898 resultados para Interface designs
Resumo:
Diplomityössä on kehitetty websovelluksena toteutettavan ilmastolaskuripalvelun hiilidioksidipäästöjen laskentamoduulit, joiden avulla toimistot ja yleisötapahtumat voivat arvioida omasta toiminnastaan syntyviä hiilidioksidipäästöjä sähkönkulutuksen, lämmönkulutuksen, matkustamisen, kuljetusten ja paperin kulutuksen osalta. Tavoitteena oli kehittää ilmastolaskurista mahdollisimman helppokäyttöinen ja kohderyhmälle hyödyllinen websovellus. Työn kirjallisuusosiossa käsitellään toimistojen ja yleisötapahtumien ympäristövaikutuksia etenkin ilmastonmuutoksen näkökulmasta. Toimistot ja yleisötapahtumat vaikuttavat ilmastonmuutokseen pääasiassa kiinteistöjen sähkön- ja lämmönkulutuksen sekä liikenteen energiankulutuksesta syntyvien hiilidioksidipäästöjen muodossa. Rakennusten energiankulutuksen ja liikenteen yhteys kansalliseen CO2-päästötaseeseen sekä päästöjenvähennystavoitteisiin on merkittävä päästökauppadirektiivin sovellusalan ulkopuolella. Lisäksi tarkastellaan paino- ja paperituotteiden elinkaaren aikaisia ympäristövaikutuksia energiankulutuksen kannalta, sillä paperi on toimistojen ja usein myös tapahtumien merkittävin yksittäinen materiaalivirta. Ilmastolaskuriin kuuluvien hiilidioksidipäästöjen laskentamoduulien kehittämisessä pyrittiin huomioimaan mahdollisimman pitkälle käyttäjien tarpeet ja tiedonsaantimahdollisuudet. Ilmastolaskuri suunniteltiin toimistojen ja yleisötapahtumien ympäristövaikutuksia käsittelevän tutkimustiedon, ilmastolaskuriprojektissa toteutetun esimarkkinakyselyn tulosten, käyttäjähaastatteluista saadun palautteen sekä keskeisesti suunnitteluprosessissa mukana olleen asiantuntijaryhmän antamien kehitysehdotusten perusteella. Työssä on esitetty ilmastolaskurisovelluksen laadulliset kriteerit, tekninen vaatimusmäärittely sekä hiilidioksidipäästöjen laskentaosuuden toteutussuunnitelma, joka sisältää laskentamoduulien käyttöliittymämallit sekä päästölaskentaan liittyvät hiilidioksidipäästökertoimet, oletusarvot, päästölaskentakaavat ja huomautukset.
Resumo:
À l’ère du web 2.0, l’usage des sites web se multiplie et génère de nouveaux enjeux. La satisfaction en rapport à l’interactivité, facteur d’efficacité des sites, détermine la popularité, et donc la visibilité de ceux-ci sur la Toile. Par conséquent, dans cette étude, nous considérons que les utilisateurs ont un rôle à jouer lors du processus de conception de ces derniers. Certes, autant en théorie que dans la pratique, les concepteurs semblent bel et bien tenir compte des utilisateurs; toutefois, ils ne les intègrent pas comme participants actifs dans leurs démarches. Cette étude vise au moyen d’une recherche documentaire et d’observations sur le terrain à comprendre les principales catégories et morphologies des sites web ainsi que les usages qui en découlent. Une analyse des diverses démarches de conception et des perceptions et attentes des internautes est réalisée sur la base de ces résultats. Pour répondre à ces objectifs, cette analyse cible deux catégories de sites réalisés par des professionnels et par des amateurs. Celle-ci nous permet de démontrer que les résultats de chacune de ces démarches, exprimés à travers les interfaces graphiques des sites, diffèrent au niveau de la qualité perceptible. Cette étude souligne également l’importance d’un traitement efficace de la communication graphique des éléments des sites web, afin de structurer la lecture et transmettre au final un message clair et compréhensible aux internautes. Dans le but consolider nos propositions, nous faisons référence à deux théories de communication graphique, la Gestalt et la sémiotique, l’une s’intéressant à la perception visuelle, l’autre à l’interprétation des signes. Celles-ci se sont révélées pertinentes pour analyser la qualité et l’efficacité des éléments de contenus. Notre étude révèle que les participants ne sont pas satisfaits des deux sites testés car l’utilisabilité du site conçu par des professionnels est trop complexe et l’interface du site conçu par un amateur manque de professionnalisme et de cohérence. Ces résultats soulignent la pertinence d’une approche centrée sur l’utilisateur pour la conception de sites web, car elle permet d’identifier et de résoudre des erreurs de conception. Nos résultats permettent également de souligner que les professionnels ayant un savoir technique et théorique se démarquent des amateurs au niveau des intervenants, des outils et des limites. Des pistes de solution, via des critères de design centré sur l’utilisateur, sont proposées à la fin de cette étude dans le but d’optimiser la qualité et l’efficacité des interfaces graphiques web.
