Playing with the Real World


Autoria(s): Holleis, Paul; Kranz, Matthias; Winter, Anneke; Schmidt, Albrecht
Data(s)

04/07/2005

11/04/2006

Resumo

In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.

Formato

text/html

Identificador

urn:nbn:de:0009-6-2948

http://www.jvrb.org/past-issues/3.2006/294

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 3(2006) , 1

Palavras-Chave #000 #http://dewey.info/class/000/ #Design #Experimentation #Game Controller #Human Factors #Input Device #Pervasive Computing #Playful Computing #Sensors #ddc: 004 #bk: Information systems: other #swd: Sensor #swd: Human computer interaction #swd: Game-Controller #swd: Tactile Sensor #swd: Magnetic Sensor