825 resultados para digital learning tools
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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The reproductive performance of cattle may be influenced by several factors, but mineral imbalances are crucial in terms of direct effects on reproduction. Several studies have shown that elements such as calcium, copper, iron, magnesium, selenium, and zinc are essential for reproduction and can prevent oxidative stress. However, toxic elements such as lead, nickel, and arsenic can have adverse effects on reproduction. In this paper, we applied a simple and fast method of multi-element analysis to bovine semen samples from Zebu and European classes used in reproduction programs and artificial insemination. Samples were analyzed by inductively coupled plasma spectrometry (ICP-MS) using aqueous medium calibration and the samples were diluted in a proportion of 1:50 in a solution containing 0.01% (vol/vol) Triton X-100 and 0.5% (vol/vol) nitric acid. Rhodium, iridium, and yttrium were used as the internal standards for ICP-MS analysis. To develop a reliable method of tracing the class of bovine semen, we used data mining techniques that make it possible to classify unknown samples after checking the differentiation of known-class samples. Based on the determination of 15 elements in 41 samples of bovine semen, 3 machine-learning tools for classification were applied to determine cattle class. Our results demonstrate the potential of support vector machine (SVM), multilayer perceptron (MLP), and random forest (RF) chemometric tools to identify cattle class. Moreover, the selection tools made it possible to reduce the number of chemical elements needed from 15 to just 8.
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Multi-element analysis of honey samples was carried out with the aim of developing a reliable method of tracing the origin of honey. Forty-two chemical elements were determined (Al, Cu, Pb, Zn, Mn, Cd, Tl, Co, Ni, Rb, Ba, Be, Bi, U, V, Fe, Pt, Pd, Te, Hf, Mo, Sn, Sb, P, La, Mg, I, Sm, Tb, Dy, Sd, Th, Pr, Nd, Tm, Yb, Lu, Gd, Ho, Er, Ce, Cr) by inductively coupled plasma mass spectrometry (ICP-MS). Then, three machine learning tools for classification and two for attribute selection were applied in order to prove that it is possible to use data mining tools to find the region where honey originated. Our results clearly demonstrate the potential of Support Vector Machine (SVM), Multilayer Perceptron (MLP) and Random Forest (RF) chemometric tools for honey origin identification. Moreover, the selection tools allowed a reduction from 42 trace element concentrations to only 5. (C) 2012 Elsevier Ltd. All rights reserved.
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Negli ultimi vent’anni sono state proposte al livello internazionale alcune analisi dei problemi per le scienze nella scuola e diverse strategie per l’innovazione didattica. Molte ricerche hanno fatto riferimento a una nuova nozione di literacy scientifica, quale sapere fondamentale dell’educazione, indipendente dalle scelte professionali successive alla scuola. L’ipotesi di partenza di questa ricerca sostiene che alcune di queste analisi e l’idea di una nuova literacy scientifica di tipo non-vocazionale mostrino notevoli limiti quando rapportate al contesto italiano. Le specificità di quest’ultimo sono state affrontate, innanzitutto, da un punto di vista comparativo, discutendo alcuni documenti internazionali sull’insegnamento delle scienze. Questo confronto ha messo in luce la difficoltà di ottenere un insieme di evidenze chiare e definitive sui problemi dell’educazione scientifica discussi da questi documenti, in particolare per quanto riguarda i dati sulla crisi delle vocazioni scientifiche e sull’attitudine degli studenti verso le scienze. Le raccomandazioni educative e alcuni progetti curricolari internazionali trovano degli ostacoli decisivi nella scuola superiore italiana anche a causa di specificità istituzionali, come particolari principi di selezione e l’articolazione dei vari indirizzi formativi. Il presente lavoro si è basato soprattutto su una ricostruzione storico-pedagogica del curricolo di fisica, attraverso l’analisi delle linee guida nazionali, dei programmi di studio e di alcuni rappresentativi manuali degli ultimi decenni. Questo esame del curricolo “programmato” ha messo in luce, primo, il carattere accademico della fisica liceale e la sua debole rielaborazione culturale e didattica, secondo, l’impatto di temi e problemi internazionali sui materiali didattici. Tale impatto ha prodotto dei cambiamenti sul piano delle finalità educative e degli strumenti di apprendimento incorporati nei manuali. Nonostante l’evoluzione di queste caratteristiche del curricolo, tuttavia, l’analisi delle conoscenze storico-filosofiche utilizzate dai manuali ha messo in luce la scarsa contestualizzazione culturale della fisica quale uno degli ostacoli principali per l’insegnamento di una scienza più rilevante e formativa.
