937 resultados para HTML5, DART, Web 2.0, Structured Web Programming, JavaScript


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Nell’ultimo decenno si è assisitito ad una frenetica evoluzione delle tecnologie di connessione e trasferimento dati, dagli impianti di fibra ottica sempre più diffusi e performanti, alle varie tecnologie mobile UMTS e LTE. Tutto ciò ha permesso a sempre più persone di poter spendere una maggiore fetta del proprio tempo sulla rete sia per svago che per lavoro. Questo ha portato col tempo l’utente interattivo alla ricerca di servizi remoti che prima usufruiva in locale, sia per motivi di portabilità e di interconnessione, sia per una semplice questione di sincronizzazione fra i vari dispositivi posseduti. Il presente progetto di tesi si pone come obiettivo di indagare con occhio ingegneristico all’evoluzione della struttura del web fino ad identificare e analizzare l’attuale necessità di poter avere in rete tutti quei servizi anche completi e strutturalmente complessi che prima si aveva sul proprio desktop; tutto ciò attraverso l’esempio di un nuovo linguaggio di sviluppo per applicazioni web strutturate proposto da Google: DART. In questa analisi non si potrà prescindere dallo studio attento della tecnologia che sin dagli inizi della rete ha fatto da struttura al web ovvero l’Html e il suo ultimo standard Hmtl5. Nella prima parte verrà mostrata, attraverso un breve percorso, la nascita e lo sviluppo del web, sino ai giorni nostri. Si effettuerà quindi una panoramica, rivisitando tutti più importanti passi che hanno portato la rete internet ad essere ciò che oggi utilizziamo, ponendo una particolare attenzione alle attuali esigenze di progettazione della struttura dei servizi web. Nel secondo capitolo viene introdotta la tecnologia a base del web, l’Html; attraverso una breve analisi dell’evoluzione di quest’ultima si arriverà sino all’attuale HTML5 e alle funzionalità offerte nell’ottica della programmazione web strutturata. Nel terzo capitolo si analizzerà in maniera più approfondita la necessità di un web strutturato e le potenzialità del progetto Dart attraverso alcuni esempi esplicativi. Infine si trarranno alcune conclusioni sull’attuale situazione del web, sulla necessità di un web strutturato e sulla possibilità di riuscita del progetto Dart.

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O desenvolvimento das ferramentas Web 2.0 tem estado a impulsionar mudanças significativas no modo de interação entre os utilizadores da Internet. No âmbito educacional, estas ferramentas podem enriquecer as práticas pedagógicas e promover ações que envolvam a participação ativa, a colaboração, a cooperação e a partilha de saberes. Num contexto de ensino e aprendizagem em que se assume que, os estudantes de pós-graduação em Ciências de Educação apresentam deficiências ao nível do pensamento crítico, a utilização pedagógica das ferramentas Web 2.0 pode ser, deste modo, considerada como um fator promotor do pensamento crítico. Nesta linha de pensamento, o presente estudo surge com o objetivo principal de contribuir para uma compreensão mais profunda relativamente à utilização de tecnologias Web 2.0 como um fator potencial de promoção do desenvolvimento do pensamento crítico na Universidade Eduardo Mondlane (UEM) através da aplicação e análise de algumas estratégias pedagógicas baseadas em blogs e wikis. Em função do objetivo do estudo, a parte empírica foi conduzida na forma de uma investigação-ação e compreendeu dois ciclos. A seleção dos participantes foi feita por conveniência. O 1º ciclo de investigação incidiu sobre catorze participantes matriculados no ano académico de 2009/2010 para o módulo Desenvolvimento Profissional e Aprendizagem ao Longo da Vida, lecionado na fase de especialização de mestrado em Educação de Adultos. O 2º ciclo compreendeu dezoito participantes também inscritos para o mesmo módulo, mas no ano académico de 2010/2011. A recolha de dados foi feita por meio de observação, inquérito por entrevista do tipo semiestruturada, diário de bordo, inquérito por questionário, ensaios argumentativos e pesquisa documental. Um modelo de análise adaptado a partir da tipologia de pensamento crítico de Ennis (1987) foi utilizado na recolha e análise dos dados. Uma análise interpretativa dos dados foi efetuada com ajuda do software Nvivo8. Os resultados do estudo demonstraram que é possível promover as capacidades e disposições de pensamento crítico nos estudantes mediante a utilização de algumas estratégias pedagógicas que recorrem a ferramentas Web 2.0, como sejam o blog de discussão, os blogs de grupos e a wiki da turma. Apesar das diversas dificuldades enfrentadas pelos estudantes no desenrolar do módulo, os participantes de ambos os ciclos reconhecem que as ferramentas Web 2.0 têm um grande potencial para a promoção do pensamento crítico e que a sua aplicação é fortemente recomendável para o processo de ensino e aprendizagem. O estudo concluiu também que o modelo de análise adaptado de Ennis (1987) que orientou a pesquisa revelou ser fundamental na observância da ocorrência de capacidades e disposições de pensamento crítico nos blogs de discussão, blogs de grupos e na wiki da turma.

