemática como un rasgo característico de la enseñanza de las matemáticas. Para realizar el análisis, usamos el esquema de un argumento de Toulmin y centramos nuestra atención en cómo los estudiantes para profesor establecían la relación entre las conclusiones y los datos y cómo usaban las garantías. Los resultados muestran tres características de las estructuras argumentativas generadas por los estudiantes para profesor en un debate en línea que determinan oportunidades para el aprendizaje de la competencia docente “mirar con sentido” la enseñanza de las matemáticas: refinar garantías para apoyar una conclusión, discutir sobre cómo se debe establecer una conclusión para que sea admitida, y poner en duda las conclusiones.

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El diseño de tareas en los programas de formación de maestros se vincula al desarrollo del conocimiento necesario para realizar diferentes tareas profesionales- organizar el contenido matemático, interpretar el aprendizaje, gestionar la enseñanza. Se ejemplifica esta perspectiva en el caso del diseño de tareas matemáticas considerando la tarea profesional del maestro de analizar libros de texto.

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Este trabajo sintetiza en tres ámbitos algunos de los resultados de las investigaciones sobre la construcción del conocimiento de la enseñanza de las matemáticas en entornos de aprendizaje multimedia que integran espacios de interacción social en contextos b-learning. Estos ámbitos son (i) el papel de la interacción y la negociación de significados en la construcción del conocimiento; (ii) el proceso de instrumentalización del conocimiento de Didáctica de la Matemática en procesos de formación; y (iii) las características de las estructuras argumentativas en los procesos de aprender a conceptualizar la enseñanza de las matemáticas. Finalmente, se identifican nuevas cuestiones de investigación que emergen desde estas investigaciones.

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La relación entre el desarrollo de la competencia matemática de los estudiantes y la innovación en la enseñanza hace emerger la necesidad de nuevas prácticas matemáticas en el aula. Uno de los aspectos que definen estas nuevas prácticas es la emergencia de nuevos patrones de interacción en el aula que deben caracterizar el discurso matemático. Desde esta perspectiva, la relación entre innovación y desarrollo de nuevas prácticas define ámbitos para el desarrollo profesional del profesor de matemáticas.

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Este artículo se inserta en la línea de reflexión en educación matemática centrada en caracterizar y desarrollar la competencia docente “mirar profesionalmente” la enseñanza-aprendizaje de las matemáticas como una componente de la práctica profesional del profesor de matemáticas. Un ejemplo procedente de un curso de formación inicial de profesores nos permite caracterizar su significado. En este trabajo se argumenta que el desarrollo de esta competencia docente se apoya en la relación dialéctica entre el conocimiento de matemáticas para la enseñanza (MKT) y el discurso generado en la resolución de tareas profesionales. Finalmente se describen algunas características de los entornos de aprendizaje en los programas de formación de profesores dirigidos a fomentar el desarrollo de esta relación dialéctica.

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In Computer Science world several proposals have been developed for the assessment of the quality of the digital objects, based on the capabilities and facilities offered by current technologies and the available resources. Years ago researchers and specialists from both educational and technological areas have been committed to the development of strategies that improve the quality of education. At present, in the field of teaching-learning, another important aspect is the need to improve the manner of gaining knowledge and learning in education, which the use of learning strategies is a major advance in the teaching-learning process in institutions of higher education. This paper presents QEES, a proposal for evaluating the quality of the learning objects employed on learning strategies to support students during their education processes by using information extraction techniques and ontologies.

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This research study examines the development of the ability of pre-service teachers to notice signs of students’ understanding of the derivative concept. It analyses preservice teachers’ interpretations of written solutions to problems involving the derivative concept before and after participating in a teacher training module. The results indicate that the development of this skill is linked to pre-service teachers’ progressive understanding of the mathematical elements that students use to solve problems. We have used these results to make some suggestions for teacher training programmes.

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This paper presents the use of immersive virtual reality systems in the educational intervention with Asperger students. The starting points of this study are features of these students' cognitive style that requires an explicit teaching style supported by visual aids and highly structured environments. The proposed immersive virtual reality system, not only to assess the student's behavior and progress, but also is able to adapt itself to the student's specific needs. Additionally, the immersive reality system is equipped with sensors that can determine certain behaviors of the students. This paper determines the possible inclusion of immersive virtual reality as a support tool and learning strategy in these particular students' intervention. With this objective two task protocols have been defined with which the behavior and interaction situations performed by participant students are recorded. The conclusions from this study talks in favor of the inclusion of these virtual immersive environments as a support tool in the educational intervention of Asperger syndrome students as their social competences and executive functions have improved.

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Competences have become a standard learning outcome in present university education within the European Higher Education Area (EHEA). In this regard, updated tools for their assessment have turned out essential in this new teaching-learning paradigm. Among them, one of the most promising tools is the “learner´s portfolio”, which is based on the gathering and evaluation of a range of evidences from the student, which provides a wider and more realistic view of his/her competence acquisition. Its appropriate use as a formative (continuous) assessment instrument allows a deeper appraisal of student´s learning, provided it does not end up as another summative (final) evaluation tool. In this contribution we propose the use of the portfolio as a unifying assessment tool within a university department (Physical Chemistry), exemplifying how the portfolio could yield both personalized student reports and averaged area reports on competence acquisition. A proposed stepwise protocol is given to organize the individual competence reports and estimate the global competence level following a bottom-up approach (i.e. ranging from the class group, subject, grade, and academic course).

