247 resultados para DEMO
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The demonstration proposal moves from the capabilities of a wireless biometric badge [4], which integrates a localization and tracking service along with an automatic personal identification mechanism, to show how a full system architecture is devised to enable the control of physical accesses to restricted areas. The system leverages on the availability of a novel IEEE 802.15.4/Zigbee Cluster Tree network model, on enhanced security levels and on the respect of all the users' privacy issues.
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Link quality estimation is a fundamental building block for the design of several different mechanisms and protocols in wireless sensor networks (WSN). A thorough experimental evaluation of link quality estimators (LQEs) is thus mandatory. Several WSN experimental testbeds have been designed ([1–4]) but only [3] and [2] targeted link quality measurements. However, these were exploited for analyzing low-power links characteristics rather than the performance of LQEs. Despite its importance, the experimental performance evaluation of LQEs remains an open problem, mainly due to the difficulty to provide a quantitative evaluation of their accuracy. This motivated us to build a benchmarking testbed for LQE - RadiaLE, which we present here as a demo. It includes (i.) hardware components that represent the WSN under test and (ii.) a software tool for the set up and control of the experiments and also for analyzing the collected data, allowing for LQEs evaluation.
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Proceedings of the 12th European Conference on Wireless Sensor Networks (EWSN'15), 9-11 Feb 2015, Porto-Portugal.
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El projecte que aquí tractem és un dels videojocs creats durant el primer màster de creació de videojocs de la UAB. El videojoc en qüestió es tracta d’una casa encantada controlada pel jugador on haurà d’espantar als seus habitants fins fer-los fora.
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Aquest projecte consisteix en el desenvolupament d’una demo 3D utilitzant exclusivament gràfics procedurals per tal d’avaluar la seva viabilitat en aplicacions més complexes com els videojocs. En aquesta aplicació es genera un terreny aleatori explorable amb vegetació i textures creades proceduralment.
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Ari Rouvarin esitys KDK-asiakasliittymäseminaarissa 21.3.2012 Helsingissä.
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Esitys Kirjastoverkkopäivillä 24.10.2012 Helsingissä
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Staff only video on connecting to WSA Shared from a Mac. ***Note you must be on a secure connection - this means either a wired (ethernet) cable at work or connected to VPN for VPN support call Serviceline.
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This is a rough 1 take demo on basic editing - but I managed to replicate a bug so uploaded for Developers to view. Please download the video for better quality.
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A brief demo of what camtasia can do.
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An unofficial iSolutions App to help Staff on Macs quickly connect to resource drives and personal files. PLEASE NOTE : You will need to be on VPN to use on the move.
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test only
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Crédito de Lengua Clásica (Griego) y Ciencias Sociales. Forma parte de un proyecto que propone el aprendizaje del griego y el latín paralela y simultáneamente. En este crédito se trabajan las guerras Médicas, la del Peloponeso, los sofistas, Sócrates y Alejandro Magno a través de textos. Se pretende que el alumno tenga una visión cronológica bastante completa de los hechos históricos principales de la época Clásica. Aporta materiales de trabajo para el profesorado y el alumnado..
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What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a CUNY professor, attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. This game teaches you how to integrate educational games into your classroom, while providing a fun introduction to the principles of game-based learning.