999 resultados para Jogos não cooperativos


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A Evolutec-Computer é uma empresa especializada em engenharia eletrônica, que recebeu um financiamento de uma firma internacional de acionistas, que decidiu entrar no mercado de produção de microcomputador. Por conseguinte, foi criada uma nova divisão de PC Marketing para prosseguir nesta oportunidade de negócio. A fim de iniciar essa divisão, a Cooporate Headquarters forneceu o capital inicial (dinheiro do investimento). O montante concedido seria usado para abrir escritórios de vendas, design das marcas e realizar atividades de pesquisas R&D para as novas tecnologias. A nossa empresa recebeu 500.000 USD nos primeiros quatro semestres e 5.000.000 USD no quinto semestre, somando um total de 7.000.000 USD. A Evolutec-Computer terá o controlo da divisão de PC para os próximos dois anos (8 semestres/períodos de decisão). Dentro desse prazo, a Coorporate Headquarters espera ver a criação de uma divisão autossuficiente. A equipa criada pela Evolutec terá que ser capaz de gerar proveito das operações e contribuir para o lucro da corporação como um todo. Dentro dos 8 semestres, espera-se obter lucro suficiente para cobrir os investimentos iniciais...The Evolutec-Computer is a company specialized in electronic engineering, which has received funding from an international firm shareholder, who decided to enter the PC production market. Therefore, a new PC Marketing Division was created to pursue this business opportunity. In order to start this division, the Corporate Headquarters provided the initial capital (investment money). The sum would be used to open sales offices, design brands and carry out R & D research activities for new technologies. Our company received $ 500,000 in the first four semesters and $ 5,000,000 in the fifth semester, for a total of $ 7,000,000. The Evolutec-Computer will control the PC division for the next two years (eight semesters/decision periods). Within that period, the Coorporate Headquarters hopes to see the creation of a selfsufficient division. The team set up by Evolutec will have to be able to generate profit from operations and contribute to the profit of the corporation as a whole. Within 8 semesters, is expected to make enough profit to cover the initial investment. The performance of our company will be measured by Headquarter through the Balanced Scorecard, which will be based on financial performance, effectiveness of the marketing plan, market performance, investments in the company's future and wealth creation.

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This school in the course of Marketing Business Management and specifically Entrepr This school in the course of Marketing Business Management and specifically Entrepreneurship in the discipline of Simulation - Games Marketing year was accordingly for the creation of a company in the computer business in business online simulator called Marketplace, in order to put into practice all the theoretical knowledge acquired during all previous semesters. This platform we were confronted with decisions in eight quarters corresponding 4 every year , in order to encourage learning in a practical way, a virtual and dynamic environment. Every quarter acareados with well organized tasks taking as a reference point defined strategies such as market research analysis, branding , store management after its creation , development of the policy of the 4Ps , identifying opportunities , monitoring of finances and invest heavily . All quarters were subjected decisions and are then given the results , such as: market performance , financial performance, investments in the future , the "health" of the company 's marketing efficiency then analyzed by our company , teaching and also by competition Balanced Scorecard ie , semi-annual and cumulative . For the start of activities it was awarded the 1st year a total of 2,000,000, corresponding to 500,000 out of 4 first quarter , and 5,000,000 in the fifth quarter in a total of 7,000,000 . The capital invested was used to buy market research, opening sales offices , create brands , contract sales force , advertise products created and perform activity R & D in order to make a profit and become self- sufficient to guarantee the payment of principal invested to headquarters ( Corporate Headquarters ) .

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La
 Declaración 
de 
Bolonia 
sentó
 las 
bases 
para
 la 
construcción
 de
 un
 Espacio
 Europeo
 de
 Enseñanza
 Superior
 (EEES)
 entre
 cuyos
 retos
 destaca
 la 
renovación 
metodológica. 
Este
 trabajo 
plantea 
la
 organización
 de
 una
 materia
 básica
 de
 psicología
 como
 es
 Procesos
 Psicológicos
 Básicos
 para
 estudiantes
 de
 Pedagogía
 y
 Psicopedagogía
 mediante
 la
 organización
 de
 pequeños
 grupos
 cooperativos
 de
 investigación.
 Con
 esta
 propuesta
 se
 trabajan
 diferentes 
ejes 
de 
gran
 importancia
 para 
la 
construcción
 del 
EEES
 como 
son 
la
 promoción 
de
 la 
función 
tutorial,
la 
formación 
basada
 en
 competencias,
 el
 aprendizaje
 autónomo,
 la
 consideración
 del
 tiempo 
y 
la 
carga
 de
 trabajo 
y 
la 
promoción 
del 
uso 
de
 las 
nuevas
 tecnologías. El 
artículo,
se 
centra 
fundamentalmente 
en 
describir 
y
 explicar
 el
 trabajo
 cooperativo
 en
 grupos
 de
 investigación,
 su
 organización,
 orientación,
 desarrollo,
 seguimiento
 y
 evaluación.
 Los
 resultados
 de 
la 
aplicación 
de 
esta
 propuesta
 resultaron 
muy
 formativos
 para
 los
 alumnos
 tanto
 a
 nivel
 puramente
 académico
 como
 de 
relaciones 
interpersonales

