Aprendizagem baseada em Jogos Digitais Entrevistas com professores que utilizam jogos digitais em suas práticas educativas


Autoria(s): Contreras, Ruth S. (Ruth Sofhía); Eguía, José Luis; Hildebrand, Hermes Renato
Contribuinte(s)

Universitat de Vic. Facultat d'Empresa i Comunicació

Universitat de Vic. Grup de Recerca en Interaccions Digitals

Brazilian Symposium on Computer Games and Digital Entertainment (12è: 2013: Sao Paulo)

Data(s)

2013

Resumo

In contrast to other media like TV or cinema, digital games are unique and different because they offer a persuasive rhetoric. This investigation introduces the cases of two primary school teachers who use digital games as one of their teaching methods. Both cases are multimodal and show the teacher’s position in education. This work also explores the challenges faced by teachers as instructors, and the application of digital games in modern classes.From an ethnographic view, gathering information techniques are used, such as documentary analysis and interviews in order to collect data about each case with two teachers from the province of Barcelona. The obtained results raise important questions: what is the main role of a teacher using digital games in class, how teachers participate in learning based on digital games and how digital games are developed and combined with other teaching methodologies. The conclusions obtained by this research let us understand the reason why using digital games in class allows the students to learn and keep their motivation: digital games stimulate them so they can establish a personal connection.

Formato

7 p.

Identificador

http://hdl.handle.net/10854/2755

Idioma(s)

por

Direitos

Aquest document està subjecte a una llicència Creative Commons:

Palavras-Chave #Jocs per ordinador #Tecnologia educativa
Tipo

info:eu-repo/semantics/conferenceObject