Playing with the Real World
Data(s) |
04/07/2005
11/04/2006
|
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Resumo |
In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. |
Formato |
text/html |
Identificador |
urn:nbn:de:0009-6-2948 |
Idioma(s) |
eng |
Direitos |
DPPL |
Fonte |
JVRB - Journal of Virtual Reality and Broadcasting ; 3(2006) , 1 |
Palavras-Chave | #000 #http://dewey.info/class/000/ #Design #Experimentation #Game Controller #Human Factors #Input Device #Pervasive Computing #Playful Computing #Sensors #ddc: 004 #bk: Information systems: other #swd: Sensor #swd: Human computer interaction #swd: Game-Controller #swd: Tactile Sensor #swd: Magnetic Sensor |