923 resultados para Natural Language Processing,Recommender Systems,Android,Applicazione mobile
Resumo:
It was observed the metacognitive trajectory of three users from a public university library the state of Sao Paulo to identify the metacognitive strategies that were used during the process of searching for information in a online collective catalog. Its configuration was based on participants' oral reports obtained by the technique of individual verbal protocol to provide an actual configuration of the task ans a closer examination of its natural recovery of information systems. The data collection sessions were recorded, and the recorded data were transcribed and categorized into four units of analyses: 1- expertise, 2-regulation, 3-assessment of knowledge itself and 4- organization of cognitive process. The results showed that knowledge of meta-cognitive strategies affects the quality of the results obtained in the process of searching for information and interferes in the way it implements retrieval on-line catalog, a fact the emphasizes the need for studies to move forward on issues meta-cognition of users of information.
Resumo:
This project aims to explore the many methods used for the development of recommendation systems to user ’ s items and apply the content - based recommendation method on a prototype system whose purpose is to recommend books to users. This paper exposes the most popular methods for creating systems capable of providing items (products) according to user preferences, such as collaborat ive filtering and content - based. It also point different techniques that can be applied to calculate the similarity between two entities, for items or users, as the Pearson ’s method, calculating the cosine of vectors and more recently, a proposal to use a Bayesian system under a Dirichlet distribution. In addition, this work has the purpose to go through various points on the design of an online application, or a website, dealing not only oriented algorithms issues, but also the definition of development to ols and techniques to improve the user’s experience. The tools used for the development of the page are listed, and a topic about web design is also discussed in order to emphasize the importance of the layout of the application. At the end, some examples of recommender systems are presented for curiosity , learning and research purposes
Resumo:
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
Resumo:
The Brazilian sign language is a visual-spatial language, manifested through the hands, facial expressions and body, being considered a natural language used by the deaf community in Brazil. Thus, in a school context the knowledge of LIBRAS is fundamental to the interpreter and the deaf student, so, the role of the interpreter in the classroom is to mediate the relationship between teachers and students. The objective of this study is to investigate the importance of the interpreter in the educational process of the deaf child and try to map the possible difficulties found by him in his workspace, under his perspective in the classroom. This is a qualitative study, which had the data collection instrument as an open interview with questionnaire, dealing on issues concerning to the role and practice of the interpreter of Libras in the classroom to support the deaf student in school age. Therefore, participated in the study two interpreters of Libras who works in elementary school classrooms in the city of Jaú. The results shown that the interpreter's role is extremely important for the education of children with hearing impairment, but it's not recognized and many times not accepted by teachers and educational institutions, when its real function is respected
Resumo:
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Resumo:
This paper seeks to understand-the process by which the child in kindergarten builds the idea of number. Therefore we developed a qualitative study of phenomenological approach that involved field work in the classroom with children of four and five years. Starting from their real-world contexts, their experiences and using the natural language tasks are designed to help the student to go beyond the already known, analyzing how they thinks and what knowledge they bring their lived experience. By interference carried expanded mathematical ideas acquired. The analysis and interpretation of research data shows that the idea of number is built by children from all kinds of relationships created between objects and the world around them, and the more diverse are these experiences, the greater the understanding opportunities and development of mathematical skills and competencies. It showed also that, in kindergarten, children tread just a few ways to build the idea of number
Resumo:
This book offers the texts of twenty-four presentations given in a series of mini symposia organized to commemorate the centennial of Texas A&M's Department of Entomology. Although not stated explicitly by the editors, the central theme for these symposia seems to be the contributions of the discipline of entomology to modern society. The presentations cover a wide range of topics dealing with the importance of insects in both natural ecosystems and agricultural systems; insects as models for scientific research; challenges associated with effective management of those species that are pests in systems designed for food and fiber production; and the role of entomology departments within academic institutions, particularly land-grant universities. The list of contributors to these symposia is impressive, as are the universities and other institutions they represent across the United States as well as in Europe and Africa.
Resumo:
This paper seeks to understand-the process by which the child in kindergarten builds the idea of number. Therefore we developed a qualitative study of phenomenological approach that involved field work in the classroom with children of four and five years. Starting from their real-world contexts, their experiences and using the natural language tasks are designed to help the student to go beyond the already known, analyzing how they thinks and what knowledge they bring their lived experience. By interference carried expanded mathematical ideas acquired. The analysis and interpretation of research data shows that the idea of number is built by children from all kinds of relationships created between objects and the world around them, and the more diverse are these experiences, the greater the understanding opportunities and development of mathematical skills and competencies. It showed also that, in kindergarten, children tread just a few ways to build the idea of number
Resumo:
With the increasing production of information from e-government initiatives, there is also the need to transform a large volume of unstructured data into useful information for society. All this information should be easily accessible and made available in a meaningful and effective way in order to achieve semantic interoperability in electronic government services, which is a challenge to be pursued by governments round the world. Our aim is to discuss the context of e-Government Big Data and to present a framework to promote semantic interoperability through automatic generation of ontologies from unstructured information found in the Internet. We propose the use of fuzzy mechanisms to deal with natural language terms and present some related works found in this area. The results achieved in this study are based on the architectural definition and major components and requirements in order to compose the proposed framework. With this, it is possible to take advantage of the large volume of information generated from e-Government initiatives and use it to benefit society.
