995 resultados para Creative ability


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Creative Marketing challenges mainstream marketing thinking and draws from a diverse range of disciplines in order to inspire entrepreneurial thinking and practice among those marketers who wish to push the boundaries of knowledge.

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Dissertação apresentada à Escola Superior de Educação de Lisboa para obtenção de grau de mestre em Educação Artística, na Especialização de Artes Plásticas na Educação

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To explore the idea of education to close the ingenuity gap I use Thomas Homer-Dixon's work to define ingenuity. The notion that the supply of ingenuity to solve our technical and social problems is not keeping pace with the ingenuity required to solve those problems is called the ingenuity gap. Man-made technological developments are increasing the density, intensity, and pace of globalisation. People must reorganise decision-making organisations and problem-solving methods to pragmatically combat the growing ingenuity gap. John Dewey's work illustrates the fundamental attitudes for the thinking and judgment associated with educating for ingenuity. Howard Gardner's idea that truth, beauty, and morality ought to form the core values and tenets of the philosophy of educating for ingenuity is integral to this thesis. The act of teaching facilitates the invitation to the communication necessary to foster ingenuity. John Novak-discusses the five relationships of educational leadership that enhance an environment of ingenuity. The International Baccalaureate (IB) is an existing model of global education, one that defines some of the school experiences and academic development of core values of educating for ingenuity. Expanding upon the structure of the IB and other research within this thesis, I speculate upon what my school, where educating for ingenuity so as to close the ingenuity gap is the goal, would be like.

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The purpose of this qualitative study was to understand the relationships between creativity and the working artist/teacher employed by an art college. The topic emerged from my job as an instructor at The Ontario College of Art which was used as the primary data resource and provided the highest caliber of professionals to chose from. Existent data were used to facilitate the study generated by the research of Cawelti, Rappaport, and Wood (1992). The data were generated by a group of 5 faculty members from The University of Northern Iowa, recognized for their expertise in the arts (a painter, a poet, a sculptor, a novelist, and a photographer). They were asked to respond to the following statement: "In as much detail as you like, list the things that you did, thought, or felt the last time you created an artistic product. II Cawelti, Rappaport, and Wood (1992) produced three models of the creative process, each building on the previous, with the resultant third,being in my opinion, an excellent illustration (text/visual) of the creative process. Model three (Appendix D) presented a "multi-dimensional view of the creative process: time, space, observatility, and consciousnessll (p. 90). Model three utilized a visual mapping device along the bottom of the page linked to text segments above. Both the visual and the text were interrelated so that they harmonized into a comprehensive "picture." The parti'cipants of this qualitative study were asked to consider model three from their professional perspective as artist/teachers. The interpretive sciences directed the methodology. The hermeneutic circle of continuous reflection from the whole to the part and back to the whole was an important aspect of the data analyses. Four members of the Foundation Department at The Ontario College of Art were the key participants. A series of conversational interviews was the primary source of data collection, this was augmented by observation, fie,ldnotes, and follow up telephone interviews. Transcripts of interviews were returned to participants for reflection and the telephone was used to discuss any additional -points raised. Analysis consisted of coding and organizing data according to emerging themes. These themes formed the basis for the narrative stories. The text of the narrative stories were given back to each participant for further comment. Revisions were made until both the researcher and the participants felt that the stories reflected reality. The resultant whole was critiqued from the researcher's perspective. The significance of this study was discussed as it pertains to the working artist/teacher and areas in need of further study are pointed out.

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This study examined the commonalities and the differences between creativity and the schizophrenia spectrum. The variables measured as potential commonalities and differences were creativity, schizotypy, cognitive inhibition, spatial ability, balancing skills, positive and negative presence, absorption, mystical experiences, childhood abuse, and neuroticism. Three community groups were recruited, consisting of 31 artists, 10 people with schizophrenia, and 31 comparisons matched for gender and age with the artists. A larger student group consisting of 102 students was also recruited in order to examine the correlations among the same variables within a larger, more normative, group. The largest commonality between the artist and the schizophrenic groups, who represented the extreme end of the schizophrenia spectrum, was the propensity to mystical experiences. The greatest differences between the artist and the schizophrenic groups were that the artists were higher in creativity, performed better on spatial abilities, had better balance, had more positive states of presence, and were lower in neuroticism than the schizophrenic group. In the student group, creativity was correlated with spatial ability, positive presence, absorption, and mystical experiences. In addition, creativity was significantly related to two facets of schizotypy, unusual experiences and impulsive nonconformity. In other words, students high in certain facets of schizotypy, who may share certain characteristics with those who have schizophrenia, are higher in creativity, but people who are on the extreme end of the schizophrenia spectrum, who have been diagnosed with schizophrenia, are not. The differences between the artist and schizophrenic groups on spatial ability, balance, sense of presence, and neuroticism may help to determine whether mystical experiences help to integrate creative work or destabilize and disorganize the sense of self. It may be that mystical experiences can be used more positively by the creative individuals than people with schizophrenia, in that artists and people high in creativity were higher in positive traits such as positive presence and lower on negative variables such as neuroticism, and introvertive anhedonia.

