925 resultados para Instructional psychology


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L'estudi de les formes d'organització de l'activitat conjunta en l'ensenyament de la col·laboració tàctica en els esports col·lectius en l'àmbit escolar mostra com a punts de referència teòrica, per un costat aportacions provinents de la psicologia de la instrucció, i per un altre costat aportacions provinents de la didàctica de l' ensenyament de l' educació física i l' esport. Pel que fa al camp de la psicologia, cal situar l'estudi de l'activitat conjunta en una perspectiva constructivista dels processos d'ensenyament i aprenentatge. Aquesta pren com a referents Piaget, Ausubel, ... i molt especialment les aportacions fetes des de la teoria sociohistòrica i cultural per Vigotsky i també per Bruner. Així, conceptes com "mediació semiòtica", "internalització", "intersubjectivitat" i "zona de desenvolupament pròxim" tenen un paper molt rellevant. El que ens interessa en aquest treball és saber com s'ho fan el professor i els alumnes per aconseguir que aquests últims construeixin el seu propi coneixement al voltant del contingut proposat. En aquest sentit les idees de Vigotsky, així com la metàfora de "la bastida" de Bruner, són d'una gran importància. Des del camp de l'ensenyament dels esports col·lectius han pres com a referència bàsica el model d'ensenyament a partir de la tàctica provinent dels treballs de Bunker i Thorpe sobre l'ensenyament "per a la comprensió dels esports col·lectius". Així mateix ens hem guiat per aportacions d'autors com Bayer, Castejón, Riera o DevÍs. Pel que fa al camp de la didàctica, les recerques de Pieron han tingut una influència considerable. Es proposa l'estudi del procés d'ensenyament i aprenentatge esportiu des de l'anàlisi de la "interacció educativa" i de la "influència pedagògica", i molt especialment des de la "interactivitat". En aquest marc destaquen els "mecanismes d'influència educativa", que operen en l'àmbit de la interactivitat i que permeten comprendre com el professor ajusta l'ajuda per afavorir la construcció de coneixement dels alumnes. El nostre treball estudia un dels dos mecanismes descrits pels treballs de Coll i els seus col·laboradors de la Universitat de Barcelona i també corroborats pels treballs dirigits per Vila (Universitat de Girona). En concret, el treball se centra en l'anàlisi del procés de cessió i traspàs de la responsabilitat i del control de l' aprenentatge del professor envers els alumnes. Per això s'empren els nivells i les unitats d'anàlisi proposades per aquests treballs: la seqüència didàctica, la sessió, els segments d'interactivitat i les configuracions de segments d'interactivitat. Així mateix, s'incorpora l'anàlisi de les característiques del contingut, tant pel que fa a la tipologia de les tasques com pel que fa als criteris d' organització i seqüenciació. Es manté la idea que l'organització de l'activitat conjunta entre el professor i els alumnes esta fortament influenciada per les característiques del contingut. Per dur a terme el treball s'ha realitzat una seqüència didàctica de 4 sessions amb 10 alumnes de segon cicle d'ensenyament primari de l' escola "Annexa-Joan Puigbert" de la ciutat de Girona. S'ha enregistrat amb vídeo i amb micròfons sense fils tot el que deien i feien tant el professor com els alumnes durant la seqüència d'ensenyament. Posteriorment s'han transcrit les dades a un "full de transcripció" . Hem analitzat les característiques de la seqüència, de les sessions i del contingut: número de tasques, tipus de tasques, elements que intervenen en les tasques, etc., així com la millora en el comportament tàctic dels alumnes. Igualment s'ha analitzat l'activitat conjunta mitjançant segments d'interactivitat i configuracions de segments d'interactivitat. S'ha estudiat l'evolució dels diferents segments, tant en quantitat com en temps emprat durant la seqüència. I també l'evolució de l'activitat conjunta en diferents tipus de tasques: tasques repetides, tasques-base i les respectives modificacions, etc. Això ens ha permès veure el paper del contingut en l'organització de l' activitat conjunta. Les dades obtingudes permeten corroborar les hipòtesis plantejades en el treball i que tenen a veure amb que: 1. És possible obtenir indicadors sobre el procés de cessió i traspàs del control i de la responsabilitat en una situació d'ensenyament i aprenentatge de la col·laboració tàctica en atac en la iniciació als esports col·lectius. Aquest procés és temporal, gradual i discontinu i no es produeix ni de forma absoluta ni definitiva. 2. És necessari considerar aquest mecanisme en relació amb un segon mecanisme descrit: la construcció d'un sistema cada vegada més ampli i més ric de significats compartits entre el professor i els alumnes al voltant del contingut. Ambdós mecanismes estan interrelacionats i són irreductibles tot i que és possible estudiar-los focalitzant l'atenció en un d'ells. 3. Es constata el paper fonamental del contingut, tant la tipologia com els criteris d'organització i seqüenciació, en l'organització de l'activitat conjunta. Dels resultats obtinguts se'n desprenen algunes conclusions finals que van referides, d'una banda a aspectes d'interès per a futures recerques en aquest camp, i d'altra banda, a aspectes d'interès per a les pràctiques educatives.