Resumo:
While the use of statistical physics methods to analyze large corpora has been useful to unveil many patterns in texts, no comprehensive investigation has been performed on the interdependence between syntactic and semantic factors. In this study we propose a framework for determining whether a text (e.g., written in an unknown alphabet) is compatible with a natural language and to which language it could belong. The approach is based on three types of statistical measurements, i.e. obtained from first-order statistics of word properties in a text, from the topology of complex networks representing texts, and from intermittency concepts where text is treated as a time series. Comparative experiments were performed with the New Testament in 15 different languages and with distinct books in English and Portuguese in order to quantify the dependency of the different measurements on the language and on the story being told in the book. The metrics found to be informative in distinguishing real texts from their shuffled versions include assortativity, degree and selectivity of words. As an illustration, we analyze an undeciphered medieval manuscript known as the Voynich Manuscript. We show that it is mostly compatible with natural languages and incompatible with random texts. We also obtain candidates for keywords of the Voynich Manuscript which could be helpful in the effort of deciphering it. Because we were able to identify statistical measurements that are more dependent on the syntax than on the semantics, the framework may also serve for text analysis in language-dependent applications.
Resumo:
Data coming out from various researches carried out over the last years in Italy on the problem of school dispersion in secondary school show that difficulty in studying mathematics is one of the most frequent reasons of discomfort reported by students. Nevertheless, it is definitely unrealistic to think we can do without such knowledge in today society: mathematics is largely taught in secondary school and it is not confined within technical-scientific courses only. It is reasonable to say that, although students may choose academic courses that are, apparently, far away from mathematics, all students will have to come to terms, sooner or later in their life, with this subject. Among the reasons of discomfort given by the study of mathematics, some mention the very nature of this subject and in particular the complex symbolic language through which it is expressed. In fact, mathematics is a multimodal system composed by oral and written verbal texts, symbol expressions, such as formulae and equations, figures and graphs. For this, the study of mathematics represents a real challenge to those who suffer from dyslexia: this is a constitutional condition limiting people performances in relation to the activities of reading and writing and, in particular, to the study of mathematical contents. Here the difficulties in working with verbal and symbolic codes entail, in turn, difficulties in the comprehension of texts from which to deduce operations that, once combined together, would lead to the problem final solution. Information technologies may support this learning disorder effectively. However, these tools have some implementation limits, restricting their use in the study of scientific subjects. Vocal synthesis word processors are currently used to compensate difficulties in reading within the area of classical studies, but they are not used within the area of mathematics. This is because the vocal synthesis (or we should say the screen reader supporting it) is not able to interpret all that is not textual, such as symbols, images and graphs. The DISMATH software, which is the subject of this project, would allow dyslexic users to read technical-scientific documents with the help of a vocal synthesis, to understand the spatial structure of formulae and matrixes, to write documents with a technical-scientific content in a format that is compatible with main scientific editors. The system uses LaTex, a text mathematic language, as mediation system. It is set up as LaTex editor, whose graphic interface, in line with main commercial products, offers some additional specific functions with the capability to support the needs of users who are not able to manage verbal and symbolic codes on their own. LaTex is translated in real time into a standard symbolic language and it is read by vocal synthesis in natural language, in order to increase, through the bimodal representation, the ability to process information. The understanding of the mathematic formula through its reading is made possible by the deconstruction of the formula itself and its “tree” representation, so allowing to identify the logical elements composing it. Users, even without knowing LaTex language, are able to write whatever scientific document they need: in fact the symbolic elements are recalled by proper menus and automatically translated by the software managing the correct syntax. The final aim of the project, therefore, is to implement an editor enabling dyslexic people (but not only them) to manage mathematic formulae effectively, through the integration of different software tools, so allowing a better teacher/learner interaction too.
