882 resultados para Jogos educacionais
Resumo:
A Medicina Física e Reabilitação (MFR) caracteriza-se pela repetição de movimentos, tornando-se monótono e desmotivador. Ao longo dos últimos anos têm sido introduzidas novas estratégias, nomeadamente os jogos virtuais, com o objetivo de tornar esse processo mais lúdico e motivador. A presente dissertação apresenta o desenvolvimento de um dispositivo portátil para a realização de jogos virtuais, que apoie o profissional da MFR nas sessões realizadas quer em ambiente clínico, quer ao domicílio, tendo em consideração aspetos ergonómicos e de usabilidade. Para o desenvolvimento do dispositivo em questão passamos por várias fases, nomeadamente, o levantamento de dispositivos utilizados para a realização de jogos virtuais interactivos em MFR, pelo contacto direto com fisioterapeutas com o intuito de fazer um levantamento das necessidades e características que o produto deveria contemplar. Após o desenvolvimento de três conceitos distintos, selecionamos o que apresentou melhores resultados, considerando as necessidades que os potenciais utilizadores valorizaram, sendo posteriormente desenvolvido e modelado o conceito seleccionado. Numa última fase foi construído um protótipo não funcional do dispositivo e foram realizados testes de usabilidade e validação com potenciais utilizadores do dispositivo. Com o desenvolvimento deste dispositivo pretende-se que estes profissionais, assim como os pacientes, possam usufruir das potencialidades dos jogos virtuais interativos nas suas sessões de uma forma mais simples e cómoda.
Resumo:
The importance of the Professionals Master in the field of science education is revealed by the recognition that they provide, to practicing teachers, in particular, training spaces for reflection and application of knowledge. This work appears in the context of the project "Research and training in teaching science and mathematics: a cutout of academic production in the northeast and overview of formative action in basic education" on the Centre for Education program, which main objective was to conduct studies description, analysis and evaluation of the academic production of Postgraduate Programs in Science Teaching of UFRPE, UFRN and UEPB and investigate the contribution of continuing education in stricto sensu level, of graduated teachers to improve the quality of basic education . We sought to examine a cut of academic production PPGECNM / UFRN, taking as reference dissertations of Natural Sciences, finished between the years 2005 and 2012, which have developed and applied educational products for high school students. More specifically we sought to conduct a general characterization of the dissertations analyzed for basic descriptors, to understand if and how the official documents governing the Brazilian education, especially science education, subsidized development of dissertations and identify current trends for science teaching are addressed and which ones are used in preparing the product of dissertations. The survey was based on documentary analysis, a type of qualitative approach in which the documents are objects of study in themselves. The results revealed that most of the work was developed in public schools, on subjects of physics and chemistry. During analytical reading of the text of the dissertations was observed that, in its construction, most of them addressed somehow, official documents governing the Brazilian educational system, that the products are basically teaching units and teaching approaches that are more focused on Experimentation and History and Philosophy of Science
Resumo:
Digital games have been used as aiding tool for transmission of knowledge, allowing faster dissemination of content. Using this strategy of disseminating logical reasoning development for basic school children can be the motivating gear that helps in the learning process for any area. In this context, many games can be created and provided for the use of teacher and student. However, the complexity of construction of these games becomes a obstacle which can, often, prevent their construction. Thus, this paper presents a framework for creating games, which teach programming logic, presenting from their conception to their integration with the visual programming environment (Blockly) and scenarios created in HTML5.
Resumo:
The aim of this study was to evaluate the reality of the Service Centers for People with Special Educational Needs (NAPNEs) implanted at Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Norte (IFRN) through a Professional Education Program in Technology for People with Special Educational Needs (TEC NEP Program). To reach the proposal we opted for an exploratory research with a qualitative approach characterized as a field of study. Data were obtained from questionnaires answered by thirteen (13) NAPNEs coordinators of different IFRN campuses and examined using content analysis. The survey results show that the creation of the TEC NEP program was an important step for inclusion policies in IFRN. However, difficulties were also identified by participants as coordinators: lack of physical infrastructure, human and material resources and financial matters, among others, as barriers to implementation and performance of NAPNEs. Keywords: TEC NEP Program, Professional Education, Inclusion, People with disabilities.
Resumo:
In the current context of policies for inclusiveness in the Brazilian higher education, the accessibility centers are responsible for the organization of actions toward the fulfillment of the legal requirements regarding accessibility and the elimination of barriers that interfere with the participation and learning of persons with special learning needs (SLN), providing conditions for the full inclusion of these students in the activities of learning, research and community outreach in this learning level. This research had the goal to analyse the work developed by the accessibility centers in the federal universities in the northeastern region of Brazil towards the care of students with SLN. It is a descriptive work, with quantitative and qualitative approaches. Twelve federal universities participated through their accessibility center’s coordinators. The data - gathered by means of an electronic survey filled out in 2014 - was organized and analyzed through descriptive statistics and content analysis; their discussion was made around four topics: organization of accessibility centers for the care of students with SLN, kinds and numbers of students with SLN cared for, actions developed, and suggestions for the improvement of the accessibility centers. It was found that in the sphere of the researched universities, the accessibility centers have been taking actions involving many parts of the academic community towards the improvement of the conditions and permanence of students with SLN. However, in some institutional realities, these action need to be expanded and/or consolidated. The coordinators suggest further actions towards the betterment of these centers, regarding expansion of financial and human resources, professional qualification, awareness of the academic community, institutionalization and the formation of a collaborative network among the accessibility centers. Thus, although there are still challenges to overcome, the presence of the accessibility centers is shown to advance the realization of policies for the inclusion of students with SLN in the post-secondary education, towards the democratization of learning starting from the universal right to education.
