975 resultados para worked example videos


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Este trabajo consistió en el diseño, la implementación, validación y verificación de estrategias innovadoras para el proceso enseñanza-aprendizaje de los contenidos matemáticos del bloque número 1 del 2do año de bachillerato de la U. E. Zoila Esperanza Palacios, mediante el uso de las TIC´s. Se trabajó con dos paralelos para posteriormente poder hacer la comparación respectiva de los logros alcanzados, en las clases se implementaron estrategias previamente diseñadas, utilizando recursos informáticos como: Sitios web con animaciones de formato ¨swf¨, plataforma online THATQUIZ, Algebrator, GeoGebra, videos y Microsoft: Power Point. Lo anterior se logró mediante la propuesta de una ¨Guía Didáctica Para el Docente¨, que incluye las estrategias diseñadas, además a esto se elaboró la planificación micro curricular del bloque número 1. También se elaboraron y aplicaron encuestas para realizar una contextualización del grupo con el que se trabajó, y una segunda encuesta para determinar el nivel de satisfacción de software utilizado. La verificación del impacto de la aplicación de las estrategias propuestas se realizó de la siguiente manera: 1. Obtención y análisis de las notas obtenidas por los 2 paralelos en el primer bloque el año lectivo 2013-2014. 2. Obtención y análisis de las notas obtenidas por los dos paralelos en el primer bloque el año lectivo (2014-2015) 3. Comparación de los análisis obtenidos. 4. Aplicación y análisis de resultados de encuestas de contextualización y satisfacción de software al paralelo intervenido.

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A computer vision system that has to interact in natural language needs to understand the visual appearance of interactions between objects along with the appearance of objects themselves. Relationships between objects are frequently mentioned in queries of tasks like semantic image retrieval, image captioning, visual question answering and natural language object detection. Hence, it is essential to model context between objects for solving these tasks. In the first part of this thesis, we present a technique for detecting an object mentioned in a natural language query. Specifically, we work with referring expressions which are sentences that identify a particular object instance in an image. In many referring expressions, an object is described in relation to another object using prepositions, comparative adjectives, action verbs etc. Our proposed technique can identify both the referred object and the context object mentioned in such expressions. Context is also useful for incrementally understanding scenes and videos. In the second part of this thesis, we propose techniques for searching for objects in an image and events in a video. Our proposed incremental algorithms use the context from previously explored regions to prioritize the regions to explore next. The advantage of incremental understanding is restricting the amount of computation time and/or resources spent for various detection tasks. Our first proposed technique shows how to learn context in indoor scenes in an implicit manner and use it for searching for objects. The second technique shows how explicitly written context rules of one-on-one basketball can be used to sequentially detect events in a game.

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Dissertação (mestrado)—Universidade de Brasília, Faculdade de Ciências da Saúde, Programa de Pós-Graduação em Bioética, 2016.

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The main databases related to metabolic pathways, such as Kegg, Brenda, Reactome and Biocyc, provide partially interlinked data on metabolic pathways. This limitation only allows independent searches to retrieve cross-database information on metabolism and restricts the use of more complex searches to discover new knowledge or relationships.

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While a variety of crisis types loom as real risks for organizations and communities, and the media landscape continues to evolve, research is needed to help explain and predict how people respond to various kinds of crisis and disaster information. For example, despite the rising prevalence of digital and mobile media centered on still and moving visuals, and stark increases in Americans’ use of visual-based platforms for seeking and sharing disaster information, relatively little is known about how the presence or absence of disaster visuals online might prompt or deter resilience-related feelings, thoughts, and/or behaviors. Yet, with such insights, governmental and other organizational entities as well as communities themselves may best help individuals and communities prepare for, cope with, and recover from adverse events. Thus, this work uses the theoretical lens of the social-mediated crisis communication model (SMCC) coupled with the limited capacity model of motivated mediated message processing (LC4MP) to explore effects of disaster information source and visuals on viewers’ resilience-related responses to an extreme flooding scenario. Results from two experiments are reported. First a preliminary 2 (disaster information source: organization/US National Weather Service vs. news media/USA Today) x 2 (disaster visuals: no visual podcast vs. moving visual video) factorial between-subjects online experiment with a convenience sample of university students probes effects of crisis source and visuals on a variety of cognitive, affective, and behavioral outcomes. A second between-subjects online experiment manipulating still and moving visual pace in online videos (no visual vs. still, slow-pace visual vs. still, medium-pace visual vs. still, fast-pace visual vs. moving, slow-pace visual vs. moving, medium-pace visual vs. moving, fast-pace visual) with a convenience sample recruited from Amazon’s Mechanical Turk (mTurk) similarly probes a variety of potentially resilience-related cognitive, affective, and behavioral outcomes. The role of biological sex as a quasi-experimental variable is also investigated in both studies. Various implications for community resilience and recommendations for risk and disaster communicators are explored. Implications for theory building and future research are also examined. Resulting modifications of the SMCC model (i.e., removing “message strategy” and adding the new category of “message content elements” under organizational considerations) are proposed.