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Dissertação apresentada à Escola Superior de Comunicação Social como parte dos requisitos para obtenção de grau de mestre em Audiovisual e Multimédia.

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Introduction : Les pressions sont fortes envers les professionnels de la santé pour qu’ils appliquent une pratique factuelle. Toutefois, un écart important demeure entre les résultats des recherches et la réalité clinique. Par son aspect interactif, le Web 2.0 peut contribuer à l’application des données probantes en facilitant l’accès et l’échange de connaissances. Objectif : Ce projet de recherche s’inscrit dans une étude visant à élaborer une plateforme informatisée pour les professionnels travaillant avec la clientèle ayant subi un accident vasculaire cérébral (AVC). L’objectif de la présente étude est de décrire la perception des professionnels de la santé face à l’introduction du Web 2.0 dans leur pratique. Méthode : Un devis de recherche qualitatif avec une approche phénoménologique a été utilisé. Des entrevues individuelles semi-structurées ont été menées auprès de 24 professionnels et gestionnaires. Résultats : Les personnes interviewées étaient toutes des femmes avec un âge moyen de 45 ans (± 18). Le transfert des connaissances est l’utilité du Web 2.0 qui émerge des participants comme étant la plus importante. Les répondants ont également exprimé avoir besoin d'une plateforme conviviale. Les résultats soulignent également un paradoxe lié au temps. En effet, les répondants estiment que le Web 2.0 pourrait leur permettre de sauver du temps, cependant ils affirment qu'ils n'auront pas le temps de l'utiliser. Conclusion : Bien que le Web 2.0 demeure un outil de transfert de connaissances peu intégré dans la pratique, les professionnels travaillant avec la clientèle AVC perçoivent généralement positivement son introduction dans leur pratique.

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Businesses large and small are keen to leverage Web 2.0 applications to interact with customers, suppliers and other stakeholders. Whilst some have achieved success, others are still struggling to understand the opportunities and threats associated with using Web 2.0 in business. This paper discusses the development of a conceptual framework to help businesses understand how they could leverage Web 2.0 applications to generate social capital. The proposed framework helps businesses (i) identify opportunities to leverage the strengths and features of various Web 2.0 applications, and (ii) develop business strategies for Web 2.0. As a positional paper, it contributes to theory by proposing a systematic and structured approach for understanding how social capital is created, captured, distributed, and consumed online.

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This poster presents research-in-progress into the educational affordances of so-called Web 2.0 sites, services, with a particular emphasis on those applications that involve forms of shared human-machine cognition and that promote public knowledge networking. This research involves reviewing many hundreds of Web 2.0 tools and selecting approximately 50 for further analysis and exploration as learning applications. In doing so, the research will generate examples of unusual affordances provided by Web 2.0; it will also present a more structured categorisation of the kinds of uses and benefits of these tools. This approach is valuable because much current research and analysis of the impact of Web 2.0 on education, particularly higher education, has emphasised a relatively limited array of tools – principally blogs, wikis and social networking services – that offer educators and students opportunities for student-led collaborative work. Such opportunities involve strong emphasis on constructivist pedagogy: students’ interactions with each other, mediated via the Internet, are viewed as the positive benefit which networked learning can provide. However, Web 2.0 is far more than just collaboration, and associated shared self-expression. In particular, Web 2.0 includes many examples of services that take one form of input from a user and, rather than just sharing it with others, enable the transformation of that input into different forms, either as visualisations, maps, or other re-representations. Web 2.0 is also starting to see the development of knowledge-work engines that embody the concept of shared cognition, in which the service and the user cooperate in the production of some final knowledge output or which present to users knowledge that has already been processed more extensively than through simple searching. Web 2.0 is also closely associated with the idea that knowledge work is now networked and distributed; it involves users appropriating, creating and sharing knowledge products in a very public way, far beyond the narrow ‘audience’ of a particular course or program of study. The research presented in this poster will provide, firstly, examples of the Web 2.0 tools which emphasise these additional ways of exploiting the Internet for networked learning; secondly, the research will provide a first iteration of the overarching structure of categories and classifications which can be used to assess any proposed Web 2.0 application in terms of its affordances for learning as knowledge networking. By understanding these technologies, truly collaborative networked learning can be developed that blends with the emerging cultures of online behaviour increasingly common to contemporary student populations.

