917 resultados para World Wide Web (Information Retrieval System)
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This study investigates how far customization in attendance act as clients faithfulness factor in top style interior design stores in Great Vitoria. After relative economic stability was reached with ¿Plano Real¿, customers could visualize better their money and consequently gave it more value. When clients acquire a product and demand high quality attendance they consider much beyond price. They want something new. Something that surprise. They are not satisfied only with what is best. They want the utmost. Do what is best is no longer a competitive advantage. It is now just a duty. Emphasizes application of custom-made attendance according to client specific needs as a competitive advantage-key to be pursued by companies. Analyses using extensive literature review including the world wide web source, the problem main theoretical fundaments. An intentional sample was used and interviews with closed questions were carried out with 230 clients and 18 store managers, to collect directly involved agents impressions. Conclusions show a mature customer, highly educated with good income and that demand exclusive treatment. In majority the study shows that customized attendance creates client faithfulness to top style interior design stores provided that price and product quality are adequate. Knowledge acquired with this study on attendance customization can give important contributions to top style interior design segment giving stores stimulus in the adoption of this distinctive competence facing growing global competitive market.
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The Internet has taken the world by storm. It has eliminated the barriers of technology, and unlocked the doors to electronic commerce and the 'Virtual Economy'. It has given us a glimpse into the future of 'Business' itself, and it has created a bewildering variety of choices in our personal and professional lives. It has taken on a life of its own, and we are all frantically trying to keep up. Many overwhelmed companies are asking questions like: 'What should our Internet Strategy be?' Or 'How do we put our business on the Internet like everybody else is doing?' or 'How do we use this thing to make money without spending any?'. These questions may seem reasonable on the surface, but they miss the point because they focus on the technologies rather than the core issues of conducting day-to-day business. The Internet can indeed offer fast returns in marketing reach, speed, director consumer sales and so on, and many companies are using it to good advantage, but the highest and best use of any such technology is to support, enhance and even re-invent the fundamentals of general business practice. When the initial excitement is over, and companies gain experience and confidence with the new business models, this larger view will begin to assert itself. Companies will then start to position their 'Internet Strategies' in context of where the business world itself is going over time, and how they can prepare for what is to come. Until now, the business world has been very fragmented, its collective progress limited (in part) by the inability to communicate within and between companies. Now that the technical remedy seems to be at hand and standards are beginning to emerge, we are starting to see a trend toward consolidation, cooperation, and economic synergy. Companies are improving their internal business processes with Intranets, and Electronic Commerce initiatives have sprung up using EDI, the World Wide Web, E-Mail, secure credit card payments and other tools. Companies are using the Internet to talk to each other and to sell their goods and services to the end consumer. Like Berlin, the walls are coming down because they have to. Electronic 'Communities of Common Interest' are beginning to surface, with the goal of supporting and aligning similar industries (such as Government, Insurance, Transportation and Health care) or similar business functions (such as Purchasing, Payments, and Human Resources). As these communities grow and mature, their initial scope will broaden and their spheres of influence will expand. They will begin to overlap into other communities, creating a synergistic effect and reshaping the conduct of business. The business world will undergo a gradual evolution toward globalization, driven by economic imperatives and natural selection in the marketplace, and facilitated by Electronic Commerce and Internet technologies. The business world 'beyond 2000' will have a substantially different look and feel than that which we see today.
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Hipertexto é um instrumento que permite explorar um assunto sob a ordem estabelecida pelo leitor em vez daquela do autor ou autores. Presença é um estado subjetivo, pessoal, em que a mente do usuário da mídia imerge no assunto, levando-o a sensação de "estar lá". Esta sensação quando estabelecida apresenta o potencial de induzir à preferência por um produto, ou marca ou site o que aumenta a intenção de compra.
