28 resultados para bk: Kiswahili
em Digital Peer Publishing
Resumo:
Assibi A. Amidu's contribution is undoubtedly a highly challenging one to the direct study of the Kiswahili Bantu language. Aiming at complementing the existing grammars and monographs of living languages the author intends to illuminate some paradoxes of the Kiswahili syntax and morphology. Having defined this aim he presents a clearly structured monograph to the interested reader, consisting of six chapters, relating to one another.
Resumo:
The review of the book Matrix nominal Phrases in Kiswahili Bantu (2009), Rüdiger Köppe Verlag, in Afrikanistik online is lucid and welcome. We appreciate it very much. There are, however, a few inexactitudes that need to be corrected.
Resumo:
Mpendwa Amani, Nashukuru sana kwa maoni yako juu ya kitabu changu. Nakubaliana sana na wewe juu ya dhamira ya ubepari ndani ya muktadha wa mashindano ya urembo. Lakini sikutafiti mashindano yanayotokea bara -- utafiti huo ni wa Sabrina Billings (sitaki kuonekana kama nilifanya utafiti huo - nimesoma tasnifu yake ambayo ni nzuri sana). Billings amechapisha utafiti wake hivi karibuni katika Language in Society (2009).
Resumo:
This paper investigates language attitudes among ethnic migrant groups in Khartoum, the capital city of Sudan. A questionnaire was used to collect data on language preference, language parents prefer their children to learn, and reasons for language preference. Results suggest that while positive attitude played a significant role in learning Arabic among some of the groups under investigation, it proved to be of no help in maintaining the groups’ ethnic languages. Arabic was reported as very important for education, religious activities, economic privileges and social interaction. Ethnic languages, on the other hand, were preferred for purely symbolic reasons (symbolizing groups’ ethnic identity).
Resumo:
In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates. In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.
Resumo:
In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.