827 resultados para collaborative language learning
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The change of paradigm imposed by the Bologna process, in which the student will be responsible for their own learning, and the presence of a new generation of students with higher technological skills, represent a huge challenge for higher education institutions. The use of new Web Social concepts in teaching process, supported by applications commonly called Web 2.0, with which these new students feel at ease, can bring benefits in terms of motivation and the frequency and quality of students' involvement in academic activities. An e-learning platform with web-based applications as a complement can significantly contribute to the development of different skills in higher education students, covering areas which are usually in deficit.
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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Web 2.0 software in general and wikis in particular have been receiving growing attention as they constitute new and powerful tools, capable of supporting information sharing, creation of knowledge and a wide range of collaborative processes and learning activities. This paper introduces briefly some of the new opportunities made possible by Web 2.0 or the social Internet, focusing on those offered by the use of wikis as learning spaces. A wiki allows documents to be created, edited and shared on a group basis; it has a very easy and efficient markup language, using a simple Web browser. One of the most important characteristics of wiki technology is the ease with which pages are created and edited. The facility for wiki content to be edited by its users means that its pages and structure form a dynamic entity, in permanent evolution, where users can insert new ideas, supplement previously existing information and correct errors and typos in a document at any time, up to the agreed final version. This paper explores wikis as a collaborative learning and knowledge-building space and its potential for supporting Virtual Communities of Practice (VCoPs). In the academic years (2007/8 and 2008/9), students of the Business Intelligence module at the Master's programme of studies on Knowledge Management and Business Intelligence at Instituto Superior de Estatistica e Gestao de Informacao of the Universidade Nova de Lisboa, Portugal, have been actively involved in the creation of BIWiki - a wiki for Business Intelligence in the Portuguese language. Based on usage patterns and feedback from students participating in this experience, some conclusions are drawn regarding the potential of this technology to support the emergence of VCoPs; some provisional suggestions will be made regarding the use of wikis to support information sharing, knowledge creation and transfer and collaborative learning in Higher Education.
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Este estudo teve como enfoque o papel da reflexão na escola, para transformação de práticas. Este implicou a realização de um projeto a nível de escola, que teve a colaboração e envolvimento de todos os docentes. A concretização deste projeto permitiu uma compreensão mais aprofundada de diversas potencialidades, quer do exercício da reflexão, como da colaboração entre pares, da investigação‐ação, promovendo a sua utilização, com uma participação ativa de todos. Estamos perante um estudo de natureza interpretativa, que se iniciou com a aplicação de um inquérito por questionário aos docentes participantes, implicando posteriormente, a formação de um grupo de trabalho, com recurso a encontros semanais de reflexão colaborativa, reflexões escritas em critical friend e uma entrevista final aos mesmos. Relativamente aos procedimentos de análise, estes foram do tipo qualitativo tendo‐se privilegiado o discurso oral e escrito utilizado ao longo de todo o estudo. Os resultados auferidos, não diferem muito de outros estudos que se centraram na mesma temática, reconhecendo portanto, as potencialidades formativas da reflexão colaborativa, da investigação‐ação, relativamente ao desenvolvimento dos saberes profissionais, que fomentam a construção de uma nova dinâmica na organização escola. Esta sensibilização possibilitou o desenvolvimento das nossas aprendizagens em toda a instituição facilitando assim a mudança.
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Este estudo teve como enfoque o papel da reflexão na escola, para transformação de práticas. Este implicou a realização de um projeto a nível de escola, que teve a colaboração e envolvimento de todos os docentes. A concretização deste projeto permitiu uma compreensão mais aprofundada de diversas potencialidades, quer do exercício da reflexão, como da colaboração entre pares, da investigação‐ação, promovendo a sua utilização, com uma participação ativa de todos. Estamos perante um estudo de natureza interpretativa, que se iniciou com a aplicação de um inquérito por questionário aos docentes participantes, implicando posteriormente, a formação de um grupo de trabalho, com recurso a encontros semanais de reflexão colaborativa, reflexões escritas em critical friend e uma entrevista final aos mesmos. Relativamente aos procedimentos de análise, estes foram do tipo qualitativo tendo‐se privilegiado o discurso oral e escrito utilizado ao longo de todo o estudo. Os resultados auferidos, não diferem muito de outros estudos que se centraram na mesma temática, reconhecendo portanto, as potencialidades formativas da reflexão colaborativa, da investigação‐ação, relativamente ao desenvolvimento dos saberes profissionais, que fomentam a construção de uma nova dinâmica na organização escola. Esta sensibilização possibilitou o desenvolvimento das nossas aprendizagens em toda a instituição facilitando assim a mudança.