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La finalidad de este taller no es únicamente mostrar los conocimientos adquiridos sobre: El Arte Abstracto; sino, aplicar métodos y técnicas de trabajo a través de contenidos diversos, reflejados en los temas transversales: - Respetar las culturas diferentes a la nuestra. - Concienciar del cuidado del Medio Ambiente

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En la primera parte del estudio se describen los principios generales que sirven de base a la producción de ideas y se determinan los criterios para incrementar la creatividad en los estudiantes de estas asignaturas, dentro de la docencia en proyectos. En la segunda parte se establecen tres métodos donde quedan englobadas las diferentes técnicas de creatividad, que servirán de base para su clasificación: los denominados métodos de rastreo, los métodos basados en la exteriorización espontánea y los métodos combinatorios. En la tercera parte se describen las técnicas seleccionadas y su implementación. Se presentan los estudios realizados a partir de diversas aplicaciones de técnicas de creatividad a proyectos docentes de diseño e ingeniería, mostrando y analizando los resultados obtenidos. Para ello se realizaron diversas propuestas de proyectos, centrando el estudio en tres, el diseño de un reloj de sobremesa, un juguete de madera y un envase. Respecto al método de rastreo se eligió la técnica de las “analogías” para su implementación. En lo que respecta a los métodos basados en la exteriorización espontánea la técnica principal fue el brainstorming en algunas de sus más diversas configuraciones, entre ellas el brainstorming clásico y el braindrawing y se aplicaron algunos aspectos propios de la sinéctica. En lo que concierne a los métodos combinatorios se trabajó la caja de zwicky

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Los dibujos de los niños son como sus relatos, sus movimientos, sus gestos, sus canciones inventadas (Coll, Elkonin, Freire, Gardner, Heathcote, Lowenfeld, Moll, Monereo, Read, Vygotsky). Expresan lo que viven, y cómo lo viven, su entorno, sus gustos, intereses, miedos… Aprenden a comunicarlo en los lenguajes que aprenden de los adultos, tanto verbales como corporales, visuales, musicales. Para entender el mundo adulto, ellos nos imitan, copian nuestros elementos y nos cuentan sus cosas. Pero poco a poco van eligiendo unos elementos y desechando otros que no les gustan o no les convencen, y se quedan con un lenguaje particular y propio, personalizado, de todos aquellos que han aprendido

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El presente trabajo pretende el acercamiento a una realidad educativa: la ensenanza musical a traves de la practica orquestal que se lleva a cabo a traves de un grupo de instrumentistas, estudiantes de las diversas carreras de la Universidad de Granada. El objetivo fundamental que impulsa la realizacion de esta investigacion es conocer la relacion existente entre el desarrollo de la creatividad y la practica orquestal en un panorama de amplia variedad de casos

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Se pretende habilitar un espacio de trabajo para el desarrollo de nuevas vías de expresión y comunicación a partir de la creación artística y la imagen; generar un campo de acción que permita reconocer e impulsar formas de percepción, interpretación y representación vehiculizadas a través de la imagen y los materiales artísticos. Se espera ofrecer una vía para la cocreación de dinámicas alternativas en la generación de conocimiento, no mediatizadas por las limitaciones que en forma de déficit, bloqueo o defensa, impone a menudo el lenguaje verbal, y especialmente significativas en el ámbito de las necesidades educativas especiales

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La aplicación del Aprendizaje Orientado a Proyectos (AOP) en la asignatura de grado "Políticas de Marketing" facilita que los alumnos adquieran la mayoría de las competencias asociadas a esta asignatura. Sin embargo, para alcanzar ciertas competencias metodológicas y de carácter social, este tipo de técnica debería complementarse con otras actividades dirigidas específicamente a superar ciertas carencias identificadas con frecuencia en el alumnado actual. Para superar estos obstáculos, en esta comunicación se propone añadir al marco de trabajo que se venía utilizando en la asignatura hasta el curso pasado, basado en AOP tradicional, dos actividades adicionales que permitan estimular el pensamiento creativo de los alumnos, potenciar sus capacidades imaginativas e incrementar sus facultades para la relación de ideas y conceptos. Éstas son un taller de creatividad y una visita a un museo de arte contemporáneo Por otro lado, para involucrar al alumno durante las presentaciones de los portafolios y hacerle partícipe en la valoración de los trabajos presentados, se introduce una tercera actividad adicional consistente en la creación de un concurso de ideas

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Des de fa quatre anys estem fent un estudi de les competències dels estudiants de diferents carreres en que impartim docència mitjançant un aplicatiu informàtic anomenat Cycloid. Aquesta eina, s'estructura amb una enquesta mitjançant una plataforma informàtica de cent vint preguntes personalitzades a cadascú dels estudiants. Disposem d'un aplicatiu per conèixer el que s'anomena "tensió creativa", que consisteix en la diferencia entre com es veu l'alumne i com li agradaria estar. Aquest valor, ens permet saber quines són les competències en que l'alumne es troba mancat. Mostrem l'estudi de l'evolució que han fet un grup d'alumnes d'enginyeria al llarg dels tres cursos de la seva carrera

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'Dibuix i disseny industrial' és una assignatura optativa dins dels estudis (en procés d'extinció) d'enginyeria industrial i mecànica de la Universitat de Girona. La distribució és de 5 crèdits, repartits en 3 d'aula de teoria i 2 d'aula informàtica. L'assignatura té uns continguts i unes competències amb una forta component tècnica. Els professors, després d'estudiar iniciatives semblants a nivell internacional, hem considerat que el treball en grup, l'aprenentatge mitjançant projecte (PBL) i la utilització de tècniques creatives, són les estratègies més adequades per aconseguir desenvolupar les competències. Presentem la nostra experiència en la forma del procés adoptat i els resultats obtinguts