52 resultados para capturing audience


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El projecte està basat en la creació d'una aplicació per dispositius mòbils android i que fent servir l'ús del micròfon capturi el so que genera l'usuari i pugui determinar si s'està respirant i en quin punt de la respiració es troba l'usuari. S'ha dut a terme una filosofia de disseny orientada a l'usuari (DCU) de manera que el primer pas ha sigut realitzar un prototip i un 'sketch'. A continuació, s'han realitzat 10 aplicacions test i en cadascuna d'elles s'ha ampliat la funcionalitat fins a arribar a obtenir una aplicació base que s'aproxima al disseny inicial generat per mitjà del prototip. El més important dels dissenys algorísmics que s'han realitzat per la aplicació es la capacitat de processar el senyal en temps real, ja que fins i tot s'ha pogut aplicar la transformada ràpida de Fourier (FFT) en temps real sense que el rendiment de l'aplicació es veies afectat. Això ha sigut possible gràcies al disseny del processament amb doble buffer i amb un fil d'execució dedicat independent del fil principal d'execució del programa 'UI Thread'

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Collective Intelligence (CI ) is a phenomenon that emerges at the crossroads of three worlds: Open Educational Resources (OER), Web 2.0 technologies and Online Learning Communities. Building CI for the OER movement means capturing the richness of information, experiences, knowledge and resources, that the movement is constantly generating, in a way that they can be shared and reused for the benefit of the movement itself. The organisation of CI starts from collecting the knowledge and experiences of OER's practitioners and scholars in new creative forms, and then situating this knowledge in a collective 'pot' from where it can be leveraged with new 'intelligent' meanings and toward new 'intelligent' goals. This workshop is an attempt to do so by engaging participants in a CI experience, in which they will contribute to, and at the same time take something from, the existing CI around OER, Web 2.0 technologies and Online Learning Communities.

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The advent of the Internet had a great impact on distance education and rapidly e-learning has become a killer application. Education institutions worldwide are taking advantage of the available technology in order to facilitate education to a growing audience. Everyday, more and more people use e-learning systems, environments and contents for both training and learning. E-learning promotes educationamong people that due to different reasons could not have access to education: people who could nottravel, people with very little free time, or withdisabilities, etc. As e-learning systems grow and more people are accessing them, it is necessary to consider when designing virtual environments the diverse needs and characteristics that different users have. This allows building systems that people can use easily, efficiently and effectively, where the learning process leads to a good user experience and becomes a good learning experience.

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La col·lecció «La Novel·la Estrangera» és constituïda per trenta-vuit títols d’aparició quinzenal en una primera etapa i setmanal en una segona i última. De dimensions reduïdes (entre 40 i 80 pàgines), no va arribar, amb alguna excepció, a publicar novel·les, sinó tan sols narrativa curta. Pel format, el disseny, el contingut, el preu i la forma de distribució i venda, la col·lecció anava destinada a un públic ampli. La selecció d’autors traduïts, eclèctica, respon també a la voluntat d’arribar a un sector extens de lectors. Iniciativa d’escriptors joves, la trajectòria de la col·lecció estigué marcada per la precarietat de l’estructura editorial adoptada, cosa que la va condemnar a la fallida.

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[eng] Can Sophocles’ Oedipus Rex really be transformed into a love story, as in Steven Berkoff’s drama entitled Greek? This article will show that, although Greek may be viewed by some critics as simply a provocative drama by no means intended to justify incest, directors, actors and critics in the end become enthralled by the powerful love story that ensues between Eddy and his wife and mother. This perspective reveals that Berkoff’s adaptation, intended to portray the social degradation of 1980s Great Britain, is in reality a quite risky proposition since it represents a flat denial of the tragic awareness of contemporary men and women. However, if this is the case, the audience, apart from enjoying the performance of Berkoff’s drama, might question, even from a non-fundamentalist perspective within the classical tradition, to what degree it makes sense to take inspiration from a text by Sophocles that precisely illustrates the great tragic awareness of the ancient Greeks.

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[cat] ¿Podem convertir l’Èdip rei de Sòfocles en una història d’amor com ho fa Berkoff a Greek?. Tot i que alguns crítics llegeixen Greek només com un drama provocador que de cap manera intenta justificar l’incest, directors, actors i crítics resten finalment captivats per la impactant història d’amor entre Eddy i la seva esposa-mare. Això demostraria que l’adaptació de Berkoff, pensada per a il·lustrar la degradació social de la Gran Bretanya dels 80s, esdevé una proposta arriscada, car significa negar de fet la consciència tràgica dels homes i dones contemporanis. Tanmateix, si aquest és el cas, lectors i espectadors, a banda de l’indubtable plaer d’assistir a la representació de Greek, poden preguntar-se, fins i tot des d’una perspectiva no fonamentalista de la tradició clàssica, si té sentit inspirar-se en el text de Sòfocles, el qual mostra precisament la gran consciència tràgica dels grecs.

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In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and the interaction with the audience. This is associated with the incorporation of digital technologies to business, specifically the use of social media. Consequently, it is timely and interesting to explore the phenomenon of virtual socialization, although it is a littlestudied field and what is needed is an innovative and theoretical approach based upon theories of marketing and communication. Expertise in these areas is present in all organizations and their performance is important for appropriate development of them. This work is a qualitative analysis about the behavior, reactions and attitudes of individuals to organizations, in order to understand the social factors that contribute to sustainable competitive advantages of organizations which can support strategic and future actions. We conclude that relevant factors associated with the tacit knowledge of the organization, specifically to learning and social interaction of the organization and their knowledge of virtual communities. The higher the coexistence of factors, the more difficult is the replication and greater will be the hypothesis of sustainable competitive advantage.