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Este trabalho representa urna tentativa de recolocar, à luz das mais recentes contribuições teóricas e verificações empíricas, o terna da obtenção de conceitos e de sua atual alternativa, expressa através da teoria dos protótipos. Para a consecução de tal objetivo, fez-se inicialmente urna revisão dos principais aspectos que caracterizam a abordagem clássica na obtenção de conceitos. Nessa abordagem, define-se um conceito por um pequeno conjunto de propriedades comuns a todos os seus exemplares, que são necessárias e suficientes para este fim. A análise dos resultados obtidos confirmou plenamente a hipótese em questão, indicando que a estrutura interna das categorias de ambientes possuía uma realidade psicológica e que tal estrutura afetava o processamento cognitivo destas categorias. As evidências reunidas nos três estudos possibilitaram uma confirmação e extensão de algumas das formulações teóricas subjacentes ã abordagem de protótipos na formação de categorias e possibilitaram o desenvolvimento de sugestões úteis ã Psicologia Ambiental, ã Psicologia Instrucional e ã elaboração de modelos sobre o processo de for mação de categorias.

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The study investigated the effect on learning of four different instructional formats used to teach assembly procedures. Cognitive load and spatial information processing theories were used to generate the instructional material. The first group received a physical model to study, the second an isometric drawing, the third an isometric drawing plus a model and the fourth an orthographic drawing. Forty secondary school students were presented with the four different instructional formats and subsequently tested on an assembly task. The findings indicated that there may be evidence to argue that the model format which only required encoding of an already constructed three dimensional representation, caused less extraneous cognitive load compared to the isometric and the orthographic formats. No significant difference was found between the model and the isometric-plus-model formats on all measures because 80% of the students in the isometric-plus-model format chose to use the model format only. The model format also did not differ significantly from other groups in total time taken to complete the assembly, in number of correctly assembled pieces and in time spent on studying the tasks. However, the model group had significantly more correctly completed models and required fewer extra looks than the other groups.

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The influence of different instructional constraints on movement organisation and performance outcomes of the penalty kick (PK) was investigated according to participant age. Sixty penalty takers and twelve goalkeepers from two age groups (under 15 and under 17) performed 300 PKs under five different task conditions, including: no explicit instructional constraints provided (Control); instructional constraints on immobility (IMMOBILE) and mobility (MOBILE) of goalkeepers; and, use of keeper-dependent (DEP) and independent (INDEP) strategies by penalty takers. Every trial was video recorded and digitised using motion analysis techniques. Dependent variables (DVs) were: movement speed of penalty takers and the angles between the goalkeeper's position and the goal line (i.e., diving angle), and between the penalty taker and a line crossing the penalty spot and the centre of the goal (i.e., run up angle). Instructions significantly influenced the way that goalkeepers (higher values in MOBILE relative to Control) and penalty takers (higher values in Control than in DEP) used movement speed during performance, as well as the goalkeepers' movements and diving angle (less pronounced dives in the MOBILE condition compared with INDEP). Results showed how different instructions constrained participant movements during performance, although players' performance efficacy remained constant, reflecting their adaptive variability.

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This talk will describe a study designed to assess if clicker technology during a lesson can improve learning relative to traditional lecture alone. A control group was exposed to the stages of prenatal development via traditional lecture, and an experimental group was exposed to the material via an exercise that used clickers. A pretest showed no difference before the intervention. A posttest showed that the clicker group had significant gains indicating clickers may facilitate learning of science-based material.

