The city as a learning gamified platform


Autoria(s): Gordillo Méndez, Aldo; Gallego Vico, Daniel; Barra Arias, Enrique; Quemada Vives, Juan
Data(s)

2013

Resumo

The area of mobile city guides has grown really fast in the last years based on new mobile capabilities. This growth has been fostered by the evolution of ubiquitous systems and the great penetration of smartphones in the society. In this paper we propose a generic model to support a new way of visiting the city: instead of as a place for tourism, we see it as a place for learning in which located educational resources are available for end users. The model has been conceived as a way to encourage them to create their own educational tours, in which Learning Points Of Interest are set up to be discovered. Two main use cases are supported by the model: formal (conducted by a teacher) and informal (no educator is related to the learning experience) outdoor mobile learning. Details about the impact of the conjunction of tourism, learning and gamification dimensions in the model design, as well as about the model itself are provided. Finally, a mobile application prototype developed in the context of the FI-CONTENT European project is presented as a proof of concept of the model.

Formato

application/pdf

Identificador

http://oa.upm.es/25838/

Idioma(s)

eng

Publicador

E.T.S.I. Telecomunicación (UPM)

Relação

http://oa.upm.es/25838/1/INVE_MEM_2013_159491.pdf

http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6684850

info:eu-repo/semantics/altIdentifier/doi/null

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

2013 IEEE Frontiers in Education Conference | 2013 IEEE Frontiers in Education Conference | 23/10/2013 - 26/10/2013 | Oklahoma City, Oklahoma, USA

Palavras-Chave #Telecomunicaciones #Informática
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed