615 resultados para online learning environments
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La mission éducative des musées auprès de la société en générale aujourd’hui est incontestable et les musées d’art contemporain sont des endroits importants de formation et de délectation. Cette recherche de maîtrise qui s’inscrit dans le cadre de la recherche Le grand public et l’art contemporain : du rejet au plaisir menée par A.M. Émond et C. Dufresne-Tassé de 2009 à 2014 identifie les sources de plaisir qui peuvent émerger chez les visiteurs de type grand public lors d’une visite à un musée d’art contemporain. Pour ce faire, nous avons analysé 30 discours de visiteurs de type grand public qui ont visité le Musée d’art contemporain de Montréal dans le cadre de la recherche d’Émond et de Dufresne-Tassé. La présente recherche de maîtrise privilégie l’approche qualitative, étant à la fois exploratoire, empirique et fondamentale. Nos résultats ont démontré l’existence de plaisirs qui émergent en fonction de trois grandes catégories (objet muséal, visiteur lui-même et impression générale) et qui se subdivisent en dix-huit sous-catégories. Nous avons décrit chacune de ces catégories et sous-catégories de plaisir à l’aide d’exemples extraits des discours des visiteurs. Cette recherche contribue à l’avancement des connaissances en fournissant aux musées d’art contemporain des indications sur la présence de diverses sources de plaisir dans l’appréciation des visiteurs lors de leur traitement de l’art contemporain. Ainsi, les secteurs éducatifs des musées pourront réinvestir ces résultats de recherche dans l’élaboration de stratégies éducatives muséales destinées à ce public non spécialiste.
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In der Dissertation wird der Frage nachgegangen, welche globalen bildungspolitischen Maßnahmen erforderlich sind, um auch bislang exkludierten Menschen den Kompetenzerwerb zu ermöglichen, der benötigt wird, eine positive User Experience in benutzergenerierten, digitalen Lernumgebungen auszubilden, damit sie an der modernen Weltgesellschaft selbstbestimmt teilhaben können. Zu diesem Zweck wurden Castells ‘Netzwerkgesellschaft’ und Csikszentmihalys ‘Theorie der optimalen Erfahrung’ als analytische Grundlagen zur Einordnung der sozialen Netzwerk-Aktivitäten herangezogen. Dies ermöglichte es, unter Rückgriff auf aktuelle Lerntheorien, Kompetenzdebatten, ökonomische Analysen des Bildungssystems und User Experience-Forschungen, einige individuelle und gesamtgesellschaftliche Voraussetzungen abzuleiten, um in der Netzwerkgesellschaft konstruktiv überleben zu können. Mit Blick auf unterschiedliche sozio-kulturelle Bedingungen für persönlichen Flow im ‘space of flows’ liessen sich schließlich differenzierte Flow-Kriterien entwickeln, die als Grundlage für die Operationalisierung im Rahmen einer Real-Time Delphi (RTD)-Studie mit einem internationalen Expertinnen-Panel dienen konnten. Ziel war es, bildungspolitische Ansatzpunkte zu finden, den bislang Exkludierten bis zum Jahre 2020 erste Rahmenbedingungen zu bieten, damit sie potentiell teilhaben können an der Gestaltung der zukünftigen Netzwerkgesellschaft. Das Ergebnis der Expertinnen-Befragung wurde unter Rückgriff auf aktuelle Global und Educational Governance-Studien und das Einflusspotenzial der Zivilgesellschaft auf den Digital Divide reflektiert. Vor diesem Hintergrund konnten abschließend vier bildungspolitische Verlaufsszenarien entworfen werden, die es ermöglichen könnten, bis 2020 die Kluft zu den global Exkludierten wenigstens etwas zu schließen.
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El presente Business Plan se ha diseñado con el ánimo de crear la empresa Virtual Gnosis. Dicha empresa operará en el sector de la informática y la industria de software, dentro de la prestación de Servicios de TI. La empresa se centrará en la gestión de la información y el conocimiento del talento humano de las organizaciones, a través de la creación de AVAI (Ambientes Virtuales de Aprendizaje Inmersivo). El mercado objetivo son las instituciones educativas y los conglomerados de PYMES. A continuación se exponen con detalle los aspectos de operaciones, marketing, financieros y administrativos de la empresa propuesta.
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Powerpoint Lecture notes on Virtual Learning Environments and Managed Learning Environements
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Poster and resource for group 18. Resource can be found hosted at http://adam-thomas.co.uk/info2009. Jakob Forst Aungiers: ja7g09@ecs.soton.ac.uk; Adam Thomas: ajt1g09@ecs.soton.ac.uk; Nathan Padoin: ncp1g09@ecs.soton.ac.uk; Antria Orfanidou: ao7g09@ecs.soton.ac.uk
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More Open Education Resources (OER) and learning environments are being created and starting to mature and there are a number of barriers to learning and creator participation. One often overlooked barrier that has been given less attention, especially within OERs, is user experience (UX). UX is the way a person feels about using a product, system or service. We are creatures with emotional needs and, in the rush to get great content open and available sometimes the usability, the wow factor and good design principles get left by the wayside. I will demonstrate ways to think about UX for your OER and learning environments and why this is an important factor in helping engage learners with our educational materials. ‘The real payoff comes when we can make that remarkability last. When we can make people continually feel our work is worthy of discussion. When—for weeks, months, maybe even years— the people who engage with our work continue to sing its praises to everybody they meet’– (Jared Spool in Walter, A. Designing for Emotion). Walter, A. (2011) Designing for Emotion, A Book Apart. http://www.abookapart.com/products/designing-for-emotion
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This is a collection of themes around the evolution of MOOCs, captured in Feb 2014.
