867 resultados para Media-education
Resumo:
Dissertação para obtenção do Grau de Mestre em Engenharia Informática
Resumo:
Near real time media content personalisation is nowadays a major challenge involving media content sources, distributors and viewers. This paper describes an approach to seamless recommendation, negotiation and transaction of personalised media content. It adopts an integrated view of the problem by proposing, on the business-to-business (B2B) side, a brokerage platform to negotiate the media items on behalf of the media content distributors and sources, providing viewers, on the business-to-consumer (B2C) side, with a personalised electronic programme guide (EPG) containing the set of recommended items after negotiation. In this setup, when a viewer connects, the distributor looks up and invites sources to negotiate the contents of the viewer personal EPG. The proposed multi-agent brokerage platform is structured in four layers, modelling the registration, service agreement, partner lookup, invitation as well as item recommendation, negotiation and transaction stages of the B2B processes. The recommendation service is a rule-based switch hybrid filter, including six collaborative and two content-based filters. The rule-based system selects, at runtime, the filter(s) to apply as well as the final set of recommendations to present. The filter selection is based on the data available, ranging from the history of items watched to the ratings and/or tags assigned to the items by the viewer. Additionally, this module implements (i) a novel item stereotype to represent newly arrived items, (ii) a standard user stereotype for new users, (iii) a novel passive user tag cloud stereotype for socially passive users, and (iv) a new content-based filter named the collinearity and proximity similarity (CPS). At the end of the paper, we present off-line results and a case study describing how the recommendation service works. The proposed system provides, to our knowledge, an excellent holistic solution to the problem of recommending multimedia contents.
Resumo:
Simpósio de Informática (INForum 2015), Covilhã, Portugal. Notes: Best paper award nominee.
Resumo:
pp. 169-184
Resumo:
O presente estudo teve como objetivos: (i) analisar as redes de suporte e experiências na comunidade estabelecidas no processo de transição para a vida pós escolar de alunos com necessidades adicionais de suporte - considerando o ponto de vista dos professores de educação especial e dos próprios; (ii) e explorar em que medida o perfil de necessidades de apoio providenciado pela Escala de Intensidade de Apoios (SIS-C), poderá basear planos de suportes que promovam respostas mais orientadas para a participação social – tendo por base o processo de dois dos jovens em circunstâncias de transição para a vida pós-escolar. Para o efeito, foi desenvolvida uma pesquisa por inquérito, obtendo resposta de 50 professores de educação especial a um questionário vocacionado para o mapeamento das redes de suporte e das experiências na comunidade no processo de transição. Foi também conduzido um estudo de caso, onde se procedeu à entrevista de 2 jovens, suas famílias e equipas de suporte, e à análise documental dos seus processos, a fim de aferir a utilidade da SIS-C no processo de planeamento das respostas educativas. Os resultados deste estudo indicam que as redes sociais de suporte no processo de transição são essencialmente compostas por elementos dos contextos familiar e escolar, com necessidade de ampliar o envolvimento da comunidade. A participação cívica, e o envolvimento em atividades de recreação (como visitar amigos, passear/ conviver) são também experiências em necessidade de expansão. No estudo de caso, a SIS-C possibilitou uma maior orientação dos processos de avaliação e intervenção para a participação, bem como, uma identificação mais ampla de estratégias ambientais a implementar
Resumo:
Teaching robotics to students at the beginning of their studies has become a huge challenge. Simulation environments can be an effective solution to that challenge where students can interact with simulated robots and have the first contact with robotic constraints. From our previous experience with simulation environments it was possible to observe that students with lower background knowledge in robotics where able to deal with a limited number of constraints, implement a simulated robotic platform and study several sensors. The question is: after this first phase what should be the best approach? Should the student start developing their own hardware? Hardware development is a very important part of an engineer's education but it can also be a difficult phase that could lead to discouragement and loss of motivation in some students. Considering the previous constraints and first year engineering students’ high abandonment rate it is important to develop teaching strategies to deal with this problem in a feasible way. The solution that we propose is the integration of a low-cost standard robotic platform WowWee Rovio as an intermediate solution between the simulation phase and the stage where the students can develop their own robots. This approach will allow the students to keep working in robotic areas such as: cooperative behaviour, perception, navigation and data fusion. The propose approach proved to be a motivation step not only for the students but also for the teachers. Students and teachers were able to reach an agreement between the level of demand imposed by the teachers and satisfaction/motivation of the students.
Resumo:
The usage of information and communication technologies has been growing among students and teachers. In order to improve the use of the Internet as a tool to support teaching and learning it is necessary to understand the Internet usage habits of students. Thus, a study was conducted with 1397 students from five schools of the Polytechnic of Porto. The data was collected through an online questionnaire abd was analized by age range, gender and scientific field. In this paper,gender differences are analyzed and presented in 3 dimensions: type of Internet usage, communication tools and the role of the Internet tools in education.
Resumo:
The Internet plays an important role in higher education institutions where Learning Management Systems (LMS) occupies a main role in the eLearning realm. In this chapter we aim to characterize the Internet and LMS usage patterns and their role in the largest Portuguese Polytechnic Institute. The usage patterns were analyzed in two components: characterization of Internet usage and the role of Internet and LMS in education. Using a quantitative approach, the data analysis describes the differences between gender, age and scientific fields. The carried qualitative analysis allows a better understanding of students’ both motivations, opinions and suggestions of improvement. The outcome of this work is the presentation of the Portuguese students’ profile regarding Internet and LMS usage patterns. We expect that these results can be used to select the most suitable digital pedagogical processes and tools to be adopted regarding the learning process and most adequate LMS’s policies.
