A Folk Theorem for Games when Frequent Monitoring Decreases Noise


Autoria(s): Osório Costa, Antonio Miguel
Contribuinte(s)

Universitat Rovira i Virgili. Departament d'Economia

Universitat Rovira i Virgili. Centre de Recerca en Economia Industrial i Economia Pública

Data(s)

2011

Resumo

This paper studies frequent monitoring in an infinitely repeated game with imperfect public information and discounting, where players observe the state of a continuous time Brownian process at moments in time of length _. It shows that a limit folk theorem can be achieved with imperfect public monitoring when players monitor each other at the highest frequency, i.e., _. The approach assumes that the expected joint output depends exclusively on the action profile simultaneously and privately decided by the players at the beginning of each period of the game, but not on _. The strong decreasing effect on the expected immediate gains from deviation when the interval between actions shrinks, and the associated increase precision of the public signals, make the result possible in the limit. JEL: C72/73, D82, L20. KEYWORDS: Repeated Games, Frequent Monitoring, Public Monitoring, Brownian Motion.

Formato

30 p.

Identificador

http://hdl.handle.net/2072/179667

Idioma(s)

eng

Publicador

Universitat Rovira i Virgili. Departament d'Economia

Relação

Documents de treball del Departament d'Economia;2011-30

Direitos

info:eu-repo/semantics/openAccess

L'accés als continguts d'aquest document queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons: http://creativecommons.org/licenses/by-nc-nd/3.0/es/

Fonte

RECERCAT (Dipòsit de la Recerca de Catalunya)

Palavras-Chave #Teoria de jocs #33 - Economia #65 - Gestió i organització. Administració i direcció d'empreses. Publicitat. Relacions públiques. Mitjans de comunicació de masses
Tipo

info:eu-repo/semantics/workingPaper