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The use of information technology (IT) in dentistry is far ranging. In order to produce a working document for the dental educator, this paper focuses on those methods where IT can assist in the education and competence development of dental students and dentists (e.g. e-learning, distance learning, simulations and computer-based assessment). Web pages and other information-gathering devices have become an essential part of our daily life, as they provide extensive information on all aspects of our society. This is mirrored in dental education where there are many different tools available, as listed in this report. IT offers added value to traditional teaching methods and examples are provided. In spite of the continuing debate on the learning effectiveness of e-learning applications, students request such approaches as an adjunct to the traditional delivery of learning materials. Faculty require support to enable them to effectively use the technology to the benefit of their students. This support should be provided by the institution and it is suggested that, where possible, institutions should appoint an e-learning champion with good interpersonal skills to support and encourage faculty change. From a global prospective, all students and faculty should have access to e-learning tools. This report encourages open access to e-learning material, platforms and programs. The quality of such learning materials must have well defined learning objectives and involve peer review to ensure content validity, accuracy, currency, the use of evidence-based data and the use of best practices. To ensure that the developers' intellectual rights are protected, the original content needs to be secure from unauthorized changes. Strategies and recommendations on how to improve the quality of e-learning are outlined. In the area of assessment, traditional examination schemes can be enriched by IT, whilst the Internet can provide many innovative approaches. Future trends in IT will evolve around improved uptake and access facilitated by the technology (hardware and software). The use of Web 2.0 shows considerable promise and this may have implications on a global level. For example, the one-laptop-per-child project is the best example of what Web 2.0 can do: minimal use of hardware to maximize use of the Internet structure. In essence, simple technology can overcome many of the barriers to learning. IT will always remain exciting, as it is always changing and the users, whether dental students, educators or patients are like chameleons adapting to the ever-changing landscape.
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CampusContent (CC) is a DFG-funded competence center for eLearning with its own portal. It links content and people who support sharing and reuse of high quality learning materials and codified pedagogical know-how, such as learning objectives, pedagogical scenarios, recommended learning activities, and learning paths. The heart of the portal is a distributed repository whose contents are linked to various other CampusContent portals. Integrated into each portal are user-friendly tools for designing reusable learning content, exercises, and templates for learning units and courses. Specialized authoring tools permit the configuration, adaption, and automatic generation of interactive Flash animations using Adobe's Flexbuilder technology. More coarse-grained content components such as complete learning units and entire courses, in which contents and materials taken from the repository are embedded, can be created with XML-based authoring tools. Open service interface allow the deep or shallow integration of the portal provider's preferred authoring and learning tools. The portal is built on top of the Enterprise Content Management System Alfresco, which comes with social networking functionality that has been adapted to accommmodate collaboration, sharing and reuse within trusted communities of practice.
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As education providers increasingly integrate digital learning media into their education processes, the need for the systematic management of learning materials and learning arrangements becomes clearer. Digital repositories, often called Learning Object Repositories (LOR), promise to provide an answer to this challenge. This article is composed of two parts. In this part, we derive technological and pedagogical requirements for LORs from a concretization of information quality criteria for e-learning technology. We review the evolution of learning object repositories and discuss their core features in the context of pedagogical requirements, information quality demands, and e-learning technology standards. We conclude with an outlook in Part 2, which presents concrete technical solutions, in particular networked repository architectures.
