886 resultados para it-project


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The Telesia Archaeological Project is an initiative that will make a significant contribution to thi historical and archaeological knowledge of the urban area of the Roman city of Telesia, located near Benevento (S. Salvatore Telesino). The first and second season of the Telesia Archaeological Project (2014-2015), conducted under the supervision of the Archaeological Superintendence, and thanks to the indispensable collaboration of a private landowner, provided results of great scientific interest. There was the possibility to investigate part of a significant building of imperial age, richly decorated, identified with the basilica of the city. It was possible to establish, in addition, that this large building (36 by 21 m ca) was opened, through a great brick colonnade, to the forum, localized in summer 2015 with certainty for the first time. The extraordinary large double colonnade (porticus duplex), 9 meters wide, covering the entire façade of that public building, was erased in the fifth century AD, probably after two earthquakes that seriously damaged the city in 346 and 375 AD.

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This article describes the goals and activities for the first field season of The Herculaneum Graffiti Project. Our project fo-cuses on documenting and digitizing to make more broadly accessible the first-century handwritten wall-inscriptions, also called graffiti, in Herculaneum. Following an overview of the presence of ancient graffiti in Herculaneum, this report details the methodology we used to locate and document the inscriptions and the preservation status of ancient graffiti in each insula, or city-block, of the excavations. We further describe the preliminary results of the project’s documentation efforts. We are currently studying, processing, and digitizing these inscriptions and contributing them for inclusion in the Epigraphic Database Roma and EAGLE, the Europeana network of Ancient Greek and Latin Epigraphy. We conclude with a brief mention of development of The Ancient Graffiti Project, the digital resource and search engine devoted to ancient handwritten inscriptions.

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Objective of the thesis is to develop project management procedure for chilled beam projects. In organization is recognized that project management techniques could help in large and complex projects. Information sharing have been challenging in projects, so improvement of information sharing is one key topic of the thesis. Academic researches and literature are used to find suitable project management theories and methods. Main theories are related to phases of the project and project management tools. Practical knowledge of project management is collected from two project business oriented companies. Project management tools are chosen and modified to fulfill needs of the beam projects. Result of the thesis is proposed project management procedure, which includes phases of the chilled beam projects and project milestones. Project management procedure helps to recognize the most critical phases of the project and tools help to manage information of the project. Procedure increases knowledge of the project management techniques and tools. It also forms coherent project management working method among the chilled beam project group.

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This article provides a preliminary report on the 2014 excavations carried out by the American Excavations at Morgantina (Sicily): Contrada Agnese Project (CAP). The 2014 season was the second year of this multiyear research and excavation project aimed at investigating both the urban planning of the city and the lives of its residents, with a specific focus on the periods of occupation and cultural transformation from the third to first century BCE. During the second season, three trenches were excavated in the area corresponding to Lot One of the urban insula W13/14S. This preliminary report presents the significant stratigraphic units and material finds encountered in each trench, along with a provisional outline of the phases of activity, setting the developments observed in each trench within the broader historical and archaeological context of the urban center at Morgantina. The discovery of several rooms with similar architectural features suggests that they belong to a single building, the so-called Southeast Building, the function and dimensions of which will be investigated in future CAP excavations.

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A concretização de um Espaço Europeu de Ensino Superior está intrinsecamente relacionada com o desenvolvimento de uma competência plurilingue e intercultural por parte dos cidadãos europeus. Como consequência, a necessidade de uma língua que possa ser utilizada e compreendida por todos é um dos aspetos mais importantes que os profe ssores e estudiosos têm de enfrentar. Esta língua é uma língua franca, ou seja, uma linguagem utilizada para permitir a comunicação de rotina entre as pessoas que falam línguas diferentes. Nos tempos atuais, a escolha de uma língua franca, que possa ser us ada universalmente caiu sobre o Inglês, definida como a língua mais ensinada, lida e falada que o mundo já c onheceu (Kachru & Nelson, 2001). Desta forma, é de suma importância sensibilizar os estudantes para as atuais mudanças na natureza do Inglês, utilizado como língua franca internacional, quer na comunicação face - a - face ou interações mediadas por computador entre um número potencialmente ilimitado de oradores que não compartilham a mesma língua materna. Essa sensibilização deverá estar associada a uma pedagogia ativa, levando os estudantes a descobrir por si próprios, vinculando - os a um tipo de aprendizagem mais eficiente e eficaz, que se baseia fortemente no conceito de autonomia, considerada uma característica definidora primordial para a aprendi zagem ao longo da vida. A presente contribuição pretende dar a conhecer um projeto desenvolvido entre quatro instituições de ensino superior europeias de quatro países - França, Alemanha, It ália e Portugal com o principal intuito de fomentar nos estudante s a capacidade para a solução de desafios derivados de situações de contacto entre culturas através da língua inglesa. Pretende - se, igualmente a sensibilização para o estado atual de Inglês como língua franca. Os alunos trabalharam em 10 equipas internacio nais de 8 elementos cada, utilizando várias ferramentas online para comunicarem entre si. Cada equipa esteve responsável pela conceção e realização de uma investigação relacionada com a temática “Valores na Europa”. Numa fase inicial, cada equipa internaci onal teve de criar um questionário que foi aplicado localmente. Depois de apurados e analisados os dados relativos a cada país, os estudantes procederam a comparações, destacando semelhanças e diferenças entre as diferentes culturas e as conclusões foram d ivulgadas num compêndio final redigido de forma colaborativa.