Resumo:
This article presents considerations about viability on reutilize existing web based e-Learning systems on Interactive Digital TV environment according to Digital TV standard adopted in Brazil. Considering the popularity of Moodle system in academic and corporative area, such system was chosen as a foundation for a survey into its properties to create a specification of an Application Programming Interface (API) for convergence to t-Learning characteristics that demands efforts in interface design area due the fact that computer and TV concepts are totally different. This work aims to present studies concerning user interface design during two stages: survey and detail of functionalities from an e-Learning system and how to adapt them for the Interactive TV regarding usability context and Information Architecture concepts.
Resumo:
The scale down of transistor technology allows microelectronics manufacturers such as Intel and IBM to build always more sophisticated systems on a single microchip. The classical interconnection solutions based on shared buses or direct connections between the modules of the chip are becoming obsolete as they struggle to sustain the increasing tight bandwidth and latency constraints that these systems demand. The most promising solution for the future chip interconnects are the Networks on Chip (NoC). NoCs are network composed by routers and channels used to inter- connect the different components installed on the single microchip. Examples of advanced processors based on NoC interconnects are the IBM Cell processor, composed by eight CPUs that is installed on the Sony Playstation III and the Intel Teraflops pro ject composed by 80 independent (simple) microprocessors. On chip integration is becoming popular not only in the Chip Multi Processor (CMP) research area but also in the wider and more heterogeneous world of Systems on Chip (SoC). SoC comprehend all the electronic devices that surround us such as cell-phones, smart-phones, house embedded systems, automotive systems, set-top boxes etc... SoC manufacturers such as ST Microelectronics , Samsung, Philips and also Universities such as Bologna University, M.I.T., Berkeley and more are all proposing proprietary frameworks based on NoC interconnects. These frameworks help engineers in the switch of design methodology and speed up the development of new NoC-based systems on chip. In this Thesis we propose an introduction of CMP and SoC interconnection networks. Then focusing on SoC systems we propose: • a detailed analysis based on simulation of the Spidergon NoC, a ST Microelectronics solution for SoC interconnects. The Spidergon NoC differs from many classical solutions inherited from the parallel computing world. Here we propose a detailed analysis of this NoC topology and routing algorithms. Furthermore we propose aEqualized a new routing algorithm designed to optimize the use of the resources of the network while also increasing its performance; • a methodology flow based on modified publicly available tools that combined can be used to design, model and analyze any kind of System on Chip; • a detailed analysis of a ST Microelectronics-proprietary transport-level protocol that the author of this Thesis helped developing; • a simulation-based comprehensive comparison of different network interface designs proposed by the author and the researchers at AST lab, in order to integrate shared-memory and message-passing based components on a single System on Chip; • a powerful and flexible solution to address the time closure exception issue in the design of synchronous Networks on Chip. Our solution is based on relay stations repeaters and allows to reduce the power and area demands of NoC interconnects while also reducing its buffer needs; • a solution to simplify the design of the NoC by also increasing their performance and reducing their power and area consumption. We propose to replace complex and slow virtual channel-based routers with multiple and flexible small Multi Plane ones. This solution allows us to reduce the area and power dissipation of any NoC while also increasing its performance especially when the resources are reduced. This Thesis has been written in collaboration with the Advanced System Technology laboratory in Grenoble France, and the Computer Science Department at Columbia University in the city of New York.