Resumo:
In the current context of policies for inclusiveness in the Brazilian higher education, the accessibility centers are responsible for the organization of actions toward the fulfillment of the legal requirements regarding accessibility and the elimination of barriers that interfere with the participation and learning of persons with special learning needs (SLN), providing conditions for the full inclusion of these students in the activities of learning, research and community outreach in this learning level. This research had the goal to analyse the work developed by the accessibility centers in the federal universities in the northeastern region of Brazil towards the care of students with SLN. It is a descriptive work, with quantitative and qualitative approaches. Twelve federal universities participated through their accessibility center’s coordinators. The data - gathered by means of an electronic survey filled out in 2014 - was organized and analyzed through descriptive statistics and content analysis; their discussion was made around four topics: organization of accessibility centers for the care of students with SLN, kinds and numbers of students with SLN cared for, actions developed, and suggestions for the improvement of the accessibility centers. It was found that in the sphere of the researched universities, the accessibility centers have been taking actions involving many parts of the academic community towards the improvement of the conditions and permanence of students with SLN. However, in some institutional realities, these action need to be expanded and/or consolidated. The coordinators suggest further actions towards the betterment of these centers, regarding expansion of financial and human resources, professional qualification, awareness of the academic community, institutionalization and the formation of a collaborative network among the accessibility centers. Thus, although there are still challenges to overcome, the presence of the accessibility centers is shown to advance the realization of policies for the inclusion of students with SLN in the post-secondary education, towards the democratization of learning starting from the universal right to education.
Resumo:
Relatório de Estágio apresentado para obtenção do grau de Mestre na área de Ensino do 1.º ciclo e do 2.º ciclo do Ensino Básico
Resumo:
The Business Games are a growing teaching strategy and alternative to the academic front through the new process of Teaching and Learning. Through literature review and semi-structured interviews, this work addresses the teachers considering their subjectivity in deciding JN as the three profiles suggested by Faria and Wellington (2004): those who use it, those who stopped using and those who do not. The research corpus is limited to contributions of 22 respondents between master and doctors teachers of Applied Social Sciences area courses in colleges of Brasília (DF), Goiânia (GO), Ribeirão Preto (SP) and Uberlandia (MG). The content analysis of the interviews allowed to infer that: (1) join the teaching strategy is a commitment to a complex planning, with constant training and proactivity related to student feedback; (2) abandons the practice is becoming less common, because managers tend to recommend it and there are more and more software available for specific disciplines. Its discussed also other contributions (motivations) given by respondents of the three groups that were not found in the literature. It is hoped that this work will serve (1) incentive to teachers on the use of Business Games as a teaching strategy (2) consultation by managers when they decide about purchasing simulation software. Finally, stands out that the educational success of JN depends not only on the various motivations of teachers, as well as the interest and commitment of the student.
Resumo:
Based on the theoretical approach on the structure and functioning of the capitalist mode of production in the light of the Marxian perspective of Althusser, Poulanzas and Saes, the objective of this study is to describe and analyze the career path of the deployment process of education workers public state of Minas Gerais, in the context of neoliberal educational policies implemented in the period 2003-2014. This study will make use of the techniques of bibliographical and documentary research; to do so, we will try, at first, to establish the correspondence of this peculiar mode of production (capitalism) and the bourgeois state, trying to understand their legal and political structure, characterized by the right and the bourgeois bureaucracy, highlighting the importance of the state apparatus to conditioning ideologies and their structures for prescription of social practices. In the second phase, we will present to the prevailing ideologies School appear in the form of speech and legal and governmental practices in today's society. Finally, we will seek to understand the applicability of the theory studied in the concrete reality of educational public policies implemented in Minas Gerais, in the perspective of democratic government, modernized and efficient state, as opposed to the interests of the Single Union of Education Workers (Sind-UTE / MG). Thus, we can conclude that our work object is to analyze the educational policies of the bourgeois state, focusing on career path in the context of Minas Gerais, from 2003 to 2014, and its social, political and economic education for workers Minas Gerais state and the society today.
