12 resultados para actant


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The thesis concentrates on two questions: the translation of metaphors in literary texts, and the use of semiotic models and tools in translation studies. The aim of the thesis is to present a semiotic, text based model designed to ease the translation of metaphors and to analyze translated metaphors. In the translation of metaphors I will concentrate on the central problem of metaphor translations: in addition to its denotation and connotation, a single metaphor may contain numerous culture or genre specific meanings. How can a translator ensure the translation of all meanings relevant to the text as a whole? I will approach the question from two directions. Umberto Eco's holistic text analysis model provides an opportunity to concentrate on the problematic nature of metaphor translation from the level of a text as a specific entity, while George Lakoff's and Mark Johnson's metaphor research makes it possible to approach the question from the level of individual metaphors. On the semiotic side, the model utilizes Eero Tarasti's existential semiotics supported by Algirdas Greimas' actant model and Yuri Lotman's theory of cultural semiotics. In the model introduced in the thesis, individual texts are deconstructed through Eco's model into elements. The textual roles and features of these elements are distilled further through Tarasti's model into their coexistent meaning levels. The priorization and analysis of these meaning levels provide an opportunity to consider the contents and significance of specific metaphors in relation to the needs of the text as a whole. As example texts, I will use Motörhead's hard rock classic Iron Horse/Born to Lose and its translation into Rauta-airot by Viikate. I will use the introduced model to analyze the metaphors in the source and target texts, and to consider the transfer of culture specific elements between the languages and cultural borders. In addition, I will use the analysis process to examine the validity of the model introduced in the thesis.

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Département de linguistique et de traduction

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L’annotation en rôles sémantiques est une tâche qui permet d’attribuer des étiquettes de rôles telles que Agent, Patient, Instrument, Lieu, Destination etc. aux différents participants actants ou circonstants (arguments ou adjoints) d’une lexie prédicative. Cette tâche nécessite des ressources lexicales riches ou des corpus importants contenant des phrases annotées manuellement par des linguistes sur lesquels peuvent s’appuyer certaines approches d’automatisation (statistiques ou apprentissage machine). Les travaux antérieurs dans ce domaine ont porté essentiellement sur la langue anglaise qui dispose de ressources riches, telles que PropBank, VerbNet et FrameNet, qui ont servi à alimenter les systèmes d’annotation automatisés. L’annotation dans d’autres langues, pour lesquelles on ne dispose pas d’un corpus annoté manuellement, repose souvent sur le FrameNet anglais. Une ressource telle que FrameNet de l’anglais est plus que nécessaire pour les systèmes d’annotation automatisé et l’annotation manuelle de milliers de phrases par des linguistes est une tâche fastidieuse et exigeante en temps. Nous avons proposé dans cette thèse un système automatique pour aider les linguistes dans cette tâche qui pourraient alors se limiter à la validation des annotations proposées par le système. Dans notre travail, nous ne considérons que les verbes qui sont plus susceptibles que les noms d’être accompagnés par des actants réalisés dans les phrases. Ces verbes concernent les termes de spécialité d’informatique et d’Internet (ex. accéder, configurer, naviguer, télécharger) dont la structure actancielle est enrichie manuellement par des rôles sémantiques. La structure actancielle des lexies verbales est décrite selon les principes de la Lexicologie Explicative et Combinatoire, LEC de Mel’čuk et fait appel partiellement (en ce qui concerne les rôles sémantiques) à la notion de Frame Element tel que décrit dans la théorie Frame Semantics (FS) de Fillmore. Ces deux théories ont ceci de commun qu’elles mènent toutes les deux à la construction de dictionnaires différents de ceux issus des approches traditionnelles. Les lexies verbales d’informatique et d’Internet qui ont été annotées manuellement dans plusieurs contextes constituent notre corpus spécialisé. Notre système qui attribue automatiquement des rôles sémantiques aux actants est basé sur des règles ou classificateurs entraînés sur plus de 2300 contextes. Nous sommes limités à une liste de rôles restreinte car certains rôles dans notre corpus n’ont pas assez d’exemples annotés manuellement. Dans notre système, nous n’avons traité que les rôles Patient, Agent et Destination dont le nombre d’exemple est supérieur à 300. Nous avons crée une classe que nous avons nommé Autre où nous avons rassemblé les autres rôles dont le nombre d’exemples annotés est inférieur à 100. Nous avons subdivisé la tâche d’annotation en sous-tâches : identifier les participants actants et circonstants et attribuer des rôles sémantiques uniquement aux actants qui contribuent au sens de la lexie verbale. Nous avons soumis les phrases de notre corpus à l’analyseur syntaxique Syntex afin d’extraire les informations syntaxiques qui décrivent les différents participants d’une lexie verbale dans une phrase. Ces informations ont servi de traits (features) dans notre modèle d’apprentissage. Nous avons proposé deux techniques pour l’identification des participants : une technique à base de règles où nous avons extrait une trentaine de règles et une autre technique basée sur l’apprentissage machine. Ces mêmes techniques ont été utilisées pour la tâche de distinguer les actants des circonstants. Nous avons proposé pour la tâche d’attribuer des rôles sémantiques aux actants, une méthode de partitionnement (clustering) semi supervisé des instances que nous avons comparée à la méthode de classification de rôles sémantiques. Nous avons utilisé CHAMÉLÉON, un algorithme hiérarchique ascendant.

