936 resultados para K110 Architectural Design Theory


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Projects in the area of architectural design and urban planning typically engage several architects as well as experts from other professions. While the design and review meetings thus often involve a large number of cooperating participants, the actual design is still done by the individuals in the time in between those meetings using desktop PCs and CAD applications. A real collaborative approach to architectural design and urban planning is often limited to early paper-based sketches.In order to overcome these limitations, we designed and realized the ARTHUR system, an Augmented Reality (AR) enhanced round table to support complex design and planning decisions for architects. WhileAR has been applied to this area earlier, our approach does not try to replace the use of CAD systems but rather integrates them seamlessly into the collaborative AR environment. The approach is enhanced by intuitiveinteraction mechanisms that can be easily con-figured for different application scenarios.

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This paper is presented in CIB: Management and Innovation Sustainable Built Environment 2011, as the study and analysis of the residential model of a rural area from the Iberian Peninsula, specifically applied to the case of the province of Cáceres, in the autonomous region of Extremadura, in Spain. To this end, from a database made up of building projects whose real costs are known, it is intended to establish the links of the different parameters studied through the corresponding functions of statistical analysis. One of the main objectives of this process is constituted by the possibility of establishing those design variables of higher economic importance, so as to keep an economic control of these parameters, generally geometrical and typological, from the very start of the project. And, in general, a higher optimization of resources in the construction of dwellings in the rural environment from their design is intended.

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In this paper, we present our research into self-organizing building algorithms. This idea of self-organization of animal/plants behaviour interests researchers to explore the mechanisms required for this emergent phenomena and try to apply them in other domains. We were able to implement a typical construction algorithm in a 3D simulation environment and reproduce the results of previous research in the area. LSystems, morphogenetic programming and wasp nest building are explained in order to understand self-organizing models. We proposed Grammatical swarm as a good tool to optimize building structures.

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Este artículo trata de analizar la reciente evolución de los conceptos sobre intervención en el Patrimonio Cultural. Para ello utiliza como modelo el proyecto metodológico aplicado sobre las dos últimas actuaciones efectuadas en la Catedral de Cuenca. La Carta de Atenas, 1931, que estableció las bases de la modernidad sobre las dos trayectorias de espacio y tiempo, concuerdan hoy después de casi un siglo, recuperando su punto de encuentro. El artículo básicamente valora el potencial que los proyectos contemporáneos de intervención en el patrimonio pueden ofrecer cuando estudias su trayectoria en el paisaje. En orden a certificar sus transformaciones desde la actualidad, el singular monumento de la Catedral de Cuenca, utilizado como modelo, nos aporta a través de sus materiales y morfología la memoria secular que nos informa de sus técnicas constructivas y valores sociales. Este modelo abre un diálogo entre teoría y práctica reflejado a través de los trabajos de restauración aplicados. Después de treinta años de experiencia restauradora llevada a cabo por los autores, las dos últimas intervenciones que son minuciosamente expuestas, revelan algunas nuevas estrategias de aplicación en el proyecto de intervención.

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We present a process for introducing an object-oriented architecture into an abstract functional specification written in Object-Z. Since the design is derived from the specification, correctness concerns are addressed as pan of the design process. We base our approach on refactoring rules that apply to class structure, and use the rules to implement design patterns. As a motivating example, we introduce a user-interface design that follows the model-view-controller paradigm into an existing specification.

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This paper presents a technique for building complex and adaptive meshes for urban and architectural design. The combination of a self-organizing map and cellular automata algorithms stands as a method for generating meshes otherwise static. This intends to be an auxiliary tool for the architect or the urban planner, improving control over large amounts of spatial information. The traditional grid employed as design aid is improved to become more general and flexible.