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In contrast to other media like TV or cinema, digital games are unique and different because they offer a persuasive rhetoric. This investigation introduces the cases of two primary school teachers who use digital games as one of their teaching methods. Both cases are multimodal and show the teacher’s position in education. This work also explores the challenges faced by teachers as instructors, and the application of digital games in modern classes.From an ethnographic view, gathering information techniques are used, such as documentary analysis and interviews in order to collect data about each case with two teachers from the province of Barcelona. The obtained results raise important questions: what is the main role of a teacher using digital games in class, how teachers participate in learning based on digital games and how digital games are developed and combined with other teaching methodologies. The conclusions obtained by this research let us understand the reason why using digital games in class allows the students to learn and keep their motivation: digital games stimulate them so they can establish a personal connection.

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Business games have become a popular choice of pedagogical technique for teaching in higher education. The objective of a business game is to offer students the opportunity to learn by doing, engaging them in a simulated experience of the real-world. This paper discusses how a business game has been played by undergraduate chemistry students in a Quality Management course. The responses from the teaching evaluation questionnaires revealed that they not only improved their quality management practices, but also enjoyed working in teams. The level of participation by students was good and the classroom activities provided a meaningful learning experience.

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A violência contra a mulher é reconhecida como um problema de saúde pública pela magnitude de consequências que provoca na vida e na saúde das mulheres. Entretanto, a atenção dada ao problema no setor é ineficaz em decorrência da invisibilidade da violência nos serviços de saúde. É preciso desvelar o problema nos serviços e capacitar os profissionais por meio de novas técnicas e novos saberes. Este estudo destaca o uso dos Serious Games (SG) para contribuir com a qualificação das práticas profissionais. Esses jogos são aplicações digitais amplamente utilizadas em diferentes áreas (saúde, militar, educação) e que apresentam conteúdos pedagógicos de forma lúdica e interativa. Um SG pode contribuir com a educação permanente de profissionais de saúde quanto à atenção à violência de gênero com base na abordagem de conceitos teóricos associados ao problema e sistematizados em um mapa conceitual. Observou-se que ações de capacitação quanto à violência de gênero, além de aspectos cognitivos da aprendizagem, abrangem aspectos afetivos, uma vez que envolvem mudança de concepções e práticas.

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El Instituto Internacional Central para la Televisión Juvenil y Educativa (IZI) es un centro de investigación y documentación dedicado a promover la calidad en la televisión y medios de comunicación para niños y jóvenes y educación. El departamento de documentación del IZI cuenta con una base de datos de referencia internacional para educadores, investigadores, padres, estudiantes y especialistas de la información. Además el IZI participa en redes nacionales e internacionales educativas documentales. El objetivo esencial de estos proyectos cooperativos es la promoción de la alfabetización de medios de comunicación, que constituye una habilidad imprescindible en la sociedad del conocimiento.

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Documento electrónico de 6 páginas en formato PDF. Resumen tomado de la propia comunicación

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El presente artículo hace referencia exclusivamente a la primera parte de la investigación titulada Estrategia y cooperación para las organizaciones colombianas. Su objetivo específi co es abordar el problema de la cooperación desde una perspectiva multidisciplinar, entendiendo que este es un primer paso para avanzar hacia construcciones teóricas inter y transdiciplinares que permitan una visión más comprensiva del problema de la cooperación, y con ella del desarrollo de mecanismos de diseño y gestión de acciones de cooperación estratégica entre empresas.

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Resumen basado en el de la publicación. Monográfico titulado: Juegos cooperativos

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Resumen tomado de la publicaci??n. Monogr??fico titulado: Juegos cooperativos

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Ilustraciones de Ángel Pizarro Polo