802 resultados para interval-valued games
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Recently, Branzei, Dimitrov, and Tijs (2003) introduced cooperative interval-valued games. Among other insights, the notion of an interval core has been coined and proposed as a solution concept for interval-valued games. In this paper we will present a general mathematical programming algorithm which can be applied to find an element in the interval core. As an example, we discuss lot sizing with uncertain demand to provide an application for interval-valued games and to demonstrate how interval core elements can be computed. Also, we reveal that pitfalls exist if interval core elements are computed in a straightforward manner by considering the interval borders separately.
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This paper studies feature subset selection in classification using a multiobjective estimation of distribution algorithm. We consider six functions, namely area under ROC curve, sensitivity, specificity, precision, F1 measure and Brier score, for evaluation of feature subsets and as the objectives of the problem. One of the characteristics of these objective functions is the existence of noise in their values that should be appropriately handled during optimization. Our proposed algorithm consists of two major techniques which are specially designed for the feature subset selection problem. The first one is a solution ranking method based on interval values to handle the noise in the objectives of this problem. The second one is a model estimation method for learning a joint probabilistic model of objectives and variables which is used to generate new solutions and advance through the search space. To simplify model estimation, l1 regularized regression is used to select a subset of problem variables before model learning. The proposed algorithm is compared with a well-known ranking method for interval-valued objectives and a standard multiobjective genetic algorithm. Particularly, the effects of the two new techniques are experimentally investigated. The experimental results show that the proposed algorithm is able to obtain comparable or better performance on the tested datasets.
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Interval-valued versions of the max-flow min-cut theorem and Karp-Edmonds algorithm are developed and provide robustness estimates for flows in networks in an imprecise or uncertain environment. These results are extended to networks with fuzzy capacities and flows. (C) 2001 Elsevier Science B.V. All rights reserved.
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The work is intended to study the following important aspects of document image processing and develop new methods. (1) Segmentation ofdocument images using adaptive interval valued neuro-fuzzy method. (2) Improving the segmentation procedure using Simulated Annealing technique. (3) Development of optimized compression algorithms using Genetic Algorithm and parallel Genetic Algorithm (4) Feature extraction of document images (5) Development of IV fuzzy rules. This work also helps for feature extraction and foreground and background identification. The proposed work incorporates Evolutionary and hybrid methods for segmentation and compression of document images. A study of different neural networks used in image processing, the study of developments in the area of fuzzy logic etc is carried out in this work
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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El objetivo principal de esta tesis doctoral es profundizar en el análisis y diseño de un sistema inteligente para la predicción y control del acabado superficial en un proceso de fresado a alta velocidad, basado fundamentalmente en clasificadores Bayesianos, con el prop´osito de desarrollar una metodolog´ıa que facilite el diseño de este tipo de sistemas. El sistema, cuyo propósito es posibilitar la predicción y control de la rugosidad superficial, se compone de un modelo aprendido a partir de datos experimentales con redes Bayesianas, que ayudar´a a comprender los procesos dinámicos involucrados en el mecanizado y las interacciones entre las variables relevantes. Dado que las redes neuronales artificiales son modelos ampliamente utilizados en procesos de corte de materiales, también se incluye un modelo para fresado usándolas, donde se introdujo la geometría y la dureza del material como variables novedosas hasta ahora no estudiadas en este contexto. Por lo tanto, una importante contribución en esta tesis son estos dos modelos para la predicción de la rugosidad superficial, que se comparan con respecto a diferentes aspectos: la influencia de las nuevas variables, los indicadores de evaluación del desempeño, interpretabilidad. Uno de los principales problemas en la modelización con clasificadores Bayesianos es la comprensión de las enormes tablas de probabilidad a posteriori producidas. Introducimos un m´etodo de explicación que genera un conjunto de reglas obtenidas de árboles de decisión. Estos árboles son inducidos a partir de un conjunto de datos simulados generados de las probabilidades a posteriori de la variable clase, calculadas con la red Bayesiana aprendida a partir de un conjunto de datos de entrenamiento. Por último, contribuimos en el campo multiobjetivo en el caso de que algunos de los objetivos no se puedan cuantificar en números reales, sino como funciones en intervalo de valores. Esto ocurre a menudo en aplicaciones de aprendizaje automático, especialmente las basadas en clasificación supervisada. En concreto, se extienden las ideas de dominancia y frontera de Pareto a esta situación. Su aplicación a los estudios de predicción de la rugosidad superficial en el caso de maximizar al mismo tiempo la sensibilidad y la especificidad del clasificador inducido de la red Bayesiana, y no solo maximizar la tasa de clasificación correcta. Los intervalos de estos dos objetivos provienen de un m´etodo de estimación honesta de ambos objetivos, como e.g. validación cruzada en k rodajas o bootstrap.---ABSTRACT---The main objective of this PhD Thesis is to go more deeply into the analysis and design of an intelligent system for surface roughness prediction and control in the end-milling machining process, based fundamentally on Bayesian network classifiers, with the aim of developing a methodology that makes easier the design of this type of systems. The system, whose purpose is to make possible the surface roughness prediction and control, consists of a model learnt from experimental data with the aid of Bayesian networks, that will help to understand the dynamic processes involved in the machining and the interactions among the relevant variables. Since artificial neural networks are models widely used in material cutting proceses, we include also an end-milling model using them, where the geometry and hardness of the piecework are introduced as novel variables not studied so far within this context. Thus, an important contribution in this thesis is these two models for surface roughness prediction, that are then compared with respecto to different aspects: influence of the new variables, performance evaluation metrics, interpretability. One of the main problems with Bayesian classifier-based modelling is the understanding of the enormous posterior probabilitiy tables produced. We introduce an explanation method that generates a set of rules obtained from decision trees. Such trees are induced from a simulated data set generated from the posterior probabilities of the class variable, calculated with the Bayesian network learned from a training data set. Finally, we contribute in the multi-objective field in the case that some of the objectives cannot be quantified as real numbers but as interval-valued functions. This often occurs in machine learning applications, especially those based on supervised classification. Specifically, the dominance and Pareto front ideas are extended to this setting. Its application to the surface roughness prediction studies the case of maximizing simultaneously the sensitivity and specificity of the induced Bayesian network classifier, rather than only maximizing the correct classification rate. Intervals in these two objectives come from a honest estimation method of both objectives, like e.g. k-fold cross-validation or bootstrap.
