Interactive Ray Tracing for Virtual TV Studio Applications


Autoria(s): Pomi, Andreas; Slusallek, Philipp
Data(s)

26/07/2005

08/12/2005

Resumo

In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates. In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.

Formato

text/plain

Identificador

urn:nbn:de:0009-6-2480

http://www.jvrb.org/past-issues/2.2005/248

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 2(2005) , 1

Palavras-Chave #004 #http://dewey.info/class/004/ #3D Compositing #Actor Insertion #Image-Based Visual Hull #In-Shader Rendering #Interactive Ray Tracing #Mixed Reality #OpenRT #Rendering #Streaming Video Textures #Video Billboards #Virtual TV Studio #ddc: 004 #bk: Computergraphik