Pivoting the player: a framework for player character research in offline computer role-playing games


Autoria(s): Fizek, Sonia
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Data(s)

10/10/2016

10/10/2016

01/09/2014

Resumo

This article introduces a theoretical framework for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Player Character Grid and its constituent Pivot Player Character Model, a conceptual framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although video game characters have been scrutinised from many different perspectives, a systematic framework has not been introduced yet. This study aims to fill that void by proposing a model replicable across the cRPG genre. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999) and is demonstrated with reference to The Witcher (CD Projekt RED 2007).

Identificador

Fizek, S., 2014. Pivoting the player: A framework for player character research in offline computer role-playing games. Journal of Gaming and Virtual Worlds. 6(3): pp.215-234. doi: 10.1386/jgvw.6.3.215_1

http://hdl.handle.net/10373/2458

https://dx.doi.org/10.1386/jgvw.6.3.215_1

Idioma(s)

en

Publicador

Intellect

Relação

Journal of Gaming and Virtual Worlds, 6(3)

Direitos

This is the author accepted version of the manuscript, © 2014 Intellect, the full version is also available from: http://www.intellectbooks.co.uk/journals/view-issue,id=2765/

Palavras-Chave #Player character #Dramatic character #Offline cRPGs #Structural methodology #Actant #Actor #Actor
Tipo

Journal Article

published

peer-reviewed

accepted