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Soil and rock mechanics are disciplines with a strong conceptual and methodological basis. Initially, when engineering students study these subjects, they have to understand new theoretical phenomena, which are explained through mathematical and/or physical laws (e.g. consolidation process, water flow through a porous media). In addition to the study of these phenomena, students have to learn how to carry out estimations of soil and rock parameters in laboratories according to standard tests. Nowadays, information and communication technologies (ICTs) provide a unique opportunity to improve the learning process of students studying the aforementioned subjects. In this paper, we describe our experience of the incorporation of ICTs into the classical teaching-learning process of soil and rock mechanics and explain in detail how we have successfully developed various initiatives which, in summary, are: (a) implementation of an online social networking and microblogging service (using Twitter) for gradually sending key concepts to students throughout the semester (gradual learning); (b) detailed online virtual laboratory tests for a delocalized development of lab practices (self-learning); (c) integration of different complementary learning resources (e.g. videos, free software, technical regulations, etc.) using an open webpage. The complementary use to the classical teaching-learning process of these ICT resources has been highly satisfactory for students, who have positively evaluated this new approach.

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En este estudio presentamos una investigación que tiene como objetivo generar información sobre cómo estudiantes para profesor de educación secundaria (EPS) comprenden el proceso de aprendizaje de las matemáticas. El contexto que hemos utilizado es la actividad de anticipar respuestas de los estudiantes de Bachillerato que reflejen diferentes niveles de desarrollo conceptual de la comprensión del concepto de límite de una función, como una actividad relevante vinculada a la competencia docente. Los resultados muestran dos formas distintas de considerar la comprensión del concepto de límite por parte de los EPS que tienen implicación sobre cómo anticipan las respuestas de los estudiantes y sobre las características de los problemas que plantean para apoyar el aprendizaje de la concepción dinámica de límite de los estudiantes.

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Today, the requirement of professional skills to university students is constantly increasing in our society. In our opinion, the content offered in official degrees need to be nourished with different variables, enriching their global professional knowledge in a parallel way; that is why, in recent years, there is a great multiplicity of complementary courses at university. One of the most socially demanded technical requirements within the architectural, design or engineering field is the management of 3D drawing software, becoming an indispensable reality in these sectors. Thus, this specific training becomes essential over two-dimension traditional design, because the inclusion of great possibilities of spatial development that go beyond conventional orthographic projections (plans, sections or elevations), allowing modelling and rotation of the selected items from multiple angles and perspectives. Therefore, this paper analyzes the teaching methodology of a complementary course for those technicians in the construction industry interested in computer-aided design, using modelling (SketchupMake) and rendering programs (Kerkythea). The course is developed from the technician point of view, by learning computer management and its application to professional development from a more general to a more specific view through practical examples. The proposed methodology is based on the development of real examples in different professional environments such as rehabilitation, new constructions, opening projects or architectural design. This multidisciplinary contribution improves criticism of students in different areas, encouraging new learning strategies and the independent development of three-dimensional solutions. Thus, the practical implementation of new situations, even suggested by the students themselves, ensures active participation, saving time during the design process and the increase of effectiveness when generating elements which may be represented, moved or virtually tested. In conclusion, this teaching-learning methodology improves the skills and competencies of students to face the growing professional demands of society. After finishing the course, technicians not only improved their expertise in the field of drawing but they also enhanced their capacity for spatial vision; both essential qualities in these sectors that can be applied to their professional development with great success.

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La idea de competencia docente del profesor puede ser entendida como el ser capaz de usar el conocimiento de manera pertinente en el desarrollo de las tareas profesionales vinculadas a la enseñanza de las matemáticas. Un aspecto de la competencia docente es “mirar de manera profesional” la enseñanza de las matemáticas. Mirar de manera profesional debe ser entendido como poder identificar lo que es relevante para el aprendizaje de las matemáticas de los estudiantes e interpretarlo para fundamentar la toma de decisiones de acción según los objetivos planteados. Se presentan características de dos situaciones en las que es posible identificar rasgos de esta competencia: reconocer la legitimidad de las respuestas de los alumnos a algunas tareas matemáticas cuando éstas no reflejan un procedimiento estándar, y reconocer la progresión en la comprensión de los estudiantes de alguna idea matemática.

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This article analyses the way in which the subject English Language V of the degree English Studies (English Language and Literature) combines the development of the five skills (listening, speaking, reading, writing and interacting) with the use of multimodal activities and resources in the teaching-learning process so that students increase their motivation and acquire different social competences that will be useful for the labour market such as communication, cooperation, leadership or conflict management. This study highlights the use of multimodal materials (texts, videos, etc.) on social topics to introduce cultural aspects in a language subject and to deepen into the different social competences university students can acquire when they work with them. The study was guided by the following research questions: how can multimodal texts and resources contribute to the development of the five skills in a foreign language classroom? What are the main social competences that students acquire when the teaching-learning process is multimodal? The results of a survey prepared at the end of the academic year 2015-2016 point out the main competences that university students develop thanks to multimodal teaching. For its framework of analysis, the study draws on the main principles of visual grammar (Kress & van Leeuwen, 2006) where students learn how to analyse the main aspects in multimodal texts. The analysis of the different multimodal activities described in the article and the survey reveal that multimodality is useful for developing critical thinking, for bringing cultural aspects into the classroom and for working on social competences. This article will explain the successes and challenges of using multimodal texts with social content so that students can acquire social competences while learning content. Moreover, the implications of using multimodal resources in a language classroom to develop multiliteracies will be observed.