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The overarching goal of this dissertation was to evaluate the contextual components of instructional strategies for the acquisition of complex programming concepts. A meta-knowledge processing model is proposed, on the basis of the research findings, thereby facilitating the selection of media treatment for electronic courseware. When implemented, this model extends the work of Smith (1998), as a front-end methodology, for his glass-box interpreter called Bradman, for teaching novice programmers. Technology now provides the means to produce individualized instructional packages with relative ease. Multimedia and Web courseware development accentuate a highly graphical (or visual) approach to instructional formats. Typically, little consideration is given to the effectiveness of screen-based visual stimuli, and curiously, students are expected to be visually literate, despite the complexity of human-computer interaction. Visual literacy is much harder for some people to acquire than for others! (see Chapter Four: Conditions-of-the-Learner) An innovative research programme was devised to investigate the interactive effect of instructional strategies, enhanced with text-plus-textual metaphors or text-plus-graphical metaphors, and cognitive style, on the acquisition of a special category of abstract (process) programming concept. This type of concept was chosen to focus on the role of analogic knowledge involved in computer programming. The results are discussed within the context of the internal/external exchange process, drawing on Ritchey's (1980) concepts of within-item and between-item encoding elaborations. The methodology developed for the doctoral project integrates earlier research knowledge in a novel, interdisciplinary, conceptual framework, including: from instructional science in the USA, for the concept learning models; British cognitive psychology and human memory research, for defining the cognitive style construct; and Australian educational research, to provide the measurement tools for instructional outcomes. The experimental design consisted of a screening test to determine cognitive style, a pretest to determine prior domain knowledge in abstract programming knowledge elements, the instruction period, and a post-test to measure improved performance. This research design provides a three-level discovery process to articulate: 1) the fusion of strategic knowledge required by the novice learner for dealing with contexts within instructional strategies 2) acquisition of knowledge using measurable instructional outcome and learner characteristics 3) knowledge of the innate environmental factors which influence the instructional outcomes This research has successfully identified the interactive effect of instructional strategy, within an individual's cognitive style construct, in their acquisition of complex programming concepts. However, the significance of the three-level discovery process lies in the scope of the methodology to inform the design of a meta-knowledge processing model for instructional science. Firstly, the British cognitive style testing procedure, is a low cost, user friendly, computer application that effectively measures an individual's position on the two cognitive style continua (Riding & Cheema,1991). Secondly, the QUEST Interactive Test Analysis System (Izard,1995), allows for a probabilistic determination of an individual's knowledge level, relative to other participants, and relative to test-item difficulties. Test-items can be related to skill levels, and consequently, can be used by instructional scientists to measure knowledge acquisition. Finally, an Effect Size Analysis (Cohen,1977) allows for a direct comparison between treatment groups, giving a statistical measurement of how large an effect the independent variables have on the dependent outcomes. Combined with QUEST's hierarchical positioning of participants, this tool can assist in identifying preferred learning conditions for the evaluation of treatment groups. By combining these three assessment analysis tools into instructional research, a computerized learning shell, customised for individuals' cognitive constructs can be created (McKay & Garner,1999). While this approach has widespread application, individual researchers/trainers would nonetheless, need to validate with an extensive pilot study programme (McKay,1999a; McKay,1999b), the interactive effects within their specific learning domain. Furthermore, the instructional material does not need to be limited to a textual/graphical comparison, but could be applied to any two or more instructional treatments of any kind. For instance: a structured versus exploratory strategy. The possibilities and combinations are believed to be endless, provided the focus is maintained on linking of the front-end identification of cognitive style with an improved performance outcome. My in-depth analysis provides a better understanding of the interactive effects of the cognitive style construct and instructional format on the acquisition of abstract concepts, involving spatial relations and logical reasoning. In providing the basis for a meta-knowledge processing model, this research is expected to be of interest to educators, cognitive psychologists, communications engineers and computer scientists specialising in computer-human interactions.

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This study examined the effectiveness of an instructional format that Involved conducting introductory psychology tutorials in large conventional lecture theatres with over 100 students per class. We maximised the use of skilled tutors, sharing of student perspectives, and cooperative learning in delivering interactive, active learning activities, Students (N = 284) within each class were randomly assigned to smaller groups that were scaled within the same large class environment. Students reported positive perceptions of their learning experience at an end-of-semester survey. Moreover, they performed significantly better in a major assessment on the tutorial component than a previous cohort taught in conventional small tutorial classes. Our finding indicate that active learning techniques can be implemented just as effectively in a large class tutorial format. These findings have practical implications for designing cost effective yet pedagogically vigorous instructional formats for introductory psychology and other liberal arts courses.

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The purpose of the current study is to identify the impact of teaching students to revise their stories on writing production (Total Words Written; TWW), writing accuracy (Percent Correct Writing Sequences; %CWS), number of critical story elements included in stories, and quality of writing. Three third-grade and one fourth-grade student who were experiencing difficulties in the area of writing were involved in the study. The students were first taught to plan their stories using the evidence-based program, Self-Regulated Strategy Development (SRSD), which has frequently been implemented to teach students to plan their stories. Students were then taught to revise their stories using SRSD procedures modified for instruction in revision strategies. Student progress was evaluated through a multiple-probe design across tasks and a multiple-probe design across participants, which allowed for experimental control over time and across story probes. In addition to the previously mentioned variables, student’s acceptability of the intervention and their attitudes toward writing were also assessed. Results indicated that instruction in revising increased student writing accuracy beyond the effects of instruction in planning. Additionally, although instruction in planning was shown to increase writing production, number of critical story elements, and quality of writing, instruction in revising produced additional improvement in these variables as well. Finally, results indicated that students liked the intervention and their attitudes toward writing generally increased. Implications for practice and future research directions will be discussed. Advisor: Merilee McCurdy

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SDC Human Engineering Project 20-E-4.