36 resultados para general-interest magazine
em Universidade do Minho
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Dissertação de mestrado em Direito Tributário e Fiscal
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Dissertação de mestrado em Direito Judiciário (Direitos Processuais e Organização Judiciária)
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Dissertação de mestrado em Comunicação, Arte e Cultura
Avaliação do desempenho de fundos de investimento de obrigações: evidência para o mercado Brasileiro
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Dissertação de mestrado em Finanças
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Programa Doutoral em Engenharia Têxtil.
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Relatório de estágio de mestrado em Ensino de Informática
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Relatório de estágio de mestrado em Educação Pré-Escolar e Ensino do 1º Ciclo do Ensino Básico
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A ideia de que as Matemáticas de Portugal (e de Espanha) atravessaram, depois de um período áureo nos Descobrimentos, um longo deserto onde não foi possível florescerem Mestres, nem escolas, nem cultura científica, nem investigação de relevo foi, durante muito tempo, reiteradamente veiculada, inclusivé através de alguns dos nossos mais referenciados historiadores da Matemática, como é o caso de Gomes Teixeira ou de Rey Pastor. Mas a verdade é que o estudo da História das Matemáticas em Portugal tem, na última década, vivido um interesse crescente onde sobressaem, em particular, uma leitura menos enviesada sobre, por exemplo, o papel educativo dos Jesuítas ou a publicação das obras completas de Pedro Nunes. Está-se assim a contribuir para uma compreensão mais completa da História geral de Portugal, de que a História da Ciência e da Cultura faz parte. José Anastácio da Cunha (1744-1787) foi figura de proa no século XVIII português. Sabíamo-lo matemático que, sem nunca ter saído de Portugal, havia sido capaz de antecipar, em mais de 50 anos, os esforços de matemáticos franceses e alemães para fundar a Matemática com rigor. Sabíamo-lo também autor de uma vasta e diversificada obra de inegável importância matemática mas, igualmente, autor de textos poéticos. Agora, com o projecto que denominámos de MAT2, centramo-nos em José Anastácio da Cunha e pretendemos, se possível, ir ainda mais além. Partimos de uma descoberta, árdua mas com final feliz, em um Arquivo de família: o da Casa de Mateus. Sentimo-nos, com esta “sorte”, privilegiados e gratos por nos ter sido gentilmente concedido o acesso a um vasto conjunto de documentos únicos (diários de viagens, notas de aulas e correspondência) que incluem memórias autógrafas e inéditas de Anastácio da Cunha. Organizámo-nos, cientes do trabalho árduo que temos pela frente, multi e interdisciplinarmente englobando a Matemática (nas suas múltiplas especializações) e a História (incluindo a da Matemática) mas também contando com a Física, a Informática, os estudos militares ou a Arquivística e as Humanidades; reunimos académicos, mais e menos veteranos, com investigadores jovens e juntámos valências nacionais e estrangeiras. No presente artigo daremos conta do percurso trilhado, até agora, pelo projecto MAT2.
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Cultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the increasing number of visitations to archaeological sites. However, many buildings and monuments are severely damaged or completely destroyed, which doesn’t allow to get a full experience of “travelling in time”. Over the years, several Augmented Reality (AR) approaches were proposed to overcome these issues by providing three-dimensional visualization of reconstructed ancient structures in situ. However, most of these systems were made available through heavy and expensive technological bundles. Alternatively, MixAR intends to be a lightweight and cost-effective Mixed Reality system which aims to provide the visualization of virtual ancient buildings reconstructions in situ, properly superimposed and aligned with real-world ruins. This paper proposes and compares different AR mobile units setups to be used in the MixAR system, with low-cost and lightweight requirements in mind, providing different levels of immersion. It was propounded four different mobile units, based on: a laptop computer, a single-board computer (SBC), a tablet and a smartphone, which underwent a set of tests to evaluate their performances. The results show that mobile units based on laptop computer and SBC reached a good overall performance while mobile units based on tablet and smartphone did not meet such a satisfactory result even though they are acceptable for the intended use.
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Archeology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings – properly aligned with real-world structures – based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities.
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The main feature of the so called multiproblem families is the persistence along time of a set of problems in various areas of the individual’s functioning in several family members.This research study aims: a) To identify and characterise the major health problems faced by the members of these families; b) To explore the perceived relevance of these problems; c) To explore the perceived effectiveness of health care interventions received by respondents; d) To explore the level of control perceived over these problems.
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Advances in Intelligent Systems and Computing, 353
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Relatório de atividade profissional de mestrado em Direito Judiciário
Mechanism of extracellular silver nanoparticles synthesis by Stereum hirsutum and Fusarium oxysporum
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The increasing interest for greener and biological methods of synthesis has led to the development of non-toxic and comparatively more bioactive nanoparticles. Unlike physical and chemical methods of nanoparticle synthesis, microbial synthesis in general and mycosynthesis in particular is cost-effective and environment-friendly. However, different aspects, such as the rate of synthesis, monodispersity and downstream processing, need to be improved. Many fungal-based mechanisms have been proposed for the formation of silver nanoparticles (AgNPs), mainly those involving the presence of nitrate reductase, which has been detected in filtered fungus cell used for AgNPs production. There is a general acceptance that nitrate reductase is the main responsible for the reduction of Ag ions for the formation of AgNPs. However, this generally accepted mechanism for fungal AgNPs production is not totally understood. In order to elucidate the molecules participating in the mechanistic formation of metal nanoparticles, the current study is focused on the enzymes and other organic compounds involved in the biosynthesis of AgNPs. The use of each free fungal mycelium of both Stereum hirsutum and Fusarium oxysporum will be assessed. In order to identify defective mutants on the nitrate reductase structural gene niaD, fungal cultures of S.hirsutum and F.oxysporum will be selected by chlorate resistance. In addition, in order to verify if each compound identified as key-molecule influenced on the production of nanoparticles, an in vitro assay using different nitrogen sources will be developed. Lately, fungal extracellular enzymes will be measured and an in vitro assay will be done. Finally, The nanoparticle formation and its characterization will be evaluated by UV-visible spectroscopy, electron microscopy (TEM), X-ray diffraction analysis (XRD), Fourier transforms infrared spectroscopy (FTIR), and LC-MS/MS.
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Tese de Doutoramento em Ciências da Administração