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The future Internet is expected to be composed of a mesh of interoperable web services accessible from all over the web. This approach has not yet caught on since global user?service interaction is still an open issue. This paper states one vision with regard to next-generation front-end Web 2.0 technology that will enable integrated access to services, contents and things in the future Internet. In this paper, we illustrate how front-ends that wrap traditional services and resources can be tailored to the needs of end users, converting end users into prosumers (creators and consumers of service-based applications). To do this, we propose an architecture that end users without programming skills can use to create front-ends, consult catalogues of resources tailored to their needs, easily integrate and coordinate front-ends and create composite applications to orchestrate services in their back-end. The paper includes a case study illustrating that current user-centred web development tools are at a very early stage of evolution. We provide statistical data on how the proposed architecture improves these tools. This paper is based on research conducted by the Service Front End (SFE) Open Alliance initiative.

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Este trabajo presenta los principales resultados de una investigación cuya finalidad es conocer la adopción de las redes sociales on-line en las pymes dirigidas por mujeres. Se parte de la base de que el uso de redes, como elemento estratégico de comunicación, se encuentra todavía en una fase incipiente de desarrollo, lejos aún de ser una práctica consolidada. Nuestro interés en este trabajo es conocer la predisposición y motivaciones de las empresarias hacia el uso estas redes, así como las utilidades y dificultades a las que han de enfrentarse. Nos interesa visibilizar el cambio actitudinal y competencial que las empresarias están imprimiendo en sus empresas dentro del marco competitivo en el que se encuentran. En definitiva, nos interesa estudiar la percepción que tienen las empresarias sobre el uso de las redes sociales online en la medida en que están insertas, como una herramienta más de gestión empresarial. Nos situamos ante un nuevo ámbito de conocimiento sobre el que apenas existen referencias bibliográficas ni se ha realizado apenas investigación; de ahí que la investigación tenga una finalidad fundamentalmente exploratoria y de carácter cualitativo. Para la obtención de la información se realizaron catorce entrevistas semi-estructuradas entre empresarias andaluzas de distintos sectores de actividad. Entre los principales resultados encontramos que algo menos de la mitad de ellas las utilizan, o están implantadas en sus empresas, como herramientas de comunicación. El resto, y relacionado con el tamaño de sus negocios, las utilizan como una prolongación del uso personal en el que se iniciaron.