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Children live at a time when the rapid turnover of information and the ongoing changes in the technological, social, cultural, political and economic spheres make it more difficult for teachers to prepare lessons that enhance students’ interest and motivation. There is so much to be learnt outside of the classroom’s four walls that traditional methods of teaching may not be the most effective way to teach today’s learners. When it comes to classes of Portuguese language, teachers are faced with the challenge of teaching culture, literature, grammar and skills such as reading, writing and speaking in a way that involves students as active participants, that is, in a way that engages while also instructing. It means that several strategies need to be adopted, from games to the use of new technologies or, among others, an interdisciplinary approach with maths, (social) sciences and arts, for instance. In an attempt to motivate gifted and talented children that were attending elementary school in a small town near Viseu, in Portugal, The School of Education of the Polytechnic Institute of Viseu was asked to be part of a project in 2013, in a collaborative partnership that proved successful and that was re-enacted in 2015. It is in light of the above that, in this paper, we aim to: a) describe the support that the School of Education provided to these participants, children who were between six and fourteen, by presenting Portuguese language activities that intended to stimulate creative thinking and artistic production; and b) discuss the results of the project, by analysing the students’ productions across verbal and visual modes (ie. script writing and dubbing an excerpt of an animation film, interviews, news reports, drawings, the creation and recitation of poems…). Future activities are on the table, meaning that the School of Education’s commitment to feeding the students’ creativity has shown promising results. Creativity in Portuguese classes is not a guarantee of success but it certainly is food for thought.

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O ensino bilingue torna-se cada vez mais relevante no contexto Europeu. O Content and Language Integrated Learning (CLIL) apresenta-se como uma metodologia importante como podemos observar no European Profile for Language Teacher Education. Após realizar uma revisão de literatura cujo conteúdo versa sobretudo acerca os princípios orientados pelos preconizadores desta abordagem metodológica, nomeadamente Coyle (2010), Marsh (2010), Mehisto (2008), entre outros, e no sentido de tentarmos aferir a sua viabilidade, realizámos um Projeto de Investigação no qual implementámos esta abordagem pedagógica, ensinando a disciplina de ciências a grupo de alunos do Pré-escolar. Assim, neste estudo de caso, com contornos da metodologia de investigação-ação, tivemos como principal objetivo verificar a aplicabilidade do CLIL na Educação Préescolar. Com a implementação deste projeto, conseguimos perceber que a metodologia CLIL é uma abordagem metodológica eficaz, sendo que, nos permitiu concluir que mesmo na Educação Pré-escolar é possível ensinarmos uma disciplina através de uma segunda língua.

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The aim of this text is to discuss how it is possible to manage the art creating process in a film project, where the circumstances are often turbulent. In normative project management literature one proceeds from the idea that a project is realised in a stable world from a clear goal. In a film project there is often a need to change your plans, to improvise both in front of the camera as well as behind the camera. In the theoretical cinematic literature the responsibility for the final film text is more and more being viewed as a product of not only the director, but of the whole team’s work. Consequently, the narrative of leadership/management in a film team can be viewed from a relational perspective where the director and those s/he interacts with, are responsible for the action, relations and social situations they construe jointly in the process of filmmaking. The organization of a film project is a temporary one. The members of a team are seldom the same from one production to another, as well as the creative process always being unique. According to process thinking, organizing can be seen as the ongoing creative activity where we structure and stabilize the chaotic, moving reality. As concerns a film project, the process of becoming of the filmic expression; careful plans, on the one hand, and improvisation and flexibility in action, on the other hand, are a precondition for its realisation. The director when setting a linguistic formulation to what is to be done, can be considered as a practical author.

