957 resultados para Phonegap, mobile, localizzazione, social


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The development of mobile devices has occurred with unprecedented pace since the late nineties, and the increase of generic services has proliferated in most developed countries, driven by the expanding technological capabilities and performance of mobile platforms. This dissertation investigates how consumer objectives, orientation and behavior can aid in explaining the adoption and use of a new type of mobile devices: "app phones". This dissertation focuses its effort on two focal influences of adoption and use; social influences and competing forces. Through a qualitative case study and field study this dissertation explores early adoption and use of iPhones. The case study is a one-shot cross-sectional case study that investigates five individuals, related through the same social network, and their decision to adopt an iPhone prior to its release in Denmark. This adoption decision engenders high switching costs as adopters lack references to imitate and need skills to unlock and jailbreak their iPhones to make them work on Danish networks. The specific purpose of the case study is to explore how social influences impact mobile users' early adoption decisions, as it is well known in the literature that people with similar characteristics, tastes, and beliefs often associate in the same social networks and, hence, influence each other. The field study is cross-sectional with multiple snapshots and explores fifteen individuals part of the same university study, who recieves an iPhone for a period of seven months short after its release in Denmark. The specific purpose of the field study is to explore how competing forces of iPhone usage influence assimilation, i.e. the degree to which the iPhone is used, over time. The dissertation is reported through four articles and is directed at both academic researchers and practitioners. The study emphasizes the importance of social influences and competing forces in the investigation of adoption and use of certain mobile devices.

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As mobile devices have become the personal information-processing interface of choice, many individuals seem to swiftly follow fashion. Yet, the literature is silent on how early adopters of mobile devices overcome uncertainties related to shifts in technology. Based on purposive sampling, this paper presents detailed insights into why and how five closely related individuals made the decision to adopt the iPhone before it was available through traditional supply chains. Focusing on the role played by social networks, we analyze how adoption threshold, opinion leaders, social contagion, and social learning shaped adoption behaviors and outcomes. The analyses confirm that network structures impact the early decision to accept the iPhone; they show that when facing uncertainty, adoption decisions emerged as a combined result of individual adoption reflections and major influences from the social network as well as behaviors observed within the network, and, they reveal interesting behaviors that differed from expectations. In conclusion, we discuss implications for both theory and practice.

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As mobile devices have become the personal information-processing interface of choice, many individuals seem to swiftly follow fashion. Yet, the literature is silent on how early adopters of mobile devices overcome uncertainties related to shifts in technology. Based on purposive sampling, this paper presents detailed insights into why and how five closely related individuals made the decision to adopt the iPhone before it was available through traditional supply chains. Focusing on the role played by social networks, we analyze how adoption threshold, opinion leaders, social contagion, and social learning shaped adoption behaviors and outcomes. The analyses confirm that network structures impacted the early decision to accept the iPhone; they show that when facing uncertainty, adoption decisions emerged as a combined result of individual adoption reflections and major influences from the social network as well as behaviors observed within the network; and, they reveal interesting behaviors that differed from expectations. In conclusion, we discuss implications for both theory and practice.

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Young people with first episode psychosis are at an increased risk for a range of poor health outcomes. In contrast to the growing body of evidence that suggests that exercise therapy may benefit the physical and mental health of people diagnosed with schizophrenia, there are no studies to date that have sought to extend the use of exercise therapy among patients with first episode psychosis. The aim of the study is to test the feasibility and acceptability of an exercise program that will be delivered via internet enabled mobile devices and social networking technologies among young people with first episode psychosis.

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With the rapid development of smartphones and mobile Internet technology, we witness an overwhelming growth of mobile social networks (MSN), which is a type of social network, forming virtual communities among people with similar interests or commonalities. In MSNs, users play a crucial role for their development, deployment and success. Understanding the MSN user behavior therefore attracts interests of different entities - ISPs, service providers, and researchers. However, it is hard to gather a comprehensive real data set, little is known and even less has been published about MSN user activities. In this paper, we focus on analyzing MSN user behavior from the perspective of ISP network, which is seldom reported in literature. Based on the real data set collected from the mobile network gateway of a major mobile carrier who has more than five million subscribers, we present an in-depth user behavior analysis of four popular social networks. We study the MSN user behavior from six aspects: user requests, active online time, sessions, inter-session, the number of requests in a session, and inter-request. We found that power law and lognormal are two popular features of the studied objects, and exposed some interesting findings as well. We hope our work could be helpful for ISPs, MSN content providers, and researchers. © 2014 IEEE.