Resumo:
Desktop user interface design originates from the fact that users are stationary and can devote all of their visual resource to the application with which they are interacting. In contrast, users of mobile and wearable devices are typically in motion whilst using their device which means that they cannot devote all or any of their visual resource to interaction with the mobile application -- it must remain with the primary task, often for safety reasons. Additionally, such devices have limited screen real estate and traditional input and output capabilities are generally restricted. Consequently, if we are to develop effective applications for use on mobile or wearable technology, we must embrace a paradigm shift with respect to the interaction techniques we employ for communication with such devices.This paper discusses why it is necessary to embrace a paradigm shift in terms of interaction techniques for mobile technology and presents two novel multimodal interaction techniques which are effective alternatives to traditional, visual-centric interface designs on mobile devices as empirical examples of the potential to achieve this shift.
Resumo:
Mobile and wearable computers present input/output prob-lems due to limited screen space and interaction techniques. When mobile, users typically focus their visual attention on navigating their environment - making visually demanding interface designs hard to operate. This paper presents two multimodal interaction techniques designed to overcome these problems and allow truly mobile, 'eyes-free' device use. The first is a 3D audio radial pie menu that uses head gestures for selecting items. An evaluation of a range of different audio designs showed that egocentric sounds re-duced task completion time, perceived annoyance, and al-lowed users to walk closer to their preferred walking speed. The second is a sonically enhanced 2D gesture recognition system for use on a belt-mounted PDA. An evaluation of the system with and without audio feedback showed users' ges-tures were more accurate when dynamically guided by au-dio-feedback. These novel interaction techniques demon-strate effective alternatives to visual-centric interface de-signs on mobile devices.
Resumo:
National Highway Traffic Safety Administration, Washington, D.C.
Resumo:
The introduction of standard on-chip buses has eased integration and boosted the production of IP functional cores. However, once an IP is bus specific retargeting to a different bus is time-consuming and tedious, and this reduces the reusability of the bus-specific IP. As new bus standards are introduced and different interconnection methods are proposed, this problem increases. Many solutions have been proposed, however these solutions either limit the IP block performance or are restricted to a particular platform. A new concept is presented that can connect IP blocks to a wide variety of interface architectures with low overhead. This is achieved through the use a special interface adaptor logic layer.
Resumo:
Plackett-Burman experimental design was applied for the robustness assessment of GC×GC-qMS (Comprehensive Two-Dimensional Gas Chromatography with Fast Quadrupolar Mass Spectrometric Detection) in quantitative and qualitative analysis of volatiles compounds from chocolate samples isolated by headspace solid-phase microextraction (HS-SPME). The influence of small changes around the nominal level of six factors deemed as important on peak areas (carrier gas flow rate, modulation period, temperature of ionic source, MS photomultiplier power, injector temperature and interface temperature) and of four factors considered as potentially influential on spectral quality (minimum and maximum limits of the scanned mass ranges, ions source temperature and photomultiplier power). The analytes selected for the study were 2,3,5-trimethylpyrazine, 2-octanone, octanal, 2-pentyl-furan, 2,3,5,6-tetramethylpyrazine, and 2-nonanone e nonanal. The factors pointed out as important on the robustness of the system were photomultiplier power for quantitative analysis and lower limit of mass scanning range for qualitative analysis.