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Thèse diffusée initialement dans le cadre d'un projet pilote des Presses de l'Université de Montréal/Centre d'édition numérique UdeM (1997-2008) avec l'autorisation de l'auteur.

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Camp met en présence un officier nazi et ses Juifs : une petite fille s’appuyant sur sa vie d’avant afin de survivre dans sa vie d’après, une jeune femme d’une cinglante liberté intérieure et un groupe de prisonniers, la masse grise. Ce récit se déroule en quelques jours dans un camp d’extermination, en Pologne. Il y est question d’un projet insensé, imaginé et mis en œuvre par le Nazi dont le discours s’apparente à de confuses et dérisoires logorrhées. La recherche d’une humanité déniée, à la base du dévoilement de l’individualité des personnages (prisonniers), émane de la grâce, de l’authenticité et de la force vitale de la protagoniste, la petite fille, tendue vers son plan-de-quand-même-vie. Forêt, écrit en parallèle, puis à la fin de Camp, n’est pas sa suite, mais l’est aussi… Court récit poétique, il raconte la traversée d’une forêt par une femme à la recherche de ses édens. Le lieu, interpellé et très souvent conspué pour ce qu’il est devenu, devient un actant. Forêt, se servant de ses restes mythiques, contraint le pas-à-pas de la femme, perdue d’avance. L’essai, Quatre objets de mémoire, porte sur l’appropriation et la transmission de la mémoire de la Shoah, à partir de restes, de détails, de petits riens, perçus ici comme d’imaginables traces. J’interroge les signes singuliers d’improbables objets (feuillets administratifs du Troisième Reich, clichés fragmentaires d’Auschwitz-Birkenau et photographies de ses bois et de ses latrines) afin d’y débusquer de petits morceaux du caché, du secret et de l’innommable de la Solution finale. L’affect ressenti en présence de ces objets, par ce que je nomme, le nécessaire abandon, y est analysé dans le dessein d’en saisir leurs douleurs et de les rendre miennes. L’œuvre de l’artiste de la photo, Marie-Jeanne Musiol, sur Auschwitz-Birkenau, est à la base de ce désir de mémoire pérenne.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Linguística e Língua Portuguesa - FCLAR