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In recent years, evaluating the influence of nodes and finding top-k influential nodes in social networks, has drawn a wide attention and has become a hot-pot research issue. Considering the characteristics of social networks, we present a novel mechanism to mine the top-k influential nodes in mobile social networks. The proposed mechanism is based on the behaviors analysis of SMS/MMS (simple messaging service / multimedia messaging service) communication between mobile users. We introduce the complex network theory to build a social relation graph, which is used to reveal the relationship among people's social contacts and messages sending. Moreover, intimacy degree is also introduced to characterize social frequency among nodes. Election mechanism is hired to find the most influential node, and then a heap sorting algorithm is used to sort the voting results to find the k most influential nodes. The experimental results show that the mechanism can finds out the most influential top-k nodes efficiently and effectively. © 2013 IEEE.

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In this paper, we study two tightly coupled issues: space-crossing community detection and its influence on data forwarding in Mobile Social Networks (MSNs) by taking the hybrid underlying networks with infrastructure support into consideration. The hybrid underlying network is composed of large numbers of mobile users and a small portion of Access Points (APs). Because APs can facilitate the communication among long-distance nodes, the concept of physical proximity community can be extended to be one across the geographical space. In this work, we first investigate a space-crossing community detection method for MSNs. Based on the detection results, we design a novel data forwarding algorithm SAAS (Social Attraction and AP Spreading), and show how to exploit the space-crossing communities to improve the data forwarding efficiency. We evaluate our SAAS algorithm on real-life data from MIT Reality Mining and University of Illinois Movement (UIM). Results show that space-crossing community plays a positive role in data forwarding in MSNs in terms of delivery ratio and delay. Based on this new type of community, SAAS achieves a better performance than existing social community-based data forwarding algorithms in practice, including Bubble Rap and Nguyen's Routing algorithms. © 2014 IEEE.

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Negli ultimi anni il mondo del mobile computing ha avuto una vera e propria crescita esponenziale grazie soprattutto all'entrata in scena dello smartphone. In realtà, per essere più precisi, è bene bene sottolineare che gli smartphone esistevano già da tempo ma il loro utilizzo era in particolar modo indirizzato ai professionisti per il quale era, ma continua ad essere tutt'oggi, un valido supporto in campo lavorativo, basti pensare all'importanza della comunicazione via e-mail e non solo. Seppur comunque fossero già presenti da tempo, i primi smartphone non godevano di certo di un touch-screen sofisticato come quello odierno nè in essi erano presenti funzionalità tipiche dei dispositivi che troviamo ad oggi sul mercato. Una svolta decisiva è stata segnata dall'introduzione dell'iPhone e successivamente dell'AppStore, grazie a questi la programmazione per i dispositivi mobile ha preso sempre più piede diventando un vero e proprio business. In un secondo momento alla programmazione nativa si affiancarono le tecnologie web. Questo mio lavoro di tesi si pone l'obiettivo di studiare in primis la struttura, caratteristiche e peculiarità del sistema operativo iOS e analizzare il framework PhoneGap al fine di riuscire a confrontarne i vari aspetti fondamentali anche attraverso lo sviluppo di piccole applicazioni. Così facendo, quindi scendendo nei dettagli di quelle che possono essere le differenze rilevanti, mi pongo l'obiettivo di valutarne relativi pro e contro al fine di fare una scelta del tutto personale tra iOS e PhoneGap.

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Questo elaborato tratta della progettazione e dell'implementazione di una piattaforma social, destinata alla commercializzazione, per creare, gestire, condividere un insieme di liste organizzate di oggetti. La piattaforma è di tipo client-server, dove il client consiste in un'applicazione Android e il server in un'applicazione Node.js e un database MySQL che offrono un'API RESTful. Nello specifico è stata trattata l'implementazione delle notifiche push (anche geolocalizzate) e la sincronizzazione dei dati per l'utilizzo offline.