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Trabalho de Projecto apresentado para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Teaching English as a Second / Foreign Language.
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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Real-time collaborative editing systems are common nowadays, and their advantages are widely recognized. Examples of such systems include Google Docs, ShareLaTeX, among others. This thesis aims to adopt this paradigm in a software development environment. The OutSystems visual language lends itself very appropriate to this kind of collaboration, since the visual code enables a natural flow of knowledge between developers regarding the developed code. Furthermore, communication and coordination are simplified. This proposal explores the field of collaboration on a very structured and rigid model, where collaboration is made through the copy-modify-merge paradigm, in which a developer gets its own private copy from the shared repository, modifies it in isolation and later uploads his changes to be merged with modifications concurrently produced by other developers. To this end, we designed and implemented an extension to the OutSystems Platform, in order to enable real-time collaborative editing. The solution guarantees consistency among the artefacts distributed across several developers working on the same project. We believe that it is possible to achieve a much more intense collaboration over the same models with a low negative impact on the individual productivity of each developer.
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Sign language is the form of communication used by Deaf people, which, in most cases have been learned since childhood. The problem arises when a non-Deaf tries to contact with a Deaf. For example, when non-Deaf parents try to communicate with their Deaf child. In most cases, this situation tends to happen when the parents did not have time to properly learn sign language. This dissertation proposes the teaching of sign language through the usage of serious games. Currently, similar solutions to this proposal do exist, however, those solutions are scarce and limited. For this reason, the proposed solution is composed of a natural user interface that is intended to create a new concept on this field. The validation of this work, consisted on the implementation of a serious game prototype, which can be used as a source for learning (Portuguese) sign language. On this validation, it was first implemented a module responsible for recognizing sign language. This first stage, allowed the increase of interaction and the construction of an algorithm capable of accurately recognizing sign language. On a second stage of the validation, the proposal was studied so that the pros and cons can be determined and considered on future works.
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Relatório de estágio de mestrado em Ensino de Informática
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"Lecture notes in computational vision and biomechanics series, ISSN 2212-9391, vol. 19"
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Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for human-computer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of visionbased interaction systems could be the same for all applications and thus facilitate the implementation. For hand posture recognition, a SVM (Support Vector Machine) model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM (Hidden Markov Model) model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications. To validate the proposed framework two applications were implemented. The first one is a real-time system able to interpret the Portuguese Sign Language. The second one is an online system able to help a robotic soccer game referee judge a game in real time.
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Vision-based hand gesture recognition is an area of active current research in computer vision and machine learning. Being a natural way of human interaction, it is an area where many researchers are working on, with the goal of making human computer interaction (HCI) easier and natural, without the need for any extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them, for example, to convey information. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. Hand gestures are a powerful human communication modality with lots of potential applications and in this context we have sign language recognition, the communication method of deaf people. Sign lan- guages are not standard and universal and the grammars differ from country to coun- try. In this paper, a real-time system able to interpret the Portuguese Sign Language is presented and described. Experiments showed that the system was able to reliably recognize the vowels in real-time, with an accuracy of 99.4% with one dataset of fea- tures and an accuracy of 99.6% with a second dataset of features. Although the im- plemented solution was only trained to recognize the vowels, it is easily extended to recognize the rest of the alphabet, being a solid foundation for the development of any vision-based sign language recognition user interface system.
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Relatório de estágio de mestrado em Ensino de Informática
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Relatório de estágio de mestrado em Ensino de Informática