Resumo:
Esse projeto de pesquisa traz como objetivo discutir, a partir da literatura da área, como as interaçoes entre os participantes dos jogos esportivos coletivos influenciam na dimensao afetiva da conduta motriz dos mesmos, para que dessa forma seja possível identificar essas diferentes interaçoes entre os participantes e os fatores influentes nas condutas motrizes, trazendo explicaçoes mais claras sobre os jogos esportivos coletivos, as dimensoes das condutas motrizes e suas respectivas relaçoes. A referida pesquisa terá um caráter bibliográfico, para que seja possível investigar sobre o referido assunto de maneira mais ampla. Pretende-se com os possíveis resultados salientar e ressaltar a devida importância da Praxiologia Motriz e a contribuiçao da mesma para com os jogos esportivos coletivos e a conduta motriz em sua dimensao afetiva, analisando o jogo em si e suas relaçoes de cooperaçao e oposiçao, para que de certa forma auxilie no processo de ensino-aprendizagem e no ensino dos esportes como um caminho didático e pedagógico
Resumo:
O treinamento é muito praticado na atualidade, principalmente quando é utilizado para os Jogos Esportivos Coletivos, porém é muito criticado pela forma como é proposto para os alunos em ambas as instituiçoes onde o treinamento existe, mas principalmente na escola. A Praxiologia Motriz é uma importante teoria que pode se aliar a essa prática, os estudos já mostram que essa teoria de Pierre Parlebas vem se difundindo cada vez mais, e já vem sendo muito estudada. Existem estudos que mostram que a Praxiologia Motriz aliada ao treinamento dos Jogos Esportivos Coletivos, auxilia muito na busca pelo objetivo, pois ela nao considera apenas a parte física, técnica e tática, e sim o pensamento cognitivo do aluno/atleta, através das relaçoes de interaçoes, das condutas e da forma como defende que o trabalho seja realizado no treinamento. Com isso queremos apresentar uma relaçao entre Praxiologia Motriz e Treinamento dos Jogos Esportivos Coletivos
Resumo:
O jogo tradicional é conceituado por Lavega (2000) como praticas que sobreviveram ao longo do tempo, portanto foram transmitidos entre as distintas geraçoes. E jogo popular é aquele jogo muito praticado em uma determinada zona, sendo um dos conteúdos da Educaçao Física escolar, manifestaçao esta produzida pelo ser humano, assim como o esporte institucionalizado. Temos como objetivo analisar o ensino do jogo tradicional/popular nas aulas de Educaçao Física na Rede Municipal de Ensino de Santa Maria, tendo como base a forma como o Jogo tradicional/popular vem sendo tratado em aulas de Educaçao Física. A metodologia utilizada será o trabalho de campo. A coleta de dados terá como base uma entrevista semiestruturada com perguntas abertas e fechadas que será realizada a professores da rede municipal de Ensino desta mesma cidade. Essa investigaçao busca esclarecer como o conteúdo dos jogos tradicionais/populares vem sendo tratado nas aulas de Educaçao Física e também busca produzir conhecimentos sobre os jogos tradicionais/populares no qual possibilitará que se reelaborem bases para formulaçoes mais claras desta categoria
Resumo:
Esse estudo tem como tema as Associaçoes Jogos Tradicionais, entendidas como espaço e tempo resultantes da reuniao de pessoas ou de grupos sociais em torno de um ou mais jogos tradicionais. Compreendemos essas manifestaçoes como parte da cultura corporal, criadas e recriadas pelos seres humanos no processo histórico, transmitidas de geraçao em geraçao e presentes em determinada cultura. Pesquisas anteriores, realizadas pelo Grupo de Pesquisa em Lazer e Formaçao de Professores (GPELF), identificaram que existe uma diversidade de Associaçoes de Jogos Tradicionais no Brasil. Nesse sentido, o objetivo desse estudo é compreender estes espaços de açoes onde sao desenvolvidos os jogos tradicionais no território brasileiro, suas características, abrangência, sujeitos envolvidos, jogos praticados e açoes desenvolvidas. Trata-se de uma pesquisa em andamento. Como procedimentos metodológicos, utilizamos pesquisa documental e entrevistas semiestruturadas. A partir das primeiras inserçoes no que tange à pesquisa documental, identificamos 98 Associaçoes no contexto brasileiro, entre elas estao: 15 federaçoes, 38 associaçoes, 22 clubes, 5 centros comunitários, 4 confederaçoes, , 4 sociedades, 3 ligas, e 7 outros. Constamos que dentre seus principais objetivos, estao a preservaçao de costumes e tradiçoes, a promoçao de cultura local e a defesa do patrimônio histórico
Resumo:
Esse projeto de pesquisa traz como objetivo discutir, a partir da literatura da área, como as interaçoes entre os participantes dos jogos esportivos coletivos influenciam na dimensao afetiva da conduta motriz dos mesmos, para que dessa forma seja possível identificar essas diferentes interaçoes entre os participantes e os fatores influentes nas condutas motrizes, trazendo explicaçoes mais claras sobre os jogos esportivos coletivos, as dimensoes das condutas motrizes e suas respectivas relaçoes. A referida pesquisa terá um caráter bibliográfico, para que seja possível investigar sobre o referido assunto de maneira mais ampla. Pretende-se com os possíveis resultados salientar e ressaltar a devida importância da Praxiologia Motriz e a contribuiçao da mesma para com os jogos esportivos coletivos e a conduta motriz em sua dimensao afetiva, analisando o jogo em si e suas relaçoes de cooperaçao e oposiçao, para que de certa forma auxilie no processo de ensino-aprendizagem e no ensino dos esportes como um caminho didático e pedagógico