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Esta pesquisa, batizada Astrha (Automata Structured Hyper-Animation), tem suas raízes no projeto “Hyper Seed - Framework, Ferramentas e Métodos para Sistemas Hipermídia voltados para EAD via WWW” que possui, entre seus objetivos e metas: (a) o desenvolvimento de uma fundamentação matemática para a unificação, de maneira coerente e matematicamente rigorosa, de especificações de sistemas hipermídia e animações baseadas na Teoria dos Autômatos; (b) a construção e validação de um protótipo de sistema com suporte à criação de conteúdo multimídia e hipermídia com ênfase em educação assistida por computador; (c) a definição e aplicação de estudos de caso. Atender às demandas acadêmicas e construtoras supra citadas, no que se refere à unificação de especificações de sistemas hipermídia e animações baseadas na Teoria dos Autômatos, em nível conceitual, é o objetivo principal do Astrha. Mais especificamente, unificar conceitos das especificações Hyper-Automaton; Hyper- Automaton: Avaliações Interativas; eXtensible Hyper-Automaton (XHA) e Animação Bidimensional para World Wide Web (AGA). Para resolvê-las, propõe uma solução em cinco fases. A primeira constitui-se numa investigação conceitual sobre unificação de ambientes hipermídia com animações por computador, da qual conclui-se que as hiperanimações são uma resposta adequada ao contexto. Em seguida, um autômato finito não-determinístico, reflexivo, com saídas associadas às transições, denominado Astrha/M, é especializado para modelar, formalmente, estruturas hiper-animadas. Na terceira fase, uma linguagem de quarta geração denominada Astrha/L é proposta com a finalidade de proporcionar semântica à ambientes hiper-animados. Construída a partir da metalinguagem XML, é composta de quatro dialetos: (1) Mealy, que traduz o modelo Astrha/M; (2) Environment, que oferece opções de configuração e documentação; (3) Hyper, linguagem hipermídia, de sintaxe simples, que oferece hiperligações estendidas; (4) Style, especificação de estilos em cascata e de caracteres especiais. A quarta fase é a modelagem e construção do protótipo, denominado Astrha/E, através das linguagens UML e Java, respectivamente, com uso de tecnologias de software livre, resultando em um applet interativo, dinâmico, multimídia, que oferece características e propriedades de uma hiper-animação, traduzindo não-determinismos em escolhas pseudo-aleatórias e reflexividades em inoperabilidades aparentes. Por fim, a quinta fase trata de estudos de caso aplicados em educação a distância, em diversas áreas, de onde se conclui sua validade como conceito, modelo e ferramenta para programas educacionais que utilizam a Internet como meio de auxílio ao aprendizado.
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Diante da importância dos conteúdos de responsabilidade social corporativa para a sociedade e empresas no mundo atual, a pesquisa foi realizada com o intuito de observar mais detalhadamente nos textos oficiais das instituições de ensino superior, as referencias à responsabilidade social corporativa, de acordo com Elkington (1997), e ao ensino oferecido em dez cursos de graduação em administração de empresas na cidade do Rio de Janeiro. O trabalho se baseia na análise de conteúdo de documentos disponibilizados pelos cursos de graduação na rede mundial de computadores, seguido de reflexão por meio de lentes teóricas de matrizes curriculares, aspectos de sociologia das profissões e formação de grade oculta. Conclui-se que há evidências de pouco foco dedicado às questões de RSC nos cursos de graduação, assim como um pequeno percentual de carga horária dedicada exclusivamente ao tema. No entanto, levando em consideração que os currículos podem estar relacionados à manutenção de poder e o apaziguamento de conteúdos emergentes para manutenção de forças hegemônicas, observamos que não podemos averiguar por meio da pesquisa baseada em análise de conteúdo de documentos escritos se o conteúdo relacionado à RSC está sendo ensinado de forma transversal no currículo, deixando aberta a possibilidade de pesquisa adicional para averiguar tal possibilidade.
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DISSERTAÇÃO DE MESTRADO - ESCOLA DE DIREITO DE SÃO PAULO DA FUNDAÇÃO GETULIO VARGAS.
