257 resultados para Haptic visuality


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Through this study I aim to portray connections between home and school through the patterns of thought and action shared in everyday life in a certain community. My observations are primarily based upon interviews, writings and artwork by people from home (N=32) and school (N=13) contexts. Through the stories told, I depict the characters and characteristic features of the home-school interaction by generations. According to the material, in the school days of the grandparents the focus was on discipline and order. For the parents, the focus had shifted towards knowledge, while for the pupils today, the focus lies on evaluation, through which the upbringing of the child is steered towards favourable outcomes. Teachers and those people at home hold partially different understandings of home-school interaction, both of its manifested forms and potentials. The forms of contact in use today are largely seen as one-sided. Yearning for openness and regularity is shared by both sides, yet understood differently. Common causes for failure are said to lie in plain human difficulties in communication and social interaction, but deeply rooted traditions regarding forms of contact also cast a shadow on the route to successful co-operation. This study started around the idea, that home-school interaction should be steered towards the ex-change of constructive ideas between both the home and school environments. Combining the dif-ferent views gives to something to build upon. To test this idea, I drafted a practice period, which was implemented in a small pre-school environment in the fall of 1997. My focus of interest in this project was on the handling of ordinary life information in the schools. So I combined individual views, patterns of knowledge and understanding of the world into the process of teaching. Works of art and writings by the informants worked as tools for information processing and as practical forms of building home-school interaction. Experiences from the pre-school environ-ment were later on echoed in constructing home-school interaction in five other schools. In both these projects, the teaching in the school was based on stories, thoughts and performances put to-gether by the parents, grandparents and children at home. During these processes, the material used in this study, consisting of artwork, writings and interviews (N=501), was collected. The data shows that information originating from the home environments was both a motivating and interesting addition to the teaching. There even was a sense of pride when assessing the seeds of knowledge from one’s own roots. In most cases and subjects, the homegrown information content was seamlessly connected to the functions of school and the curriculum. This project initiated thought processes between pupils and teachers, adults, children and parents, teachers and parents, and also between generations. It appeared that many of the subjects covered had not been raised before between the various participant groups. I have a special interest here in visual expression and its various contextual meanings. There art material portrays how content matter and characteristic features of the adult and parent contexts reflect in the works of the children. Another clearly noticeable factor in the art material is the impact of time-related traditions and functions on the means of visual expression. Comparing the visual material to the written material reveals variances of meaning and possibilities between these forms of expression. The visual material appears to be related especially to portraying objects, action and usage. Processing through that making of images was noted to bring back memories of concrete structures, details and also emotions. This process offered the child an intensive social connection with the adults. In some cases, with children and adults alike, this project brought forth an ongoing relation to visual expression. During this study I end up changing the concept to ‘home-school collaboration’. This widely used concept guides and outlines the interaction between schools and homes. In order to broaden the field of possibilities, I choose to use the concept ‘school-home interconnection’. This concept forms better grounds for forming varying impressions and practices when building interactive contexts. This concept places the responsibility of bridging the connection-gap in the schools. Through the experiences and innovations of thought gained from these projects, I form a model of pedagogy that embraces the idea of school-home interconnection and builds on the various impres-sions and expressions contained in it. In this model, school makes use of the experiences, thoughts and conceptions from the home environment. Various forms of expression are used to portray and process this information. This joint evaluation and observation evolves thought patterns both in school and at home. Keywords: percieving, visuality, visual culture, art and text, visual expression, art education, growth in interaction, home-school collaboration, school-home interconnection, school-home interaction model.

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Insulin receptor (IR) signaling is critical to controlling nutrient uptake and metabolism. However, only a low-resolution (3.8 Å) structure currently exists for the IR ectodomain, with some segments ill-defined or unmodeled due to disorder. Here, we revise this structure using new diffraction data to 3.3 Å resolution that allow improved modeling of the N-linked glycans, the first and third fibronectin type III domains, and the insert domain. A novel haptic interactive molecular dynamics strategy was used to aid fitting to low-resolution electron density maps. The resulting model provides a foundation for investigation of structural transitions in IR upon ligand binding.

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We describe a real-time system that supports design of optimal flight paths over terrains. These paths either maximize view coverage or minimize vehicle exposure to ground. A volume-rendered display of multi-viewpoint visibility and a haptic interface assists the user in selecting, assessing, and refining the computed flight path. We design a three-dimensional scalar field representing the visibility of a point above the terrain, describe an efficient algorithm to compute the visibility field, and develop visual and haptic schemes to interact with the visibility field. Given the origin and destination, the desired flight path is computed using an efficient simulation of an articulated rope under the influence of the visibility gradient. The simulation framework also accepts user input, via the haptic interface, thereby allowing manual refinement of the flight path.