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The inquiry documented in this thesis is located at the nexus of technological innovation and traditional schooling. As we enter the second decade of a new century, few would argue against the increasingly urgent need to integrate digital literacies with traditional academic knowledge. Yet, despite substantial investments from governments and businesses, the adoption and diffusion of contemporary digital tools in formal schooling remain sluggish. To date, research on technology adoption in schools tends to take a deficit perspective of schools and teachers, with the lack of resources and teacher ‘technophobia’ most commonly cited as barriers to digital uptake. Corresponding interventions that focus on increasing funding and upskilling teachers, however, have made little difference to adoption trends in the last decade. Empirical evidence that explicates the cultural and pedagogical complexities of innovation diffusion within long-established conventions of mainstream schooling, particularly from the standpoint of students, is wanting. To address this knowledge gap, this thesis inquires into how students evaluate and account for the constraints and affordances of contemporary digital tools when they engage with them as part of their conventional schooling. It documents the attempted integration of a student-led Web 2.0 learning initiative, known as the Student Media Centre (SMC), into the schooling practices of a long-established, high-performing independent senior boys’ school in urban Australia. The study employed an ‘explanatory’ two-phase research design (Creswell, 2003) that combined complementary quantitative and qualitative methods to achieve both breadth of measurement and richness of characterisation. In the initial quantitative phase, a self-reported questionnaire was administered to the senior school student population to determine adoption trends and predictors of SMC usage (N=481). Measurement constructs included individual learning dispositions (learning and performance goals, cognitive playfulness and personal innovativeness), as well as social and technological variables (peer support, perceived usefulness and ease of use). Incremental predictive models of SMC usage were conducted using Classification and Regression Tree (CART) modelling: (i) individual-level predictors, (ii) individual and social predictors, and (iii) individual, social and technological predictors. Peer support emerged as the best predictor of SMC usage. Other salient predictors include perceived ease of use and usefulness, cognitive playfulness and learning goals. On the whole, an overwhelming proportion of students reported low usage levels, low perceived usefulness and a lack of peer support for engaging with the digital learning initiative. The small minority of frequent users reported having high levels of peer support and robust learning goal orientations, rather than being predominantly driven by performance goals. These findings indicate that tensions around social validation, digital learning and academic performance pressures influence students’ engagement with the Web 2.0 learning initiative. The qualitative phase that followed provided insights into these tensions by shifting the analytics from individual attitudes and behaviours to shared social and cultural reasoning practices that explain students’ engagement with the innovation. Six indepth focus groups, comprising 60 students with different levels of SMC usage, were conducted, audio-recorded and transcribed. Textual data were analysed using Membership Categorisation Analysis. Students’ accounts converged around a key proposition. The Web 2.0 learning initiative was useful-in-principle but useless-in-practice. While students endorsed the usefulness of the SMC for enhancing multimodal engagement, extending peer-topeer networks and acquiring real-world skills, they also called attention to a number of constraints that obfuscated the realisation of these design affordances in practice. These constraints were cast in terms of three binary formulations of social and cultural imperatives at play within the school: (i) ‘cool/uncool’, (ii) ‘dominant staff/compliant student’, and (iii) ‘digital learning/academic performance’. The first formulation foregrounds the social stigma of the SMC among peers and its resultant lack of positive network benefits. The second relates to students’ perception of the school culture as authoritarian and punitive with adverse effects on the very student agency required to drive the innovation. The third points to academic performance pressures in a crowded curriculum with tight timelines. Taken together, findings from both phases of the study provide the following key insights. First, students endorsed the learning affordances of contemporary digital tools such as the SMC for enhancing their current schooling practices. For the majority of students, however, these learning affordances were overshadowed by the performative demands of schooling, both social and academic. The student participants saw engagement with the SMC in-school as distinct from, even oppositional to, the conventional social and academic performance indicators of schooling, namely (i) being ‘cool’ (or at least ‘not uncool’), (ii) sufficiently ‘compliant’, and (iii) achieving good academic grades. Their reasoned response therefore, was simply to resist engagement with the digital learning innovation. Second, a small minority of students seemed dispositionally inclined to negotiate the learning affordances and performance constraints of digital learning and traditional schooling more effectively than others. These students were able to engage more frequently and meaningfully with the SMC in school. Their ability to adapt and traverse seemingly incommensurate social and institutional identities and norms is theorised as cultural agility – a dispositional construct that comprises personal innovativeness, cognitive playfulness and learning goals orientation. The logic then is ‘both and’ rather than ‘either or’ for these individuals with a capacity to accommodate both learning and performance in school, whether in terms of digital engagement and academic excellence, or successful brokerage across multiple social identities and institutional affiliations within the school. In sum, this study takes us beyond the familiar terrain of deficit discourses that tend to blame institutional conservatism, lack of resourcing and teacher resistance for low uptake of digital technologies in schools. It does so by providing an empirical base for the development of a ‘third way’ of theorising technological and pedagogical innovation in schools, one which is more informed by students as critical stakeholders and thus more relevant to the lived culture within the school, and its complex relationship to students’ lives outside of school. It is in this relationship that we find an explanation for how these individuals can, at the one time, be digital kids and analogue students.

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This Report, prepared for Smart Service Queensland (“SSQ”), addresses legal issues, areas of risk and other factors associated with activities conducted on three popular online platforms—YouTube, MySpace and Second Life (which are referred to throughout this Report as the “Platforms”). The Platforms exemplify online participatory spaces and behaviours, including blogging and networking, multimedia sharing, and immersive virtual environments.