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In this seminar slot, we will discuss Steve's research aims and plan. Massive open online courses (MOOCs) have received substantial coverage in mainstream sources, academic media, and scholarly journals, both negative and positive. Numerous articles have addressed their potential impact on Higher Education systems in general, and some have highlighted problems with the instructional quality of MOOCs, and the lack of attention to research from online learning and distance education literature in MOOC design. However, few studies have looked at the relationship between social change and the construction of MOOCs within higher education, particularly in terms of educator and learning designer practices. This study aims to use the analytical strategy of Socio-Technical Interaction Networks (STIN) to explore the extent to which MOOCs are socially shaped and their relationship to educator and learning designer practices. The study involves a multi-site case study of 3 UK MOOC-producing universities and aims to capture an empirically based, nuanced understanding of the extent to which MOOCs are socially constructed in particular contexts, and the social implications of MOOCs, especially among educators and learning designers.
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The research nurseries serve as a initiative designed for the purpose of contribute to the breakdown of seizure paradigms of knowledge, supported by a theoretical model of discernment that exceed the traditional method of learning in the classroom, to transcend critical insights into transforming the environment under an autonomous space to provide tools essentially scientific, but with ethical criterion and social commitment. Such a conception, however, could be perceived as talkative, and even metaphorical, at the contrast of reality purely versatile in which the neophyte not only tries to get enough of the fruit of knowledge, but also requires that appropriate strategies are put forward to achieve seizure. Then arises, from the formative entelechy the use of technological tools based on virtual learning environments, in order to enhance motivation as an alternative against the blurring of perspectives and the emerging business in some types of nurseries, stranded attitude, that sometimes not far from the master model.
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Dispone de Online Learning Center accesible desde http://www.mhe.es/feliz1
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Resumen tomado de la publicación.Monográfico : las condiciones de aprendizaje de la lengua escrita
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Monográfico con el título: 'Adaptación y accesibilidad de las tecnologías para el aprendizaje'. Resumen basado en el de la publicación
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Resumen basado en el de la publicaci??n
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El objetivo de esta tesis es mejorar la efectividad y eficiencia de los entornos de aprendizaje virtual. Para lograr este propósito se define un Modelo de Usuario que considera las características del usuario, el contexto y la Interacción. Estas tres dimensiones son integradas en un Modelo de Usuario Integral (MUI) para proveer adaptación de contenido, formato y actividades en entornos educativos con heterogeneidad de usuarios, tecnologías e interacciones. Esta heterogeneidad genera la entrega de contenidos, formatos y actividades inadecuadas para los estudiantes. La particularización del MUI en un entorno educativo es definida Modelo de Estudiante Integral (MEI). Las principales aportaciones de esta tesis son la definición y validación de un MUI, la utilización de un MEI abierto para propiciar la reflexión de los estudiantes sobre sus procesos de aprendizaje, la integración tecnológica con independencia de plataforma y la validación del MEI con estudiantes en escenarios reales.
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Different systems, different purposes – but how do they compare as learning environments? We undertook a survey of students at the University, asking whether they learned from their use of the systems, whether they made contact with other students through them, and how often they used them. Although it was a small scale survey, the results are quite enlightening and quite surprising. Blackboard is populated with learning material, has all the students on a module signed up to it, a safe environment (in terms of Acceptable Use and some degree of staff monitoring) and provides privacy within the learning group (plus lecturer and relevant support staff). Facebook, on the other hand, has no learning material, only some of the students using the system, and on the face of it, it has the opportunity for slips in privacy and potential bullying because the Acceptable Use policy is more lax than an institutional one, and breaches must be dealt with on an exception basis, when reported. So why do more students find people on their courses through Facebook than Blackboard? And why are up to 50% of students reporting that they have learned from using Facebook? Interviews indicate that students in subjects which use seminars are using Facebook to facilitate working groups – they can set up private groups which give them privacy to discuss ideas in an environment which perceived as safer than Blackboard can provide. No staff interference, unless they choose to invite them in, and the opportunity to select who in the class can engage. The other striking finding is the difference in use between the genders. Males are using blackboard more frequently than females, whilst the reverse is true for Facebook. Interviews suggest that this may have something to do with needing to access lecture notes… Overall, though, it appears that there is little relationship between the time spent engaging with Blackboard and reports that students have learned from it. Because Blackboard is our central repository for notes, any contact is likely to result in some learning. Facebook, however, shows a clear relationship between frequency of use and perception of learning – and our students post frequently to Facebook. Whilst much of this is probably trivia and social chit chat, the educational elements of it are, de facto, contructivist in nature. Further questions need to be answered - Is the reason the students learn from Facebook because they are creating content which others will see and comment on? Is it because they can engage in a dialogue, without the risk of interruption by others?