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This paper presents a compliant end-effector that cuts soft tissues and senses the cutting forces. The end-effector is designed to have an upper threshold on cutting forces to facilitate safe handling of tissue during automated cutting. This is demonstrated with nonlinear finite element analysis and experimental results obtained by cutting inhomogeneous phantom tissue. The cutting forces are estimated using a vision-based technique that uses amplified elastic deformation of the compliant end-effector. We also demonstrate an immersive tele-operated tissue-cutting system together with a haptic device that gives real-time force feedback to the user. DOI: 10.1115/1.4007638]

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The aim of this work is to enable seamless transformation of product concepts to CAD models. This necessitates availability of 3D product sketches. The present work concerns intuitive generation of 3D strokes and intrinsic support for space sharing and articulation for the components of the product being sketched. Direct creation of 3D strokes in air lacks in precision, stability and control. The inadequacy of proprioceptive feedback for the task is complimented in this work with stereo vision and haptics. Three novel methods based on pencil-paper interaction analogy for haptic rendering of strokes have been investigated. The pen-tilt based rendering is simpler and found to be more effective. For the spatial conformity, two modes of constraints for the stylus movements, corresponding to the motions on a control surface and in a control volume have been studied using novel reactive and field based haptic rendering schemes. The field based haptics, which in effect creates an attractive force field near a surface, though non-realistic, provided highly effective support for the control-surface constraints. The efficacy of the reactive haptic rendering scheme for the constrained environments has been demonstrated using scribble strokes. This can enable distributed collaborative 3D concept development. The notion of motion constraints, defined through sketch strokes enables intuitive generation of articulated 3D sketches and direct exploration of motion annotations found in most product concepts. The work, thus, establishes that modeling of the constraints is a central issue in 3D sketching.

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Resumen: Después de la primera sofística, los sofistas actuaron entre el resto de los pensadores del Mediterráneo como un grupo definido. Dado que hay muchos ejemplos que muestran que los sofistas ejercían sus prácticas y que también eran personas comprometidas en otras actividades, vamos a examinar aquí diversos casos de semejanzas y diferencias entre ellos y otros grupos de pensadores. Nuestras tres preguntas fundamentales son: qué, cómo y por qué los sofistas escribían y enseñaban. Intentaremos responder haciendo un análisis diacrónico de las principales formas y géneros de escritura que produjeron (qué). El cómo lo responderemos en su desenvolvimiento como una actividad comunicativa más allá de las fronteras de las disciplinas de la época. El por qué tendrá su respuesta al enfatizar la necesidad de la actividad de los sofistas en la socialización de la época y en la educación de la antigüedad. Al aseverar que el estilo era la idea de los sofistas, ponemos la noción de idea en Platón en el contexto de idea derivado de los sofistas contemporáneos a él y de los sofistas posteriores (segunda sofística) y centramos el foco en la función de visualidad expresada en su concepto de idea desde las obras sofísticas más tempranas en la época de Platón hasta las contribuciones posteriores.

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A tese focaliza alguns dos principais poemas de João Cabral de Melo Neto desenvolvidos como crítica poética. O mote da investigação é a construção de uma lírica crítico-discursiva, uma produção artística que avalia a arte com os termos, os instrumentos da própria arte. Esta perspectiva analítica é deflagrada pelos primeiros românticos (Schlegel e Novalis) e expande-se em duas direções: tanto o poema escrito a partir de uma reflexão sobre a arte ou a natureza (crítico em sua gênese), quanto a crítica, transmutada em poesia. A abordagem comparativa de estâncias do poeta com obras picturais nelas referenciadas evidencia o constante diálogo do poeta com as poéticas da visualidade e com as concepções estéticas da modernidade, mormente com a poética de Joan Miró. Através da abordagem comparativa, materializam-se dois caminhos privilegiados de experimentação estética: o percurso do poético ao plástico, em João Cabral; o caminho inverso, na obra do pintor catalão do plástico ao poético. Para ambos os artistas, os processos de exploração das linguagens artísticas ocasionam, como consequência extrema, a dissolução do plástico e do poético, rumo ao inefável na pintura e na poesia. Para Miró, os signos plásticos são poéticos, porque guardam em si um universo de possibilidades significativas que transcendem a ordem da própria coisa em si. E o alcance das transformações que a sua poética empreende afetará a poesia de modo análogo: os signos poéticos mostram-se plenamente poéticos, ao transcenderem a forma e o sentido, no âmbito da plasticidade da palavra. Se a palavra pode se tornar matéria (passar da abstração para a concreção), a matéria pintada pode ser poesia. Integram a constelação teórica desta investigação os principais filósofos que discutem o caráter crítico da poesia, desde os filósofos do primeiro romantismo (Schlegel e Novalis), até aqueles cujo pensamento está relacionado à modernidade ou à pós-modernidade (Benjamin, Adorno, Lyotard, Blumenberg e Agamben)