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ZooScan with ZooProcess and Plankton Identifier (PkID) software is an integrated analysis system for acquisition and classification of digital zooplankton images from preserved zooplankton samples. Zooplankton samples are digitized by the ZooScan and processed by ZooProcess and PkID in order to detect, enumerate, measure and classify the digitized objects. Here we present a semi-automatic approach that entails automated classification of images followed by manual validation, which allows rapid and accurate classification of zooplankton and abiotic objects. We demonstrate this approach with a biweekly zooplankton time series from the Bay of Villefranche-sur-mer, France. The classification approach proposed here provides a practical compromise between a fully automatic method with varying degrees of bias and a manual but accurate classification of zooplankton. We also evaluate the appropriate number of images to include in digital learning sets and compare the accuracy of six classification algorithms. We evaluate the accuracy of the ZooScan for automated measurements of body size and present relationships between machine measures of size and C and N content of selected zooplankton taxa. We demonstrate that the ZooScan system can produce useful measures of zooplankton abundance, biomass and size spectra, for a variety of ecological studies.
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El Trabajo Fin de Grado ha consistido en el diseño e implementación de una herramienta para la gestión y administración de los entrenamientos de atletas de deportes individuales. Hasta ahora los deportistas debían gestionar sus entrenamientos a través de hojas de cálculo, teniendo que dedicar tiempo al aprendizaje de herramientas como Microsoft Excel u OpenOffice Excel para personalizar las plantillas y guardar los datos, utilizar otras herramientas como Google Calendar para obtener una visión de un calendario con los entrenamientos realizados o bien utilizar programas hechos a medida para un deporte e incluso para un deportista. El objetivo principal consistía en desarrollar una herramienta que unificara todas las tareas para ofrecer al deportista las funciones de configuración de plantillas, registro y generación de gráficas de los datos registrados y visionado del calendario de entrenamientos de una forma ágil, sencilla e intuitiva, adaptándose a las necesidades de cualquier deporte o deportista. Para alcanzar el objetivo principal realizamos encuestas a atletas de una gran diversidad de deportes individuales, detectando las particularidades de cada deporte y analizando los datos que nos ofrecían para alcanzar el objetivo de diseñar una herramienta versátil que permitiera su uso independientemente de los parámetros que se quisiera registrar de cada entrenamiento. La herramienta generada es una herramienta programada en Java, que ofrece portabilidad a cualquier sistema operativo que lo soporte, sin ser necesario realizar una instalación previa. Es una aplicación plug and play en la que solo se necesita del fichero ejecutable para su funcionamiento; de esta forma facilitamos que el deportista guarde toda la información en muy poco espacio, 6 megabytes aproximadamente, y pueda llevarla a cualquier lado en un pen drive o en sistemas de almacenamiento en la nube. Además, los ficheros en los que se registran los datos son ficheros CSV (valores separados por comas) con un formato estandarizado que permite la exportación a otras herramientas. Como conclusión el atleta ahorra tiempo y esfuerzo en tareas ajenas a la práctica del deporte y disfruta de una herramienta que le permite analizar de diferentes maneras cada uno de los parámetros registrados para ver su evolución y ayudarle a mejorar aquellos aspectos que sean deficientes. ---ABSTRACT---The Final Project consists in the design and implementation of a tool for the management and administration of training logs for individual athletes. Until now athletes had to manage their workouts through spreadsheets, having to spend time in learning tools such as Microsoft Excel or OpenOffice in order to save the data, others tools like Google Calendar to check their training plan or buy specifics programs designed for a specific sport or even for an athlete. The main purpose of this project is to develop an intuitive and straightforward tool that unifies all tasks offering setup functions, data recording, graph generation and training schedule to the athletes. Whit this in mind, we have interviewed athletes from a wide range of individual sports, identifying their specifications and analyzing the data provided to design a flexible tool that registers multitude of training parameters. This tool has been coded in Java, providing portability to any operating system that supports it, without installation being required. It is a plug and play application, that only requires the executable file to start working. Accordingly, athletes can keep all the information in a relative reduced space (aprox 6 megabytes) and save it in a pen drive or in the cloud. In addition, the files whit the stored data are CSV (comma separated value) files whit a standardized format that allows exporting to other tools. Consequently athletes will save time and effort on tasks unrelated to the practice of sports. The new tool will enable them to analyze in detail all the existing data and improve in those areas with development opportunities.