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The traditional model for information dissemination in disaster response is unidirectional from official channels to the public. However recent crises in the US, such as Hurricane Katrina and the Californian Bushfires show that civilians are now turning to Web 2.0 technologies as a means of sharing disaster related information. These technologies present enormous potential benefits to disaster response authorities that cannot be overlooked. In Australia, the Victorian Bushfires Royal Commission has recently recommended that Australian disaster response authorities utilize information technologies to improve the dissemination of disaster related, bushfire information. However, whilst the use of these technologies has many positive attributes, potential legal liabilities for disaster response authorities arise. This paper identifies some potential legal liabilities arising from the use of Web 2.0 technologies in disaster response situations thereby enhancing crisis related information sharing by highlighting legal concerns that need to be addressed.

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Following the position of Beer and Burrows (2007) this paper poses a re-conceptualization of Web 2.0 interaction in order to understand the properties of action possibilities in and of Web 2.0. The paper discusses the positioning of Web 2.0 social interaction in light of current descriptions, which point toward the capacities of technology in the production of social affordances within that domain (Bruns 2007; Jenkins 2006; O’Reilly 2005). While this diminishes the agency and reflexivity for users of Web 2.0 it also inadvertently positions tools as the central driver for the interactive potential available (Everitt and Mills 2009; van Dicjk 2009). In doing so it neglects the possibility that participants may be more involved in the production of Web 2.0 than the technology that underwrites it. It is this aspect of Web 2.0 that is questioned in the study with particular interest on how an analytical option may be made available to broaden the scope of investigations into Web 2.0 to include a study of the capacity for an interactive potential in light of how action possibilities are presented to users through communication with others (Bonderup Dohn 2009).

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The intersection of current arguments about the role of creative industries in economic development, online user-generated content, and the uptake of broadband in economically disadvantaged communities provides the content for this article. From 2006 to 2008 the authors carried out a research project in Ipswich, Queensland involving local creative practitioners and community groups in their development of edgeX, a Web-based platform for content uploads and social networking. The project aimed to explore issues of local identity and community building through online networking, as well as the possibilities for creating pathways from amateur to professional practice in the creative industries through the auspices of the Website. Set against the backdrop of a rapidly changing technological environment that has problematic implications for research projects aiming to build new online platforms, we present several case studies from the project to illustrate the challenges to participation experienced by people with limited access to, and literacy with, the Internet.

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In 2005, Stephen Abram, vice president of Innovation at SirsiDynix, challenged library and information science (LIS) professionals to start becoming “librarian 2.0.” In the last few years, discussion and debate about the “core competencies” needed by librarian 2.0 have appeared in the “biblioblogosphere” (blogs written by LIS professionals). However, beyond these informal blog discussions few systematic and empirically based studies have taken place. This article will discuss a research project that fills this gap. Funded by the Australian Learning and Teaching Council, the project identifies the key skills, knowledge, and attributes required by “librarian 2.0.” Eighty-one members of the Australian LIS profession participated in a series of focus groups. Eight themes emerged as being critical to “librarian 2.0”: technology, communication, teamwork, user focus, business savvy, evidence based practice, learning and education, and personal traits. This article will provide a detailed discussion on each of these themes. The study’s findings also suggest that “librarian 2.0” is a state of mind, and that the Australian LIS profession is undergoing a significant shift in “attitude.”

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An often neglected but well recognised aspect of successful engineering asset management is the achievement of co-operation and collaboration between various occupational, functional and hierarchical levels present within complex technical environments. Engineering and technical contexts have been well documented for the presence of highly cohesive groups based around around functional or role orientations. However while highly cohesive groups are potentially advantageous they are also often correlated with the emergence of knowledge and information silos based around those same functional or occupational clusters. Improved collaboration and co-operation between groups has been demonstrated to result in a number of positive outcomes at an individual, group and organisational level. Example outcomes include an increased capacity for problem solving, improved responsiveness and adaptation to organisational crises, higher morale and an increased ability to leverage workforce capability. However, an essential challenge for organisations wishing to overcome informational silos is to implement mechanisms that facilitate, encourage and sustain interactions between otherwise disconnected groups. This paper reviews the ability of Web 2.0 technologies and mobile computing devices to facilitate and encourage knowledge sharing between “silo’d” groups. Commonly available tools such as Facebook, Twitter, Blogs, Wiki’s and others will be reviewed in relation to their applicability, functionality and ease-of-use by engineering and technical personnel. The paper also documents three case examples of engineering organisations that have successfully employed Web 2.0 to achieve superior knowledge management. With a number of clear recommendations he paper is an essential starting point for any organization looking at the use of new generation technologies for achieving the significant outcomes associated with knowledge transfer.