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Proceedings paper published by Society of American Archivists. Presented at conference in 2015 in Cleveland, OH (http://www2.archivists.org/proceedings/research-forum/2015/agenda#papers). Published by SAA in 2016.

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With ‘GS Strategy 2025’ BASF Business Services GmbH was formed to centrally steer all IT related topics of BASF group. Thus, a global charging system has to be designed, which complies to international transfer price regulations and the strategy of BASF SE. This work project develops a charging system with a following evaluation. The direct charging system benefits from its cost transparency upsides but comes with a higher administrative effort due to volume-based charging. In contrast, the indirect charging system convinces because of easy handling, which is the result of the application of suitable allocation keys. Regarding the complex group structure of BASF SE with more than 300 legal entities in 80 countries, the lower administrative effort of the indirect charging system outweighs the benefits of the direct charging model and should be used by BASF group.

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The development of robots has shown itself as a very complex interdisciplinary research field. The predominant procedure for these developments in the last decades is based on the assumption that each robot is a fully personalized project, with the direct embedding of hardware and software technologies in robot parts with no level of abstraction. Although this methodology has brought countless benefits to the robotics research, on the other hand, it has imposed major drawbacks: (i) the difficulty to reuse hardware and software parts in new robots or new versions; (ii) the difficulty to compare performance of different robots parts; and (iii) the difficulty to adapt development needs-in hardware and software levels-to local groups expertise. Large advances might be reached, for example, if physical parts of a robot could be reused in a different robot constructed with other technologies by other researcher or group. This paper proposes a framework for robots, TORP (The Open Robot Project), that aims to put forward a standardization in all dimensions (electrical, mechanical and computational) of a robot shared development model. This architecture is based on the dissociation between the robot and its parts, and between the robot parts and their technologies. In this paper, the first specification for a TORP family and the first humanoid robot constructed following the TORP specification set are presented, as well as the advances proposed for their improvement.

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This chapter discusses some possibilities of gamification and remixing processes for music education. It also analyzes the concepts of gamification, mashup/remix and presents its possible usage in education—music teaching—through the development of the project/educational game FLAPPY CRAB. The chapter begins with a brief introduction to the concepts listed above, trying to consider them in the school context. After that, we will make the summary presentation of the music educational game FLAPPY CRAB, a clone of the GEARS Studios Flappy Bird, developed for mobile devices and other platforms with the UNITY 3D© game engine. In this chapter we’ll talk yet, albeit briefly, about the game engine used in the development of this educational application. This educational game aims to assess the possible impacts that its use has on learning and skill development related to auditory memory, qualitative discrimination of musical sound height (pitch—in the range of an octave with a central point in 440 Hz), visual identification of musical notation symbols and its relative organization according to the grammar rules of traditional music spelling. The game has been tested by a group of approximately 30 teenagers over a period of about 6 months, over which data was collected. In this chapter, we will present a review of the preliminary data collected to date.

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The Ocean Model Intercomparison Project (OMIP) is an endorsed project in the Coupled Model Intercomparison Project Phase 6 (CMIP6). OMIP addresses CMIP6 science questions, investigating the origins and consequences of systematic model biases. It does so by providing a framework for evaluating (including assessment of systematic biases), understanding, and improving ocean, sea-ice, tracer, and biogeochemical components of climate and earth system models contributing to CMIP6. Among the WCRP Grand Challenges in climate science (GCs), OMIP primarily contributes to the regional sea level change and near-term (climate/decadal) prediction GCs. OMIP provides (a) an experimental protocol for global ocean/sea-ice models run with a prescribed atmospheric forcing; and (b) a protocol for ocean diagnostics to be saved as part of CMIP6. We focus here on the physical component of OMIP, with a companion paper (Orr et al., 2016) detailing methods for the inert chemistry and interactive biogeochemistry. The physical portion of the OMIP experimental protocol follows the interannual Coordinated Ocean-ice Reference Experiments (CORE-II). Since 2009, CORE-I (Normal Year Forcing) and CORE-II (Interannual Forcing) have become the standard methods to evaluate global ocean/sea-ice simulations and to examine mechanisms for forced ocean climate variability. The OMIP diagnostic protocol is relevant for any ocean model component of CMIP6, including the DECK (Diagnostic, Evaluation and Characterization of Klima experiments), historical simulations, FAFMIP (Flux Anomaly Forced MIP), C4MIP (Coupled Carbon Cycle Climate MIP), DAMIP (Detection and Attribution MIP), DCPP (Decadal Climate Prediction Project), ScenarioMIP, HighResMIP (High Resolution MIP), as well as the ocean/sea-ice OMIP simulations.