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Research and professional practices have the joint aim of re-structuring the preconceived notions of reality. They both want to gain the understanding about social reality. Social workers use their professional competence in order to grasp the reality of their clients, while researchers’ pursuit is to open the secrecies of the research material. Development and research are now so intertwined and inherent in almost all professional practices that making distinctions between practising, developing and researching has become difficult and in many aspects irrelevant. Moving towards research-based practices is possible and it is easily applied within the framework of the qualitative research approach (Dominelli 2005, 235; Humphries 2005, 280). Social work can be understood as acts and speech acts crisscrossing between social workers and clients. When trying to catch the verbal and non-verbal hints of each others’ behaviour, the actors have to do a lot of interpretations in a more or less uncertain mental landscape. Our point of departure is the idea that the study of social work practices requires tools which effectively reveal the internal complexity of social work (see, for example, Adams & Dominelli & Payne 2005, 294 – 295). The boom of qualitative research methodologies in recent decades is associated with much profound the rupture in humanities, which is called the linguistic turn (Rorty 1967). The idea that language is not transparently mediating our perceptions and thoughts about reality, but on the contrary it constitutes it was new and even confusing to many social scientists. Nowadays we have got used to read research reports which have applied different branches of discursive analyses or narratologic or semiotic approaches. Although differences are sophisticated between those orientations they share the idea of the predominance of language. Despite the lively research work of today’s social work and the research-minded atmosphere of social work practice, semiotics has rarely applied in social work research. However, social work as a communicative practice concerns symbols, metaphors and all kinds of the representative structures of language. Those items are at the core of semiotics, the science of signs, and the science which examines people using signs in their mutual interaction and their endeavours to make the sense of the world they live in, their semiosis. When thinking of the practice of social work and doing the research of it, a number of interpretational levels ought to be passed before reaching the research phase in social work. First of all, social workers have to interpret their clients’ situations, which will be recorded in the files. In some very rare cases those past situations will be reflected in discussions or perhaps interviews or put under the scrutiny of some researcher in the future. Each and every new observation adds its own flavour to the mixture of meanings. Social workers have combined their observations with previous experience and professional knowledge, furthermore, the situation on hand also influences the reactions. In addition, the interpretations made by social workers over the course of their daily working routines are never limited to being part of the personal process of the social worker, but are also always inherently cultural. The work aiming at social change is defined by the presence of an initial situation, a specific goal, and the means and ways of achieving it, which are – or which should be – agreed upon by the social worker and the client in situation which is unique and at the same time socially-driven. Because of the inherent plot-based nature of social work, the practices related to it can be analysed as stories (see Dominelli 2005, 234), given, of course, that they are signifying and told by someone. The research of the practices is concentrating on impressions, perceptions, judgements, accounts, documents etc. All these multifarious elements can be scrutinized as textual corpora, but not whatever textual material. In semiotic analysis, the material studied is characterised as verbal or textual and loaded with meanings. We present a contribution of research methodology, semiotic analysis, which has to our mind at least implicitly references to the social work practices. Our examples of semiotic interpretation have been picked up from our dissertations (Laine 2005; Saurama 2002). The data are official documents from the archives of a child welfare agency and transcriptions of the interviews of shelter employees. These data can be defined as stories told by the social workers of what they have seen and felt. The official documents present only fragmentations and they are often written in passive form. (Saurama 2002, 70.) The interviews carried out in the shelters can be described as stories where the narrators are more familiar and known. The material is characterised by the interaction between the interviewer and interviewee. The levels of the story and the telling of the story become apparent when interviews or documents are examined with the use of semiotic tools. The roots of semiotic interpretation can be found in three different branches; the American pragmatism, Saussurean linguistics in Paris and the so called formalism in Moscow and Tartu; however in this paper we are engaged with the so called Parisian School of semiology which prominent figure was A. J. Greimas. The Finnish sociologists Pekka Sulkunen and Jukka Törrönen (1997a; 1997b) have further developed the ideas of Greimas in their studies on socio-semiotics, and we lean on their ideas. In semiotics social reality is conceived as a relationship between subjects, observations, and interpretations and it is seen mediated by natural language which is the most common sign system among human beings (Mounin 1985; de Saussure 2006; Sebeok 1986). Signification is an act of associating an abstract context (signified) to some physical instrument (signifier). These two elements together form the basic concept, the “sign”, which never constitutes any kind of meaning alone. The meaning will be comprised in a distinction process where signs are being related to other signs. In this chain of signs, the meaning becomes diverged from reality. (Greimas 1980, 28; Potter 1996, 70; de Saussure 2006, 46-48.) One interpretative tool is to think of speech as a surface under which deep structures – i.e. values and norms – exist (Greimas & Courtes 1982; Greimas 1987). To our mind semiotics is very much about playing with two different levels of text: the syntagmatic surface which is more or less faithful to the grammar, and the paradigmatic, semantic structure of values and norms hidden in the deeper meanings of interpretations. Semiotic analysis deals precisely with the level of meaning which exists under the surface, but the only way to reach those meanings is through the textual level, the written or spoken text. That is why the tools are needed. In our studies, we have used the semiotic square and the actant analysis. The former is based on the distinctions and the categorisations of meanings, and the latter on opening the plotting of narratives in order to reach the value structures.

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Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal.

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Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal.

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This article introduces a theoretical framework for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Player Character Grid and its constituent Pivot Player Character Model, a conceptual framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although video game characters have been scrutinised from many different perspectives, a systematic framework has not been introduced yet. This study aims to fill that void by proposing a model replicable across the cRPG genre. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999) and is demonstrated with reference to The Witcher (CD Projekt RED 2007).