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En esta tesis se estudia la vivienda “Tempe à pailla” (1932-1934) construida por Eileen Gray para uso propio, en la localidad francesa de Castellar. La expresión “cuarto propio” en el título del trabajo identifica este proyecto con la búsqueda de un lugar para la autoexperimentación. “Tempe à pailla” es el resultado de una enseñanza autodidacta adquirida por Eileen Gray gracias a la convivencia con los protagonistas del movimiento moderno, en el marco de la Francia de entreguerras. Las experiencias artesanales de E. Gray previas a la arquitectura y los instrumentos de aprendizaje permiten comprender el desarrollo de una mente crítica que cuestiona continuamente lo observado. Por ello, para demostrar la influencia de los postulados de los movimientos contemporáneos en la evolución de sus creaciones, y como preámbulo al análisis de “Tempe à pailla” se realiza un recorrido por las técnicas experimentadas y se analizan dos de sus primeros ejercicios de proyecto: “Vivienda de tres plantas” (1923) y “Maison pour un ingénieur” (1926). La enseñanza adquirida en torno a la herramienta del dibujo analítico y técnico, junto a su investigación en el campo de lo pictórico trasladada al mobiliario realizado en laca, o al diseño y tejido de tapices, constituyen un conjunto de prácticas que desembocan, primero en el acondicionamiento de interiores, para ensayar novedosas composiciones espaciales entre sus objetos y, por último, en el proyecto de arquitectura como disciplina capaz de conjugar todo lo experimentado anteriormente. El binomio Intuición más Método, en todos estos itinerarios prácticos de Eileen Gray, combinado con una mirada atenta hacia las obras, exposiciones, lecturas y revistas especializadas de su tiempo, amalgaman una personalidad compleja que investigó progresivamente, primero en el ámbito de la domesticidad, y en su etapa de madurez en torno a los mínimos de habitar y a los espacios colectivos. El propósito de esta tesis es descubrir cómo los aspectos sociales, artísticos y arquitectónicos del contexto, entrelazados con la propia subjetividad crítica de la arquitecto conforman los fundamentos de esta vivienda y condicionan las decisiones de una mente que proyecta copiando, reelaborando y descartando entre lo conocido y lo aprendido. La elección de esta casa como protagonista de la investigación persigue, en primer lugar, descubrir su relación con los discursos del momento, constituyéndose en objeto arquitectónico paradigmático de un diálogo continuado y abierto. Y en segundo lugar, establecer una síntesis valorativa de la coherencia o la falta de ella en las decisiones objetivas del proyecto, confrontándolas con otros ejemplos. Para alcanzar estos dos objetivos se ha diseccionado la casa desde cinco perspectivas: su vínculo con la preexistencia del lugar, su organización en planta alejada de cualquier tipo normalizado, su vocabulario como reflejo de la modernidad, las relaciones espacio-temporales conseguidas y la sinergia establecida entre el equipamiento doméstico y la arquitectura. Este desarrollo ha hecho posible situar “Tempe á pailla” como un punto de inflexión en la arquitectura de Eileen Gray, y un ejemplo donde fue capaz de anticipar las futuras revisiones del movimiento moderno en aspectos como: la adecuación y empatía de lo construido con el lugar de emplazamiento, el rechazo a las connotaciones del concepto de “machine d’habiter” y la búsqueda de un confort enfatizado por la percepción, la experiencia e incluso los efectos psicológicos del interior doméstico. La relectura de esta casa, enmarcada dentro de la trayectoria práctica de su autora, invita a fijar la mirada en un inexcusable aprendizaje, previo a lo arquitectónico, que aúne la TEORÍA y la PLÁSTICA del momento con ensayos materializados en la PRÁCTICA, demostrando que, para madurar el conocimiento y proyectar con criterio crítico, es imprescindible el factor TIEMPO. ABSTRACT This thesis examines the housing “Tempe à pailla” (1932-1934) built by Eileen Gray for her own use, in the French village of Castellar. The expression “own room” in the title of the work identifies this project as the searching for a place for self experimentation. “Tempe à pailla” is the result of a self-directed learning acquired by the authoress due to coexistence with the protagonists of the modern movement, within the framework of the interwar France. Gray’s craft experiences previous to the architecture along the learning tools allow us to understand the development of a critical mind that questions continuously what she observes. Therefore to demonstrate the influence of the postulates of the contemporary movements in the evolution of her creations, and as a preamble to analysis of “Tempe à pailla”, this thesis makes a tour, along the techniques that she experienced, and studies two