10 resultados para Oklahoma.

em Universidad Politécnica de Madrid


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El objetivo de este estudio fue la validación de modelos estadísticos empleados para evaluar la pérdida de resistencia de tableros derivados de la madera, de forma no destructiva, con el paso del tiempo. Dos tableros de partículas y dos de fibras de fábricas distribuidas por la Península Ibérica fueron analizados, tras haber sido sometidos a tres ciclos de envejecimiento físico acelerado, mediante tres métodos no destructivos: penetrómetro, ultrasonido y método de arranque de tornillos. Basándonos en los resultados obtenidos pudimos concluir que todos los modelos funcionaron bien, aportando correcciones en algunos casos. Se realizó a su vez un cuarto ensayo de ondas inducidas, para el cual desarrollamos un modelo propio que no existía con anterioridad y por último, analizamos su calidad superficial en la Oklahoma State University (EE.UU.) mediante un rugosímetro, concluyendo que este equipo pudo ser empleado con precisión en el experimento.

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We show a cluster based routing protocol in order to improve the convergence of the clusters and of the network it is proposed to use a backup cluster head. The use of a event discrete simulator is used for the implementation and the simulation of a hierarchical routing protocol called the Backup Cluster Head Protocol (BCHP). Finally it is shown that the BCHP protocol improves the convergence and availability of the network through a comparative analysis with the Ad Hoc On Demand Distance Vector (AODV)[1] routing protocol and Cluster Based Routing Protocol (CBRP)[2]

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Authoring tools are powerful systems in the area of e-Learning that make easier for teachers to create new learning objects by reusing or editing existing educational resources coming from learning repositories or content providers. However, due to the overwhelming number of resources these tools can access, sometimes it is difficult for teachers to find the most suitable resources taking into account their needs in terms of content (e.g. topic) or pedagogical aspects (e.g. target level associated to their students). Recommender systems can take an important role trying to mitigate this problem. In this paper we propose a new model to generate proactive context-aware recommendations on resources during the creation process of a new learning object that a teacher carries out by using an authoring tool. The common use cases covered by the model for having recommendations in online authoring tools and details about the recommender model itself are presented.

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The area of mobile city guides has grown really fast in the last years based on new mobile capabilities. This growth has been fostered by the evolution of ubiquitous systems and the great penetration of smartphones in the society. In this paper we propose a generic model to support a new way of visiting the city: instead of as a place for tourism, we see it as a place for learning in which located educational resources are available for end users. The model has been conceived as a way to encourage them to create their own educational tours, in which Learning Points Of Interest are set up to be discovered. Two main use cases are supported by the model: formal (conducted by a teacher) and informal (no educator is related to the learning experience) outdoor mobile learning. Details about the impact of the conjunction of tourism, learning and gamification dimensions in the model design, as well as about the model itself are provided. Finally, a mobile application prototype developed in the context of the FI-CONTENT European project is presented as a proof of concept of the model.

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This paper presents a model that enables the integration of SCORM packages into web games. It is based on the fact that SCORM packages are prepared to be integrated into Learning Management Systems and to communicate with them. Hence in a similar way they can also be integrated into web games. The application of this model results in the linkage between the Learning Objects inside the package and specific actions or conditions in the game. The educational content will be shown to the players when they perform these actions or the conditions are met. For example, when they need a special weapon they will have to consume the Learning Object to get it. Based on this model we have developed an open source web platform which main aim is to facilitate teachers the creation of educational games. They can select existing SCORM packages or upload their own ones and then select a game template in which the Learning Objects will be integrated. The resulting educational game will be available online. Details about the model and the developed platform are explained in this paper. Also links to the platform and an example of a generated game will be provided.

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Education can take advantage of e-Infrastructures to provide teachers with new opportunities to increase students' motivation and engagement while they learn. Nevertheless, teachers need to find, integrate and customize the resources provided by e-Infrastructures in an easy way. This paper presents ViSH Editor, an innovative web-based e-Learning authoring tool that aims to allow teachers to create new learning objects using e-Infrastructure resources. These new learning objects are called Virtual Excursions and are created as reusable, granular and interoperable learning objects. This way they can be reused to build new ones and they can be integrated in websites or Learning Management Systems. Details about the design, development and the tool itself are explained in this paper as well as the concept, structure and metadata of the new learning objects. Lastly, some real examples of how to enrich learning using Virtual Excursions are exposed.