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O foco central desta tese consiste em procurar compreender um fenômeno que se verifica na atualidade em torno das imagens ultra-sonográficas fetais. O que era a princípio e em princípio uma tecnologia de imagem médica, inventada com propósitos diagnósticos, gradualmente transformou-se em objeto de consumo e lazer. Para investigar o fenômeno, a pesquisa teórica aborda como foram construídos o olhar e o observador modernos, e de que modo as tecnologias de imageamento médico incidem na construção social do corpo. Outro aspecto teórico consiste na investigação, de um ponto de vista sócio-histórico, acerca da produção da gravidez e do feto como temas médicos, e de que modo a tecnologia de ultra-som aplicada à obstetrícia está situada na articulação de vários processos: o da construção de um novo olhar, o das reconfigurações do corpo, o da medicalização da gestação e do feto e, finalmente, o da construção do feto como Pessoa antes de seu nascimento. Estudos antropológicos produzidos no exterior, ao longo da década de 1990, apontaram que o fenômeno envolvendo as imagens fetais encontrava-se inscrito nos e delimitado pelos códigos socioculturais específicos de onde ocorriam. A inexistência de pesquisas acerca do tema, no contexto brasileiro, foi o ponto de partida para uma investigação empírica. Foi realizada uma observação antropológica de ultra-sonografias obstétricas, em abordagem etnográfica, em três clínicas privadas de imagem, ao longo de 2003, no Rio de Janeiro, visando compreender como tal fenômeno se dava, de que modo era produzido e significado pelos atores e quais os desdobramentos de tais práticas, modelados por especificidades culturais locais. O trabalho de campo evidenciou que a ultra-sonografia obstétrica caracteriza-se por ser uma tecnologia de imagem interativa, em contraste com outras técnicas de imageamento médico, uma peculiaridade que propicia a construção de diversos significados a partir das imagens fetais cinzentas e esfumaçadas. A produção do prazer de ver o feto é a pedra de toque que une o útil ao agradável, e o consumo de imagens é um ponto de articulação de diversas questões expostas ao longo da tese. Pode-se pensar nesta situação como parte de um panopticismo que devassa corpos femininos e fetais, em um mesmo processo normatizando-os e construindo novos sujeitos calcados em corporalidades virtuais.

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Nesta dissertação, estudamos as inversões de gênero que acontecem durante o Carnaval do Rio de Janeiro. Escolhemos trabalhar com as drag queens por elas realizarem estas inversões de forma exagerada, divertida e carnavalizada. Pesquisamos também os locais e eventos que receberam homossexuais durante o Carnaval nas últimas décadas, formando, assim, o que atualmente pode ser chamado de Carnaval gay carioca. Na última parte do trabalho, procuramos relacionar o mito Carmen Miranda (cantora brasileira que tornou-se um ícone internacional através do cinema hollywoodiano nos anos 1940) com as drag queens, pois a artista é considerada uma das maiores referências estéticas destas personagens contemporâneas. Questões como identidade, gênero, consumo e globalização são essenciais para nossas reflexões. Procuramos fugir de concepções tradicionais que trabalhassem com antigas idéias de essência, pureza cultural e identidades imutáveis. Para tanto, Os Estudos Culturais, com a sua abordagem da cultura popular como um campo de constantes disputas e negociações simbólicas, nos ajudam a compreender melhor nossos objetos de estudo.

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A pesquisa tem como foco a discussão das visualidades encontradas e, principalmente, produzidas no/do/com o cotidiano escolar, e suas relações com os currículos. O estudo se desenvolveu, tomando como base, o registro e recolhimento de dados a partir da nossa prática docente no ensino de arte, numa escola municipal do Rio de Janeiro. A escolha da problemática deste estudo surgiu do desejo de discutirmos as experiências vividas cotidianamente nos espaçostempos da escola, e de refletirmos em torno dos posicionamentos dos sujeitos deste contexto, frente às fissuras epistemológicas e conceituais que aí se apresentam. O debate em torno dos currículos vigentes e os praticados estão inseridos nesta investigação, trazendo à tona as imposições oficiais e as tessituras captadas nos entrelinhas dos cotidianos. As imagens que cercam este espaço, tanto as criadas quanto as que invadem tal cenário, são discutidas aqui quanto ao seu potencial emancipatório. Abordamos os desafios encontrados no exercício do ensinar/aprender na perspectiva contemporânea, levando em consideração as múltiplas identidades que transitam poeticamente na escola e as subjetividades que as caracterizam. Buscamos, ainda, incentivar as relações dialógicas com os docentes e suas atuações no campo escolar, acreditando que é na prática, e na reflexão sobre ela, que nos formamos enquanto educadores