of her first exercises of project: “Three-storey housing”(1923) and “Maison pour an ingénieur” (1926). Lesson learned around the analytical tool of architectural drawing, together her research in the field of painting transferred to furniture made in lacquer, or to the design and fabric of tapestries, they constitute a set of craft experiences that lead, first in the conditioning of interiors, rehearsing novel spatial compositions among her objects and finally in the architectural project as a discipline capable of combining everything she learnt previously The binomial Intuition plus Method in all of these practicals Eileen Gray’s itineraries, combined with her look toward the works, exhibitions, readings and journals of her time, become together a complex personality that progressively innovates firstly in the context of domesticity and, in her stage of maturity, on the minimum living and collective spaces. The purpose of this thesis is to discover how the social, artistic and architectural aspects of the context, interlaced with the own critical subjectivity of the architect shape the foundations of this housing and determine the decisions of a mind that projects copying, re-elaborating and rejecting among the aspects known and learned. The choice of this house as the protagonist of the thesis aims, first to discover the relationship with the speeches of her time, becoming a paradigmatic architectural object of a continued and open dialogue. And secondly, to establish a evaluative synthesis of the consistency or lack of it in the project decisions, confronting them with others appropriate examples. To achieve these two objectives the house has been dissected from five perspectives: Its link with the preexistence of the place, its organization on floor away any standard type, its vocabulary as a reflection of modernity reached spatial-temporal relations and the synergy established between the domestic equipment and architecture. The development has made possible to place “Tempe à pailla” as a turning point in the architecture of Eileen Gray, and an example where she was able to anticipate future revisions of the modern movement in aspects such as: adaptation and empathy of the architecture with the site, the rejection of the connotations of the concept of “machine d’habiter” and the pursuit of comfort emphasized by the perception, the experience and even the psychological effects of the domestic interior. The re-reading of this singular and reduced House, framed within the practical trajectory of her authoress, invites to gaze inexcusable learning prior to the architecture, which combines the THEORY and the PLASTIC with trials materialized in PRACTICE, demonstrating that the essential factor to mature knowledge and planning with critical criteria, is the TIME.
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Desde el inicio de la globalización, el aprendizaje de la lengua inglesa se ha instaurado como una necesidad. Hoy en día, con la adopción del Espacio Europeo de Educación Superior este lenguaje no sólo se impone como un requisito para los estudiantes sino que se exige un nivel B2, lo cual significa un esfuerzo mayor tanto como para el alumno como para el profesor a la hora de hacer de este ejercicio un hábito y lograr la evaluación continua de los mismos. Este proyecto intenta extender las funcionalidades de una aplicación existente llamada Illlab con ejercicios que se adapten al nivel B2 y permitan la interacción entre alumnos durante la realización de estos ejercicios. El objetivo de esta aplicación es el de desarrollar ejercicios extra en la aplicación Illlab que añadan complejidad para el aprendizaje de inglés de un nivel B2 y que además se puedan realizar actividades entre los alumnos. La idea es hacer una aplicación de preguntas y respuestas “multiple choice” con cuatro opciones por pregunta. El fuerte de este juego está en presentar material variado sobre uso de la lengua y además permitir el juego entre varios alumnos. La extensión de ILLLab se plantea como un proyecto para desarrollar interfaces y funcionalidades adicionales en la antigua aplicación. La principal funcionalidad que se añade es un juego de preguntas y respuestas con opciones múltiples para un nivel B2 y las interfaces responden a necesidades de intercambio y manejo de contenido por Internet mediante estándares aceptados en el mundo del aprendizaje digital tales como Common Cartridge o SCORM. Este proyecto simplemente adapta la aplicación para su uso en un entorno de evaluación de actividades en el cual el profesor tiene acceso a las actividades que realizan los alumnos de un curso para su posterior evaluación. Antiguamente ILLLab sólo contenía ejercicios que se llevaban a cabo en el dispositivo móvil por lo que el control de estas actividades no era posible. La mejora se presenta como una interfaz Common