970 resultados para B2B E-Commerce Framework


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Agency Performance Report from the Credit Union Division

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Agency Performance Report from the Credit Union Division

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Agency Performance Report from the Insurance Division

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Agency Performance Report from the Professional Licensing and Regulation Division

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Agency Performance Report from the Iowa Utilities Board

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Agency Performance Report from the Iowa Utilities Board

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This report was produced in compliance the 2005 Iowa Acts, Chapter 52 passed by the Eighty-First General Assembly, Session One (2005), requiring that it be submitted to the General Assembly by January 20, 2006. The legislative language mandating the report reads as follows: “It is the intent of the general assembly to encourage the use of electronic transactions with regard to the state's dealings with the citizens of Iowa and other persons. The department of administrative services shall develop recommendations, including proposed legislation, to encourage the use of electronic commerce, including the acceptance of credit card payments, with regard to transactions involving the state. The department shall consult with the state treasurer, state entities currently accepting credit card payments, and any other state entities identified as considering the acceptance of credit card payments when developing the recommendations. The department shall deliver a report to the general assembly by January 20, 2006, including any recommendations, proposed legislation, and other related information, including cost information associated with credit card payments.”

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El projecte que aquí es presenta explora un nou enfocament a la interacció amb elssistemes interactius que típicament es proposen en museus. En aquests sistemes lainteracció i el feedback visual venen determinats per l’aplicació programada per l’arstista i no permet a l’usuari modificar-ne el seu comportament sinó tan sols interactuar amb les accións predefinides.L’enfocament que es planteja en aquest projecte és convertir als usuaris consumidorsd’aquests sistemes interactius en creadors i editors de les seves pròpies experiències.D’aquesta manera un sistema interactiu podrà ser modificat per l’usuari i així oferirdiferents respostes donada una mateixa entrada. Això es fa utilitzant un dispositiumultitouch com a sistema de configuració visual d’aquestes aplicacions així com un segon dispositiu com a sortida de l’aplicació visual.Aquest projecte neix de la idea de desenvolupar una eina útil i de fàcil ús per a crear aplicacions interactives, sense necessitat de tenir nocions de programació, de manera que qualsevol usuari inexpert pugui partir d’una idea i crear la seva pròpia aplicació interactiva.Així doncs, a través de diversos prototips i proves d’usabilitat es perfila una interfície de programació visual sobre una superfície tangible que sigui intuïtiva i fàcil d’utilitzar per a tot tipus d’usuaris.Per tal de dur a terme això s’ha dissenyat un sistema on s’utilitzen dos pantallesmultitouch, una amb la interfície de programació visual i l’altre amb la sortida del sistema creat. Això permet la interacció simultània entre usuaris creadors i usuaris consumidors de manera que l’experiència del consumidor pugui ser modificada en viu pel creador, segons interactuï amb la interfície de configuració.

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The Baldwin effect can be observed if phenotypic learning influences the evolutionary fitness of individuals, which can in turn accelerate or decelerate evolutionary change. Evidence for both learning-induced acceleration and deceleration can be found in the literature. Although the results for both outcomes were supported by specific mathematical or simulation models, no general predictions have been achieved so far. Here we propose a general framework to predict whether evolution benefits from learning or not. It is formulated in terms of the gain function, which quantifies the proportional change of fitness due to learning depending on the genotype value. With an inductive proof we show that a positive gain-function derivative implies that learning accelerates evolution, and a negative one implies deceleration under the condition that the population is distributed on a monotonic part of the fitness landscape. We show that the gain-function framework explains the results of several specific simulation models. We also use the gain-function framework to shed some light on the results of a recent biological experiment with fruit flies.

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Two different approaches currently prevail for predicting spatial patterns of species assemblages. The first approach (macroecological modelling, MEM) focuses directly on realised properties of species assemblages, whereas the second approach (stacked species distribution modelling, S-SDM) starts with constituent species to approximate assemblage properties. Here, we propose to unify the two approaches in a single 'spatially-explicit species assemblage modelling' (SESAM) framework. This framework uses relevant species source pool designations, macroecological factors, and ecological assembly rules to constrain predictions of the richness and composition of species assemblages obtained by stacking predictions of individual species distributions. We believe that such a framework could prove useful in many theoretical and applied disciplines of ecology and evolution, both for improving our basic understanding of species assembly across spatio-temporal scales and for anticipating expected consequences of local, regional or global environmental changes. In this paper, we propose such a framework and call for further developments and testing across a broad range of community types in a variety of environments.

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State Audit Reports- Notification Letters