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Reusing Learning Objects saves time and reduce development costs. Hence, achieving their interoperability in multiple contexts is essential when creating a Learning Object Repository. On the other hand, novel web videoconference services are available due to technological advancements. Several benefits can be gained by integrating Learning Objects into these services. For instance, they can allow sharing, co-viewing and synchronized co-browsing of these resources at the same time that provide real time communication. However, several efforts need to be undertaken to achieve the interoperability with these systems. In this paper, we propose a model to integrate the resources of the Learning Object Repositories into web videoconference services. The experience of applying this model in a real e-Learning scenario achieving interoperability with two different web videoconference services is also described.

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Reusing Learning Objects saves time and reduce development costs. Hence, achieving their interoperability in multiple contexts is essential when creating a Learning Object Repository. On the other hand, novel web videoconference services are available due to technological advancements. Several benefits can be gained by integrating Learning Objects into these services. For instance, they can allow sharing, co-viewing and synchronized co-browsing of these resources at the same time that provide real time communication. However, several efforts need to be undertaken to achieve the interoperability with these systems. In this paper, we propose a model to integrate the resources of the Learning Object Repositories into web videoconference services. The experience of applying this model in a real e-Learning scenario achieving interoperability with two different web videoconference services is also described.

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En el presente documento se presenta un Proyecto de Fin de Carrera realizado en el contexto de una beca de colaboración en el Grupo de Microondas y Radar del departamento de Señales, Sistemas y Radiocomunicaciones de la ETSI de Telecomunicación (UPM). Parte del trabajo realizado en dicha beca se ha empleado en la realización de este proyecto, como son el desarrollo de una aplicación sobre MATLAB para el diseño y simulación de antenas de exploración electrónica (phased array) y la investigación del estado del arte en este tipo de antenas. Parte de esta investigación ha estado desde el principio ligada al observatorio meteorológico de Oklahoma, EEUU, debido a su uso pionero de un radar meteorológico de antena de exploración electrónica. Por tanto, la aplicación que se decidió estudiar en este proyecto es la meteorológica, analizando las particularidades de este tipo de señales frente a la detección de blancos tradicionales. El proyecto consta, como su nombre indica, de tres partes diferenciadas: Estudio, Aplicación y Desarrollo, donde a su vez el Estudio se divide en dos ramas. En primer lugar el estudio de los radares meteorológicos: su historia, la naturaleza de las señales meteorológicas, la estimación de la precipitación a través de ellas y el tipo de atenuación que presenta la señal. En segundo lugar, el estudio de las antenas de exploración electrónica y su aplicación inmediata en radares multifunción: constitución de las antenas, propiedades y prestaciones, y las ventajas de un radar meteorológico basado en ellas. Una vez concluido el Estudio de los radares meteorológicos tradicionales, de los radares multifunción basados en antena de exploración electrónica, y la Aplicación de los últimos a la meteorología, se pasa al Desarrollo de un radar meteorológico basado en este tipo de antenas. Para el diseño del phased array se ha empleado la herramienta previamente mencionada y para el análisis radar se han tenido en cuenta las necesidades de un radar meteorológico, llegando finalmente al diseño de un phased array para el uso meteorológico.

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The assessment of learning outcomes is a key concept in the European Credit Transfer and Accumulation System (ECTS) since credits are awarded when the assessment shows the competences which were aimed at have been developed at an appropriate level. This paper describes a study which was first part of the Bologna Experts Team-Spain project and then developed as an independent study. It was carried out with the overall goal to gain experience in the assessment of learning outcomes. More specifically it aimed at 1) designing procedures for the assessment of learning outcomes related to these compulsory generic competences; 2) testing some basic psychometric features that an assessment device with some consequences for the subjects being evaluated needs to prove; 3) testing different procedures of standard setting, and 4) using assessment results as orienting feedback to students and their tutors. The process of development of tests to carry out the assessment of learning outcomes is described as well as some basic features regarding their reliability and validity. First conclusions on the comparison of the results achieved at two academic levels are also presented.