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Pensando a fotografia enquanto fenômeno comunicativo, numa perspectiva cartográfica associada à Teoria do Ator-Rede de Bruno Latour (2012), passamos a traçar os vínculos sociais, visuais e sensíveis que hoje põem em evidência o fazer lomográfico. Aqui, sob os relatos dos modos de fabricação e circulação da lomografia, pudemos adentrar estas redes de mediações sociotécnicas que desenham sua prática, bem como perceber o modo como construímos, no presente, a história das imagens nesse contexto. Já sob a diversidade de elementos que hoje reordenam nossas formas de ver, junto à noção de anacronismo (AGAMBEN, 2009; BENJAMIN; 1994; DIDI-HUBERMAN, 2010; RANCIÈRE, 2012), este gesto cartográfico nos levou tanto a buscar aspecto relacional e comunicativo da imagem lomo, quando a compreender a construção deste sentido visual frente à montagem de tempos heterogêneos. Processo onde as formas de apresentação e os atuais valores de uso lomo revelam, na imagem, seu caráter movente onde lugares do visível que se deslocam de seus contextos anteriores, renegociando socialmente suas condições de possibilidade no contemporâneo, podem ser redimensionados

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Robotic manipulanda are extensively used in investigation of the motor control of human arm movements. They permit the application of translational forces to the arm based on its state and can be used to probe issues ranging from mechanisms of neural control to biomechanics. However, most current designs are optimized for studying either motor learning or stiffness. Even fewer include end-point torque control which is important for the simulation of objects and the study of tool use. Here we describe a modular, general purpose, two-dimensional planar manipulandum (vBOT) primarily optimized for dynamic learning paradigms. It employs a carbon fibre arm arranged as a parallelogram which is driven by motors via timing pulleys. The design minimizes the intrinsic dynamics of the manipulandum without active compensation. A novel variant of the design (WristBOT) can apply torques at the handle using an add-on cable drive mechanism. In a second variant (StiffBOT) a more rigid arm can be substituted and zero backlash belts can be used, making the StiffBOT more suitable for the study of stiffness. The three variants can be used with custom built display rigs, mounting, and air tables. We investigated the performance of the vBOT and its variants in terms of effective end-point mass, viscosity and stiffness. Finally we present an object manipulation task using the WristBOT. This demonstrates that subjects can perceive the orientation of the principal axis of an object based on haptic feedback arising from its rotational dynamics.

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In virtual assembly verification or remote maintenance tasks, bimanual haptic interfaces play a crucial role in successful task completion. This paper proposes a method for objectively comparing how well a haptic interface covers the reachable workspace of human arms. Two system configurations are analyzed for a recently introduced haptic device that is based on two DLR-KUKA light weight robots: the standard configuration, where the device is opposite the human operator, and the ergonomic configuration, where the haptic device is mounted behind the human operator. The human operator directly controls the robotic arms using handles. The analysis is performed using a representation of the robot arm workspace. The merits of restricting the comparisons to the most significant regions of the human workspace are discussed. Using this method, a greater workspace correspondence for the ergonomic configuration was shown. ©2010 IEEE.

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In this work we present a flexible Electrostatic Tactile (ET) surface/display realized by using new emerging material graphene. The graphene is transparent conductor which successfully replaces previous solution based on indium-thin oxide (ITO) and delivers more reliable solution for flexible and bendable displays. The electrostatic tactile surface is capable of delivering programmable, location specific tactile textures. The ET device has an area of 25 cm 2, and consists of 130 μm thin optically transparent (>76%) and mechanically flexible structure overlaid unobtrusively on top of a display. The ET system exploits electro vibration phenomena to enable on-demand control of the frictional force between the user's fingertip and the device surface. The ET device is integrated through a controller on a mobile display platform to generate fully programmable range of stimulating signals. The ET haptic feedback is formed in accordance with the visual information displayed underneath, with the magnitude and pattern of the frictional force correlated with both the images and the coordinates of the actual touch in real time forming virtual textures on the display surface (haptic virtual silhouette). To quantify rate of change in friction force we performed a dynamic friction coefficient measurement with a system involving an artificial finger mimicking the actual touch. During operation, the dynamic friction between the ET surface and an artificial finger stimulation increases by 26% when the load is 0.8 N and by 24% when the load is 1 N. © 2012 ACM.

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This Report contains the proceedings of the Fourth Phantom Users Group Workshop contains 17 papers presented October 9-12, 1999 at MIT Endicott House in Dedham Massachusetts. The workshop included sessions on, Tools for Programmers, Dynamic Environments, Perception and Cognition, Haptic Connections, Collision Detection / Collision Response, Medical and Seismic Applications, and Haptics Going Mainstream. The proceedings include papers that cover a variety of subjects in computer haptics including rendering, contact determination, development libraries, and applications in medicine, path planning, data interaction and training.