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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The concern about a good physical condition is heavily present nowadays, in documentary films about health and in the media, and it is also expressed through the outstanding growth of physical academies, beauty institutes and aesthetic medicine and all kind of aesthetic surgeries. In the western world the body wave is a significant trend, characterized by the great investments in body image. However, what is overlooked is the fact that in parallel trend grows the number of teenagers, especially females, with all kind of problems related to their body image. As adolescence is a moment of transformations, teenagers tend to be more aware of their body image and often neglect food ingestion and try to build their bodies following the images they have from top models and movie stars. The low self-esteem accompanying this sort of experience is an additional problem. Therefore the research aim to analyze discourses regarding the body image produced in world wide web diaries (blogs). The blogs selection was made through the site www.blogs.com.br, which is considered the widest guide of electronic diaries in Brazil. We looked after blogs including the keyword body and from adolescents aged 10 to 19, who showed concern about a slim body. Three blogs were chosen, considering the example criteria. Discourse analysis shows that these teenagers feel unsatisfied with their bodies, searching by all means the thinness presented as a aesthetic paradigm in western societies which often implies neglecting their own health, using appetite inhibitor drugs, restricting or totally abstaining food ingestion for long periods of time, or provoking themselves vomits after ingesting food. These behaviors, together with intense fear of gaining weight, can be characterized as alimentary disorders, related to the body image. As they usually hide this sort of behaviors from family and friends who do not share this concern, the blogs seem to be an easy tool for adolescents to find peers with whom to share common values and ideas and reaffirm their identities and virtual sense of community
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A política de indexação deve ser constituída de estratégias que permitam o alcance dos objetivos de recuperação do sistema de informação. O indexador tem a função primordial de compreender o documento ao realizar uma análise conceitual que represente adequadamente seu conteúdo. Utilizando a leitura como evento social/protocolo verbal em grupo, nosso objetivo é contribuir com a literatura sobre política de indexação e apresentar propostas de ensino de política de indexação direcionadas a alunos de graduação e pós-graduação, além de uma experiência de educação à distância com vistas à formação do bibliotecário em serviço. Os resultados obtidos demonstraram que a metodologia pode ser utilizada por sistemas de informação para que se tenha acesso ao conhecimento do indexador. Conclui que o indexador deve ser o alvo de investimento dos sistemas de informação e sugere aos sistemas de informação que a experiência do indexador também seja utilizada como parâmetro para política de indexação.
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The univocal correspondence between one gene and one polypeptide has been challenged by many examples of ambiguities. A rapidly expanding list of one-to-many or many-to-one correspondences includes: genomic rearrangements, alternative processing of transcripts, overlapping translation frames, RNA editing, alternative translation modes, and polyprotein cleavage.The genomic message requires interpretation through decoding by a sophisticated information retrieval system which should also carry some kind of information. The full meaning of the whole cell, as a unit, is emphasized.The gene is a combination of (one or more) nucleic acid (DNA or RNA) sequences, defined by the system (the whole cell, interacting with the environment, or the environment alone, in subcellular or pre-cellular systems), that gives origin to a product (RNA or polypeptide).
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This paper introduces Java applet programs for a WWW (world wide web)-HTML (hypertext markup language)-based multimedia course in Power Electronics. The applet programs were developed with the purpose of providing an interactive visual simulation and analysis of idealized uncontrolled single-phase, and three-phase rectifiers. In addition, this paper discusses the development and utilization of JAVA applet programs to solve some design-oriented equations for rectifier applications. The major goal of these proposed JAVA applets was to provide more facilities for the students increase their pace in Power Electronics course, emphasizing waveforms analysis, and providing conditions for an on-line comparative analysis among different hands-on laboratory experiences, via a normal Internet TCP/IP connection. Therefore, using the proposed JAVA applets, which were embedded in a WWW-HTML-based course in Power Electronics, was observed an important improvement of the apprenticeship for the content of this course. Therefore, the course structure becomes fluid, allowing a true on-line course over the WWW, motivating students to learn its content, and apply it in some applications-oriented projects, and their home-works.
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This paper presents Java applet programs for a WWW (world wide web)-HTML (hypertext markup language)-based multimedia course in basic power electronics circuits. These tools make use of the benefits of Java language to provide a dynamic and interactive approach to simulate steady-state idealized rectifiers (uncontrolled and controlled; single-phase and three-phase). In addition, this paper discusses the development and the use of the Java applet programs to assist the teaching of basics rectifier power electronics circuits, and to serve as a first design tool for basics power electronics circuits in the experiments of the laboratories. In order to validate the developed simulation applets, the results were confronted with results obtained from a well-know simulator package PSPICE. © 2005 IEEE.
Manipulação remota de um braço mecânico (Scorbot ER - III) utilizando a rede mundial de computadores
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Pós-graduação em Comunicação - FAAC
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Pós-graduação em Direito - FCHS