956 resultados para Organ (Musical instrument)


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A stinger made on synths.

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The focus of this dissertation is to understand the child and youth musical learning trajectory by using two philharmonic orchestras from Seridó, an area in the interior of Rio Grande do Norte. One is called the Hermann Gmeiner Philharmonic Orchestra of Aldeias Infantis SOS Project from Caicó, and the other is the 24 de Outubro Philharmonic Orchestra from Cruzeta. It emphasizes the singular relationship between the band s master and his students, based on a permanent interaction with tradition, creativity and change, resulting from a shared educational process. The idea that unites the work of these two communities is the gamble about the individual's formation as a complex human being, which it is not just concerned with the learning of a musical instrument, but is, more importantly, an educational process capable of facilitating the discovery of the self, others and society. The history and the course of the musical education of these two experiences were facilitated using a base of semi-structured interviews of the bands masters, students and people from two municipal districts. Their history is understood through analysis of the band s pictures and the theoretical-social approach is governed by the complexity idea expressed by Edgar Morin. For the author, complex means to `weave together`; therefore it is multidimensional, and it creates a dialogue about several domains and aspects that occur on the same phenomenon. The complex always supposes creativity and the relationship between the subject s reason and affectivity

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Este trabalho objetivou verificar o desempenho de homens e mulheres em uma tarefa de discriminação perceptiva de sons e o efeito de aprendizagem anterior sobre esta discriminação. O experimento foi realizado com 17 homens e 17 mulheres, submetidos individualmente a uma sessão de coleta de dados composta de questionário padronizado e de teste de discriminação com vinte tentativas gravadas em um CD-ROM. A análise estatística dos dados indicou diferenças de desempenho entre pessoas com e sem experiência musical prévia [F(1,33)=14,69, p<0,001]. Embora não significativo, as mulheres apresentaram melhor desempenho no grupo sem experiência prévia, e no grupo com experiência, os homens apresentaram melhor desempenho. Os dados indicam que, embora haja diferenças sexuais na percepção sonora, a experiência parece ser o fator mais importante neste tipo de discriminação.

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Pós-graduação em Música - IA

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En este proyecto se trata la simulación numérica de un fenómeno dinámico, basado en el comportamiento de una onda transmitida a lo largo de una cuerda elástica de un instrumento musical, cuyos extremos se encuentran anclados. El fenómeno físico, se desarrolla utilizando una ecuación en derivadas parciales hiperbólicas con variables espacial y temporal, acompañada por unas condiciones de contorno tipo Dirichlet en los extremos y por más condiciones iniciales que dan comienzo al proceso. Posteriormente se han generado algoritmos para el método numérico empleado (Diferencias finitas centrales y progresivas) y la programación del problema aproximado con su consistencia, estabilidad y convergencia, obteniéndose unos resultados acordes con la solución analítica del problema matemático. La programación y salida de resultados se ha realizado con Visual Studio 8.0. y la programación de objetos con Visual Basic .Net In this project the topic is the numerical simulation of a dynamic phenomenon, based on the behavior of a transmitted wave along an elastic string of a musical instrument, whose ends are anchored. The physical phenomenon is developed using a hyperbolic partial differential equation with spatial and temporal variables, accompanied by a Dirichlet boundary conditions at the ends and more initial conditions that start the process. Subsequently generated algorithms for the numerical method used (central and forward finite differences) and the programming of the approximate problem with consistency, stability and convergence, yielding results in line with the analytical solution of the mathematical problem. Programming and output results has been made with Visual Studio 8.0. and object programming with Visual Basic. Net

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La batería acústica es un instrumento de percusión muy complejo que requiere altas dosis de coordinación, interdependencia y musicalidad. Los músicos necesitan nuevas formas de desarrollarse y expresarse. Buscando caminos que mejoren su comprensión. Así también los aprendices requieren herramientas para poder disfrutar del instrumento musical. Construir un disparador MIDI mejora esas prestaciones. Aumenta la cantidad de soni-dos, es adaptable a la forma de tocar y simplifica los conceptos evitando problemas a los principiantes. Actualmente existen escasos disparadores MIDI en el mercado. En su lugar se presen-tan módulos electrónicos con altas características, complejos de utilizar y con alto coste. El proyecto a implementar consiste en un disparador MIDI, un equipo cuyo fin es cap-tar los impactos que efectúa un músico; un percusionista. En el proyecto se estudian y analizan las problemáticas a las que se enfrenta este tipo de dispositivo, se propondrá distintas soluciones de concepto y, finalmente se construirá dicho sistema que será probado en un ordenador personal. Con un ideal en mente, emular una batería acústica y ser un proyecto abierto en el sentido de ser modulable y ampliable. ABSTRACT. Drum set is a very complex percussion instrument that requires a lot of coordination, interdependence and musicality. Musicians need new ways to develop and express themselves, as well as learners re-quire tools to enjoy the musical instrument. Build a MIDI drum trigger improves these benefits. It increases the amount of sounds, is customizable and simplifies problems for drummer beginners. There are currently a few MIDI triggers on the market. Instead, electronic modules with high features, complex to use and they are sold at high cost. The aim of the project is to implement a MIDI drum trigger, a kit to capture the impact that percussionist makes. The project studies and analyzes the problems which this type of device. Different solutions concept will be proposed and finally the system will be built. With an ideal in mind, emulate an acoustic drum.

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Reprint of Ting zhen xuan kan ben.

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Located in Ann Arbor, Michigan, this aerial view shows the Burton Memorial Tower, Michigan League and the Thomas M. Cooley fountain. The Burton Memorial Tower houses the Baird Carillon, 3rd largest musical instrument in the world. The bells range from 12 pounds to 12 tons.

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Mode of access: Internet.

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General note: Title and date provided by Bettye Lane.

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General note: Title and date provided by Bettye Lane.

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Noise seems to stand for a lack of aesthetic grace, to alienate or distract rather than enrapture. And yet the drones of psychedelia, the racket of garage rock and punk, the thudding of rave, the feedback of shoegaze and post-rock, the bombast of thrash and metal, the clatter of jungle and the stuttering of electronica, together with notable examples of avant-garde noise art, have all found a place in the history of contemporary musics, and are recognised as representing key evolutionary moments. Noise therefore is the untold story of contemporary popular music, and in a critical exploration of noise lies the possibility of a new narrative – one that is wide-ranging, connects the popular to the underground and avant-garde, fully posits the studio as a musical instrument, and demands new critical and theoretical paradigms of those seeking to write about music. Resonances is a compelling collection of new essays by scholars, writers and musicians – all seeking to explore and enlighten this field of study.

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Pathfinder is a performance-game for solo drummer, exploring the synergies between multiple contemporary creative practices. The work navigates between music composition, improvisation, projection/light art and game art. At its heart lies a bespoke electro-acoustic instrument, the augmented drum-kit, used not only to provide the sonic content of the work in real-time, but also as a highly expressive game controller that interacts with an instrument-specific game. The musical instrument offers a much wider range of expressive possibilities, control and tactile feedback in comparison to a traditional general-purpose game controller, and as a result it affords a more diverse and nuanced game play performance. Live electronics, lights, projections and the drum-kit all make up the performance-game’s universe, within which the performer has to explore, adapt, navigate and complete a journey.

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Relatório de Estágio para a obtenção do grau de Mestre em Ensino da Música