Resumo:
The nomination of Guimarães to host the 2012 European Capital of Culture (ECC) has put on the agenda of the city the need of measuring the effects that the implementation of this mega event could have in it and in the municipality a whole. The balance of the benefits and costs and an extended community involvement tend to reduce negative impacts and enhance positive ones. This chapter analyzes the involvement of population and local associations in the planning and organization of the 2012 Guimarães European Capital of Culture, using the coverage made during 2011 by local and national press of the mega event. A content analysis of the news published covering the period between January and December 2011 and using three newspapers was conducted. From those, two were local and weekly newspapers and one was a national daily one. Looking to data results, it can be concluded that it was poor the community involvement and, also, the one of the cultural associations in the organizations of the 2012 ECC. A strong negative reaction to the model choose to plan the mega event conducted by official organizers was found, which has cast doubts on the desirable participation of the residents and, consequently, on the success of the mega event, especially in a perspective of a medium and long term effects.
Resumo:
The purpose of the present study is to compare the tomato juice agar, a well known medium employed to observe ascospore formation, with niger seed agar, casein agar and sunflower seed agar, applied to a differentiation between C. dubliniensis and C. albicans. After 48 hours of incubation at 30 ºC all 26 (100%) C. dubliniensis isolates tested produced chlamydospores on tomato juice agar as well as in the other three media evaluated. However, when we inoculated all media with C. albicans, the absence of chlamydospores became resulting in the following percents: tomato juice agar (92.47%), niger seed agar (96.7%), casein agar (91.39%), and sunflower seed agar (96.7%). These results indicate that tomato juice agar is another medium which can also be used in the first phenotypic differentiation between C. dubliniensis and C. albicans.
Resumo:
Dissertação apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Novos Media e Práticas Web
Resumo:
Trabalho de Projecto apresentado para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Novos Media e Práticas Web
Resumo:
Desde a emergência do dispositivo cultural pós-alfabético que a história da comunicação, no que aos media diz respeito, em particular, tem sido a história de um fluxo unívoco de comunicação. Com efeito, toda a cultura alfabética radica na constituição de um novo dispositivo histórico-cultural que tem como característica fundamental uma forte imbricação com a sociedade do seu tempo, nos diversos níveis, politico-sociais, econômicos, simbólicos, etc. Mais em concreto, a emergência da escrita é correlativa da emergência de poderes coercitivos, da ordem burocrática e jurídica, e, enfim, do Estado. A instituição desse significante despótico é-nos assim dada pela passagem do universo simbólico da multiplicidade para o fluxo linear de escrita. Esta profunda mptura histórico-cultural é simultânea a uma outra que pode ser caracterizada pela emergência da aptidão de ver/conhecer e também pela dualidade estabelecida entre universos audio-tácteis e universos ópticos.
Resumo:
Trata-se essencialmente neste ensaio de desenvolver uma aproximação epistemolôgica à história da comunicação e dos media, o que significa que se pretende reflectir em tomo de uma teoria do conhecimento, isto é, da constmção de uma teoria em que não nos sentimos Hmitados aos "objectos" de comunicação em si, mas antes aos diversos modos de conhecimento desses mesmos objectos. No fundo, um quadro de síntese da teoria da história e da epistemologia da comunicação conducentes a uma epistemologia da história dos media e da comunicação. Por outro lado, pretende-se desenvolver uma reflexão em tomo da genealogia de estmturas historico-comunicacionais, das respectivas mediações simbólicas e tecnológicas e da emergência do campo dos media, reflexão ancorada num modelo de análise filiado na descrição intrínseca, arqueológica, dos documentos. Do mesmo modo se fará a de produção histórica do real comunicacional e da lei que orienta e suporta o aparecimento de enunciados como acontecimentos ou sistemas singulares.
Resumo:
Near real time media content personalisation is nowadays a major challenge involving media content sources, distributors and viewers. This paper describes an approach to seamless recommendation, negotiation and transaction of personalised media content. It adopts an integrated view of the problem by proposing, on the business-to-business (B2B) side, a brokerage platform to negotiate the media items on behalf of the media content distributors and sources, providing viewers, on the business-to-consumer (B2C) side, with a personalised electronic programme guide (EPG) containing the set of recommended items after negotiation. In this setup, when a viewer connects, the distributor looks up and invites sources to negotiate the contents of the viewer personal EPG. The proposed multi-agent brokerage platform is structured in four layers, modelling the registration, service agreement, partner lookup, invitation as well as item recommendation, negotiation and transaction stages of the B2B processes. The recommendation service is a rule-based switch hybrid filter, including six collaborative and two content-based filters. The rule-based system selects, at runtime, the filter(s) to apply as well as the final set of recommendations to present. The filter selection is based on the data available, ranging from the history of items watched to the ratings and/or tags assigned to the items by the viewer. Additionally, this module implements (i) a novel item stereotype to represent newly arrived items, (ii) a standard user stereotype for new users, (iii) a novel passive user tag cloud stereotype for socially passive users, and (iv) a new content-based filter named the collinearity and proximity similarity (CPS). At the end of the paper, we present off-line results and a case study describing how the recommendation service works. The proposed system provides, to our knowledge, an excellent holistic solution to the problem of recommending multimedia contents.