Resumo:
There is no consensus in literature regarding the best plan for prosthetic rehabilitation with partial multiple adjacent implants to minimize stress generated in the bone-implant interface. The aim of this study was to evaluate the biomechanical behavior of cemented fixed partial dentures, splinted and nonsplinted, on Morse taper implants and with different types of coating material (ceramic and resin), using photoelastic stress analysis. A photoelastic model of an interposed edentulous space, missing a second premolar and a first molar, and rehabilitated with 4 different types of cemented crowns and supported by 2 adjacent implants was used. Groups were as follows: UC, splinted ceramic crowns; IC, nonsplinted ceramic crowns; UR, splinted resin crowns; and IR, nonsplinted resin crowns. Different vertical static loading conditions were performed: balanced occlusal load, 10 kgf; simultaneous punctiform load on the implanted premolar and molar, 10 kgf; and alternate punctiform load on the implanted premolar and molar, 5 kgf. Changes in stress distribution were analyzed in a polariscope, and digital photographs were taken of each condition to allow comparison of stress pattern distribution around the implants. Cementation of the fixed partial dentures generated stresses between implants. Splinted restorations distributed the stresses more evenly between the implants than nonsplinted when force was applied. Ceramic restorations presented better distribution of stresses than resin restorations. Based on the results obtained, it was concluded that splinted ceramic restorations promote better stress distribution around osseointegrated implants when compared with nonsplinted crowns; metal-ceramic restorations present less stress concentration and magnitude than metal-plastic restorations.
Resumo:
Interdependence is the main feature of dyadic relationships and, in recent years, various statistical procedures have been proposed for quantifying and testing this social attribute in different dyadic designs. The purpose of this paper is to develop several functions for this kind of statistical tests in an R package, known as nonindependence, for use by applied social researchers. A Graphical User Interface (GUI) is also developed to facilitate the use of the functions included in this package. Examples drawn from psychological research and simulated data are used to illustrate how the software works.
Resumo:
Symbian OS on käyttöjärjestelmä edistyneille matkapuhelimille. Symbiania käyttävistä laitteista on monia muunnoksia. Joitakin käytetään näppäimistön avulla ja toisia kynällä. Näytön mittasuhteet ja muut ominaisuudet vaihtelevat huomattavasti älypuhelimista kommunikaattoreihin. Tämän seurauksena Symbianin eri laiteperheiden viitemallien käyttöliittymäosat ovat sovelluskehittäjän kannalta melko erilaisia. Esimerkiksi kaikki käyttöliittymäkomponentit eivät ole saatavilla kaikissa laiteperheissä. Perinteisesti sovellusten käyttöliittymät on kirjoitettu erikseen kullekin laiteperheelle, mikä pidentää kehitysaikaa. Tämä työ esittelee Symbianin käyttöliittymäarkkitehtuurin, siirrettävyyden käsitteen ja tekniikoita sovellusten suunnitteluun ja toteutukseen, joilla saavutetaan parempi siirrettävyys Symbian-ympäristössä. Työssä suunnitellaan ja toteutetaan AppTest-nimisen testaustyökalun käyttöliittymä siten, että sovellus on helposti siirrettävissä eri laiteperheisiin.
Model-View-Controller architectural pattern and its evolution in graphical user interface frameworks
Resumo:
Model-View-Controller (MVC) is an architectural pattern used in software development for graphical user interfaces. It was one of the first proposed solutions in the late 1970s to the Smart UI anti-pattern, which refers to the act of writing all domain logic into a user interface. The original MVC pattern has since evolved in multiple directions, with various names and may confuse many. The goal of this thesis is to present the origin of the MVC pattern and how it has changed over time. Software architecture in general and the MVC’s evolution within web applications are not the primary focus. Fundamen- tal designs are abstracted, and then used to examine the more recent versions. Prob- lems with the subject and its terminology are also presented.