Cartridge para el manejo del contenido, una interfaz de comunicación sobre servicios web tipo REST y el manejo de base de datos mediante Hibernate que agrupa una serie de librerías Java para la persistencia de objetos de la base de datos. ABSTRACT. Since the onset of globalization, the learning of the English language has become as a necessity. Today, with the adoption of the European Higher Education Area this language is not only imposed as a requirement for students but a B2 level is required, which means a greater effort both to the student and teacher when it comes to make the learning exercise a habit and achieve continuous evaluation of students. This project aims to extend the functionality of an existing application called Illlab with an exercise that suits the B2 level and allow interaction between students while performing these exercises. The purpose of this application is to develop an additional exercise in the application Illlab that adds complexity for learning English at B2 level and also enables the interaction among students. The main idea is to make an application in multiple choices style with four options. The strength of this game is to present varied material on use of Enlgish and also allow play between two students. ILLLab extension is conceived as a project to develop interfaces and additional functionalities in the old application. The main functionalities added are a game of questions and answers with multiple choices for a B2 level and interfaces that meet information exchange requirements and content management over the Internet using standards adopted in the world of digital learning such as Common Cartridge or SCORM. This project simply adapts the application for its use in an activities evaluation environment in which the teacher has access to the activities performed by students in a course for further evaluation. The former versión of ILLLab contained only exercises that were carried out on the mobile device so that the evaluation of these activities was not possible. The improvement comes as a Common Cartridge interface for content management, a communication interface with REST web services and a database access using Hibernate which groups a number of Java libraries for object persistence in the database.
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Virtual and remote laboratories (VRLs) are e-learning resources that enhance the accessibility of experimental setups providing a distance teaching framework which meets the student's hands-on learning needs. In addition, online collaborative communication represents a practical and a constructivist method to transmit the knowledge and experience from the teacher to students, overcoming physical distance and isolation. This paper describes the extension of two open source tools: (1) the learning management system Moodle, and (2) the tool to create VRLs Easy Java Simulations (EJS). Our extension provides: (1) synchronous collaborative support to any VRL developed with EJS (i.e., any existing VRL written in EJS can be automatically converted into a collaborative lab with no cost), and (2) support to deploy synchronous collaborative VRLs into Moodle. Using our approach students and/or teachers can invite other users enrolled in a Moodle course to a real-time collaborative experimental session, sharing and/or supervising experiences at the same time they practice and explore experiments using VRLs.
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El concepto de tejido es un constructo teorético muy útil para aprender a conocer las estructuras microscópicas del organismo y para diagnosticar, de forma objetiva, la mayoría de las lesiones, a través de imágenes histológicas (IH). Tradicionalmente, aprender a interpretar IH se basa en su observación repetitiva y monótona. Esto y la consideración de la Histología como una disciplina meramente descriptiva, ha determinado su escasa relevancia y su alto nivel de olvido para los alumnos, como ha sido puesto de relieve en varias publicaciones. Los recursos digitales han facilitado, de forma sustancial, el aprendizaje de la Histología, aunque todavía sigue basándose en la observación iterativa y monótona de IH. Para facilitar y mejorar dicho aprendizaje hemos creando y publicado una clasificación y sistematización de las IH. En este trabajo presentamos la combinación de la sistematización de las IH con el uso de un microscopio virtual accesible a todos los alumnos en cualquier lugar y momento (tablets, smartphones, ordenadores de mesa, portátiles, etc.). La evaluación de esta metodología, mediante una encuesta, pone de manifiesto su alto grado de aceptación por los alumnos y sus enormes posibilidades para un aprendizaje, a la vez, autónomo y colaborativo.
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Thesis (Ph.D.)--University of Washington, 2016-04