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Las Tecnologías de Información y Comunicación (TIC‘s) forman parte de la vida de la mayoría de las personas. Hoy en día, el uso de estas tecnologías en los ambientes educativos está siendo demandado debido al impacto. Debido a lo anterior, se han desarrollado diversas plataformas que promueven el aprendizaje en redes y que funcionan como repositorios de contenido académico con el aval de prestigiosas universidades que son accesibles en línea fomentando la vinculación y el intercambio de conocimiento. Una de las herramientas más usadas en las plataformas son los Objetos de Aprendizaje(OA) que por su naturaleza basada en la programación orientada a objetos resultan una estrategia efectiva para lograr objetivos educativos, presentando información independiente que contribuye a un objetivo con mayor jerarquía agrupándose o reutilizándose en diversos contextos. Sin embargo, se suele encontrar OA que carecen de una estructura pedagógica, debido a que los docentes no emplean una metodología que los oriente en el proceso. El reto de muchos profesores es plasmar su conocimiento en plataformas que faciliten la distribución, sean atractivas y confiables; así contribuir a la red de conocimiento y al mismo tiempo fortalecer los materiales didácticos de sus programas educativos. El presente trabajo genera una metodología que guía al docente en la creación de objetos de aprendizajes en video de calidad accesibles en línea. Se propone una metodología de desarrollo que basada el trabajo colaborativo donde interviene un docente experto en contenido, un diseñador instruccional y un desarrollador tecnológico.

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To explore the deep associations between diversified culture communication modes and the new tendencies of China’s social media, this thesis focuses on the development patterns of intercultural communication on China’s we media. Symbolized by WeChat Public Platform, China’s we media has achieved a tremendous development in recent years. In Chapter 1, the background introduction of we media highlights the essential connotation and the basic methodology of this thesis. And by interpreting the rise of China’s we media in Chapter 2, the unique evolution process of social media in China is revealed logically. Besides, as specific case studies, the two cultural WeChat official accounts: EatPrayLove and Shameless in Chapter 3 comprehensively present a macroscopic cognition as well as the detailed descriptions of intercultural communication on China’s we media. In addition, based on a series of analyses and demonstrations on the developments and prospects of China’s we media in Chapter 4, the further exploration and interpretation on how to promote intercultural communication is concluded concisely and precisely in Chapter 5.

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The assessment of patterns of patentability in plant biotechnology on the basis of existing statistics shows a considerable concentration of patents to a few countries, in particular the United States, Australia, Japan, China, Mexico, Brazil, Germany, Canada, New Zealand, South Korea, India, Spain and Hungary. These patterns suggest that there is a clear relationship between the choice of patent jurisdictions and the biotechnology regulatory framework. This observation of the geographic distribution of biotechnology patents lends credence to maintaining a system of territorial rights that allow for regulatory competition, but continuing the process of substantive patent law harmonization which potentially minimize trade barriers.

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This paper is concerned with the potential of mobile touch-screen devices and emerging socio-technological practices to support pedagogies of place that provide a means for young people to reflect critically on the social construction of place and to take actions that speak of and to their own locatedness. Drawing on de Certeau's (1984) concept of space as a practiced place and Massey's (2005) perspective of spatiality and interrelatedness, we examine two school-based examples of learning activities that bring together the virtual and physical as in experiences and representations of place. The first example is an Australian local history unit, where lower secondary school students participated in a series of field trips, planned and conducted under the guidance of an indigenous elder. They used Smartphones and iPads to capture and create personalised audio-visual records of their knowledge of place that were then used to create geo-location games. In the second example, upper primary school students worked with local authorities and environmental educators to select sites for two environmental monitoring posts, which were then installed and provided a locus for the students' school-based environmental science learning as well as a vehicle for community engagement. Drawing on interview, video and photographic data, this paper examines the way mobile technologies were deployed for student knowledge production, engagement with place, reconstruction of place and engagement with community.

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Previous studies have reported on primary children’s algebraic thinking and generalising in a range of problem settings but there is little evidence of primary teachers’ knowledge of algebraic thinking. In this paper the development in algebraic thinking of one primary teacher who taught a research lesson in a Japanese Lesson Study project involving teachers from three primary schools is presented. The findings suggest the need for professional learning in algebra and reasoning and indicate the value of Lesson Study.

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A legion of 8000 volunteer committee members work behind the scenes to manage Crown land reserves across Victoria, also undertaking on-ground works and a multitude of other tasks to safeguard the upkeep of natural and built public assets. These local Committees of Management operate in a largely delegated manner on behalf of the Victorian Government. A number of societal trends appear to be threatening their work. This exploratory study asked a small non-representative sample of committee members, in group interviews, to assess their motives for undertaking this unpaid service and their perceptions of the key challenges associated with volunteering in public land management. The interviews identified four motivations to explain committee participation: (1) community improvement; (2) family legacy; (3) user group representation; and (4) socialising. The implications of these findings for government and communities, in terms of attracting new recruits to Committees of Management and retaining the existing cohort of experienced members, are discussed.

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Information and communications technology is influencing the delivery of education in tertiary institutions. In particular, the increased use of videos for teaching and learning clinical skills in nursing may be a promising direction to pursue, yet we need to better document the current research in this area of inquiry. The aim of this paper was to explore and document the current areas of research into the use of videos to support teaching and learning of clinical skills in nursing education. The four main areas of current and future research are effectiveness, efficiency, usage, and quality of videos as teaching and learning materials. While there is a clear need for additional research in the area, the use of videos seems to be a promising, relevant, and increasingly used instructional strategy that could enhance the quality of clinical skills education.