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The paper has been presented at the 12th International Conference on Applications of Computer Algebra, Varna, Bulgaria, June, 2006.
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We introduce a modification of the familiar cut function by replacing the linear part in its definition by a polynomial of degree p + 1 obtaining thus a sigmoid function called generalized cut function of degree p + 1 (GCFP). We then study the uniform approximation of the (GCFP) by smooth sigmoid functions such as the logistic and the shifted logistic functions. The limiting case of the interval-valued Heaviside step function is also discussed which imposes the use of Hausdorff metric. Numerical examples are presented using CAS MATHEMATICA.
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A teoria de jogos modela estratégias entre agentes (jogadores), os quais possuem recompensas ao fim do jogo conforme suas ações. O melhor par de estratégias para os jogadores constitui uma solução de equilíbrio. Porém, nem sempre se consegue estimar os dados do problema. Diante disso, os parâmetros incertos presentes em modelos de jogos são formalizados pela teoria fuzzy. Assim, a teoria fuzzy auxilia a teoria de jogos, formando jogos fuzzy. Dessa forma, parâmetros, como as recompensas, tornam-se números fuzzy. Mais ainda, quando há incerteza na representação desses números fuzzy utilizam-se os números fuzzy intervalares. Então, neste trabalho modelos de jogos fuzzy intervalares são analisados e métodos computacionais são desenvolvidos para a resolução desses jogos. Por fim, realizam-se simulações de programação linear para observar melhor a aplicação das teorias estudadas e avaliar a proposta.
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[cat] En aquest treball caracteritzem les solucions puntuals de jocs cooperatius d'utilitat transferible que compleixen selecció del core i monotonia agregada. També mostrem que aquestes dues propietats són compatibles amb la individualitat racional, la propietat del jugador fals i la propietat de simetria. Finalment, caracteritzem les solucions puntuals que compleixen les cinc propietats a l'hora.
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[cat] En aquest treball caracteritzem les solucions puntuals de jocs cooperatius d'utilitat transferible que compleixen selecció del core i monotonia agregada. També mostrem que aquestes dues propietats són compatibles amb la individualitat racional, la propietat del jugador fals i la propietat de simetria. Finalment, caracteritzem les solucions puntuals que compleixen les cinc propietats a l'hora.
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Two logically distinct and permissive extensions of iterative weak dominance are introduced for games with possibly vector-valued payoffs. The first, iterative partial dominance, builds on an easy-to check condition but may lead to solutions that do not include any (generalized) Nash equilibria. However, the second and intuitively more demanding extension, iterative essential dominance, is shown to be an equilibrium refinement. The latter result includes Moulin’s (1979) classic theorem as a special case when all players’ payoffs are real-valued. Therefore, essential dominance solvability can be a useful solution concept for making sharper predictions in multicriteria games that feature a plethora of equilibria.
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This paper studies frequent monitoring in an infinitely repeated game with imperfect public information and discounting, where players observe the state of a continuous time Brownian process at moments in time of length _. It shows that a limit folk theorem can be achieved with imperfect public monitoring when players monitor each other at the highest frequency, i.e., _. The approach assumes that the expected joint output depends exclusively on the action profile simultaneously and privately decided by the players at the beginning of each period of the game, but not on _. The strong decreasing effect on the expected immediate gains from deviation when the interval between actions shrinks, and the associated increase precision of the public signals, make the result possible in the limit. JEL: C72/73, D82, L20. KEYWORDS: Repeated Games, Frequent Monitoring, Public Monitoring, Brownian Motion.
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This paper studies the limits of discrete time repeated games with public monitoring. We solve and characterize the Abreu, Milgrom and Pearce (1991) problem. We found that for the "bad" ("good") news model the lower (higher) magnitude events suggest cooperation, i.e., zero punishment probability, while the highrt (lower) magnitude events suggest defection, i.e., punishment with probability one. Public correlation is used to connect these two sets of signals and to make the enforceability to bind. The dynamic and limit behavior of the punishment probabilities for variations in ... (the discount rate) and ... (the time interval) are characterized, as well as the limit payo¤s for all these scenarios (We also introduce uncertainty in the time domain). The obtained ... limits are to the best of my knowledge, new. The obtained ... limits coincide with Fudenberg and Levine (2007) and Fudenberg and Olszewski (2011), with the exception that we clearly state the precise informational conditions that cause the limit to converge from above, to converge from below or to degenerate. JEL: C73, D82, D86. KEYWORDS: Repeated Games, Frequent Monitoring, Random Pub- lic Monitoring, Moral Hazard, Stochastic Processes.
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Single-valued solutions for the case of two-sided market games without product differentiation, also known as Böhm-Bawerk horse market games, are analyzed. The nucleolus is proved to coincide with the tau-value, and is thus the midpoint of the core. Moreover a characterization of this setof games in terms of the assignment matrix is provided.