Resumo:
The activity of the Ph.D. student Juri Luca De Coi involved the research field of policy languages and can be divided in three parts. The first part of the Ph.D. work investigated the state of the art in policy languages, ending up with: (i) identifying the requirements up-to-date policy languages have to fulfill; (ii) defining a policy language able to fulfill such requirements (namely, the Protune policy language); and (iii) implementing an infrastructure able to enforce policies expressed in the Protune policy language. The second part of the Ph.D. work focused on simplifying the activity of defining policies and ended up with: (i) identifying a subset of the controlled natural language ACE to express Protune policies; (ii) implementing a mapping between ACE policies and Protune policies; and (iii) adapting the ACE Editor to guide users step by step when defining ACE policies. The third part of the Ph.D. work tested the feasibility of the chosen approach by applying it to meaningful real-world problems, among which: (i) development of a security layer on top of RDF stores; and (ii) efficient policy-aware access to metadata stores. The research activity has been performed in tight collaboration with the Leibniz Universität Hannover and further European partners within the projects REWERSE, TENCompetence and OKKAM.
Resumo:
Il lavoro tratta la progettazione di un intervento tecnologico e organizzativo in grado di guidare la creazione di un ecosistema di imprese per un distretto commerciale: Centergross (Funo d’Argelato, Bologna). Tale lavoro è stato preparato durante un periodo di Stage della durata di cinque mesi effettuato presso Epoca S.r.l (Bologna) a seguito della necessità, riscontrata dalla direzione del distretto, di ripensare il proprio modello di business. L’obiettivo del progetto di intervento di Epoca è quello di supportare il distretto in questa fase di cambiamento, da “condominio” di imprese autonome a ecosistema, grazie all’identificazione e alla realizzazione di strumenti organizzativi e tecnologici che possano costruire opportunità di sinergie, aumentare la completezza dell’offerta e sfruttare economie di scopo. Per questo è stato realizzato un nuovo sistema informatico (social network e applicazione mobile) in grado di supportare la strategia ed evolvere con essa. La tesi si struttura in tre parti. Nella prima parte, attraverso un’indagine della letteratura di riferimento, si sono indagati i principali modelli di cambiamento organizzativo e il ruolo dei sistemi informativi all’interno delle organizzazione. Un approfondimento circa gli approcci, i processi e la gestione del cambiamento in relazione all’introduzione di un nuovo sistema informativo all’interno delle organizzazioni con riferimento alle tematiche del Business Process Reengineering. La seconda parte è dedicata all’evoluzione del Web con la rivoluzione culturale causata dagli strumenti del web partecipativo, semantico e potenziato: social network e applicazione mobile nello specifico; e all’approccio di progettazione: il Design Thinking. Una tecnica che si prefigge di: trovare il miglior fit fra obiettivi, risorse e tecnologie disponibili; favorire lo sviluppo di nuove idee innovative entrando in empatia con il contesto del problema proponendo soluzioni centrate sui bisogni degli utenti. L’ultima parte del lavoro consiste nella descrizione del caso. Vengono presentate la fase di analisi della situazione attuale e i successivi step di progettazione del sistema informatico: la definizione dei prototipi, la popolazione del database, il modello di dominio, le interfacce utente e le esperienze di navigazione all’interno della piattaforma software proposta. L’approccio prevede che il progetto proceda per iterazioni successive e un adattamento continuo alle esigenze del cliente.
Resumo:
L'obiettivo di questo documento di tesi è descrivere il design e lo sviluppo di uno strumento per la raccolta delle segnalazioni di barriere architettoniche che possa coinvolgere il maggior numero possibile di utenti attraverso un serious game, implementando meccaniche di gioco che incitino il suo utilizzo, e che al tempo stesso sia divertente, anche grazie a contenuti tematici quali gli zombie, il tutto attraverso una interfaccia semplice e funzionale. Le segnalazioni sono disponibili pubblicamente attraverso Fusion Tables dove esse sono memorizzate, permettendo inoltre di avere una visione globale delle criticità grazie alla visualizzazione su Google Maps.
Resumo:
Classic group recommender systems focus on providing suggestions for a fixed group of people. Our work tries to give an inside look at design- ing a new recommender system that is capable of making suggestions for a sequence of activities, dividing people in subgroups, in order to boost over- all group satisfaction. However, this idea increases problem complexity in more dimensions and creates great challenge to the algorithm’s performance. To understand the e↵ectiveness, due to the enhanced complexity and pre- cise problem solving, we implemented an experimental system from data collected from a variety of web services concerning the city of Paris. The sys- tem recommends activities to a group of users from two di↵erent approaches: Local Search and Constraint Programming. The general results show that the number of subgroups can significantly influence the Constraint Program- ming Approaches’s computational time and e�cacy. Generally, Local Search can find results much quicker than Constraint Programming. Over a lengthy period of time, Local Search performs better than Constraint Programming, with similar final results.