918 resultados para Contapassi mHealth Android Smartwatch Smartphone SensorFusion Range_Articolari


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Nowadays there is a big percentage of the population, specially young users, which are smartphone users and there is a lot of information to be provided within the applications, information provision should be done carefully and should be accurate, otherwise an overload of information will be produced, and the user will discard the app which is providing the information. Mobile devices are becoming smarter and provide many ways to filter information. However, there are alternatives to improve information provision from the side of the application. Some examples are, taking into account the local time, considering the battery level before doing an action and checking the user location to send personalized information attached to that location. SmartCampus and SmartCities are becoming a reality and they have more and more data integrated every day. With all this amount of data it is crucial to decide when and where is the user going to receive a notification with new information. Geofencing is a technique which allows applications to deliver information in a more useful way, in the right time and in the right place. It consists of geofences, physical regions delimited by boundaries, and devices that are eligible to receive the information assigned to the geofence. When devices cross one of these geofences an alert is pushed to the mobile device with the information.

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Public Display Systems (PDS) increasingly have a greater presence in our cities. These systems provide information and advertising specifically tailored to audiences in spaces such as airports, train stations, and shopping centers. A large number of public displays are also being deployed for entertainment reasons. Sometimes designing and prototyping PDS come to be a laborious, complex and a costly task. This dissertation focuses on the design and evaluation of PDS at early development phases with the aim of facilitating low-effort, rapid design and the evaluation of interactive PDS. This study focuses on the IPED Toolkit. This tool proposes the design, prototype, and evaluation of public display systems, replicating real-world scenes in the lab. This research aims at identifying benefits and drawbacks on the use of different means to place overlays/virtual displays above a panoramic video footage, recorded at real-world locations. The means of interaction studied in this work are on the one hand the keyboard and mouse, and on the other hand the tablet with two different techniques of use. To carry out this study, an android application has been developed whose function is to allow users to interact with the IPED Toolkit using the tablet. Additionally, the toolkit has been modified and adapted to tablets by using different web technologies. Finally the users study makes a comparison about the different means of interaction.

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Alguns jogos tm como objectivo a competio, outros a aprendizagem, uns jogam-se em grupo, outros individualmente. No entanto, todos tm um factor comum, ou seja, a experincia que se retira do momento nica. Seja esta experincia positiva ou negativa vai servir de aprendizagem nem que seja apenas das regras e mecnicas do dispositivo. Os Serious Games simulam situaes ou processos do mundo real que so elaborados com o propsito de resolver um problema. Muitas vezes estes sacrificam o divertimento e o entretenimento com o objectivo de alcanar um tipo de progresso desejado para o jogador. Tal como no passado, e tendo em conta o desenvolvimento exponencial da tecnologia, os Serious Games podem agora ter um papel fundamental no desenvolvimento de novas terapias e ferramentas de sade. precisamente a olhar para o presente, e com os olhos no futuro dos Serious Games aplicados sade, que foi desenvolvida esta investigao. Como complemento, tambm apresentado o projecto Typlife. Destinado a jovens com diabetes, um projecto acadmico que tem como objectivo o desenvolvimento de uma aplicao para smartphone para o controlo da diabetes, enquanto envolve o utilizador numa experincia interactiva de recompensas pelas boas prticas no dia-a-dia.

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This study intends to explore the impact of customer experience on customer satisfaction and loyalty by trying to understand how location-based mobile marketing might enhance the customer experience. Primary data was collected from 201 smartphone users in 24 countries. Results have indicated that targeted location-based marketing positively influences customers experiences. Besides, the analysis has also shown a favorable impact on customers satisfaction and self-perceived loyalty. This suggests that location-based mobile marketing has the potential to positively add value to a customers experience and should therefore be considered an important tool in marketing communications.

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Actualmente as aplicaes mveis so indispensveis para o utilizador. De acordo com estudos recentes, as receitas geradas pela sua utilizao resultaram em aproximadamente 20 bilies de dlares s em 2013. Com estes valores estima-se que no futuro estes nmeros aumentem, da tornar-se imperativo abordar num estudo cientfico sobre este mercado em expanso. A somar s inmeras aplicaes referentes ao sistema mvel Android, surgem as aplicaes de servios georreferenciados que vo aqui ser abordadas em maior profundidade, nomeadamente o consumo e disponibilizao destes servios em clientes mobile. Ponderadas diversas solues possvel com alguns melhoramentos atingir benefcios especficos para um maior nmero de utilizadores tendo em conta as suas caractersticas a priori. Uma das questes principais passa pela capacidade de publicao de diversas fontes de informao (vrios publishers) com o uso de uma Application Programing Interface (API) documentada e aberta para que qualquer entidade possa publicar os seus contedos georreferenciados. O consumo por parte dos utilizadores (subscriber) feita numa plataforma mvel Android onde os possam vrios publishers possam publicar os seus contedos a partir da posio do utilizador. Esta publicao ser facilitada criando bases de dados para o armazenamento de todas as informaes relevantes tanto da parte dos publishers como dos subscribers. A validao deste trabalho consistiu em testar vrios tipos de publicaes, nomeadamente texto, imagem e grficos na sua pesquisa e consumo numa plataforma mvel Android. Numa segunda fase, foi testada a publicao de grficos em tempo real na plataforma.

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Recently researchers showed that more choice is not always better. Choosing from large assortments can be overwhelming, raising expectations and decreasing overall level of consumer satisfaction. Author contributes to existing overchoice studies by using real assortment of online stores to find influence of assortment size on customer satisfaction. 90 students participated in the main experiment, where they chose a smartphone case for their friend. Results of the study show that large assortment size leads to higher expectations, higher choice difficulty and higher level of satisfaction. This research does not show overchoice presence and author suggests future studies could focus more on assortment variety and more personal characteristics of consumers, like preference uncertainty.

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The Portuguese consumer foodservice industry is experiencing a boost in technology adoption, driven by significant changes in consumer behavior and business dynamics, due to mobile increasing penetration. Accordingly, the present work project consists on developing a business plan for meeting an identified opportunity in the technological foodservice landscape. Therefore, this report is divided into three sections, each of which addressing different objectives: (A) External Environment, providing key external insights that support the opportunity; (B) Strategy Formulation, establishing a strategic direction; and (C) Action Plan, determining an implementation plan for starting the business

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INTRODUCTION : The aim of this study was to report the experience of an epidemiological field survey for which data were collected and analyzed using tablets. METHODS : The devices used Epi Info 7 (Android version), which has been modeled a database with variables of the traditional form. RESULTS : Twenty-one households were randomly selected in the study area; 75 residents were registered and completed household interviews with socioeconomic and environmental risk variables. CONCLUSIONS : This new technology is a valuable tool for collecting and analyzing data from the field, with advantageous benefits to epidemiological surveys.

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Images have gained a never before seen importance. Technological changes have given the Information Society extraordinary means to capture, treat and transmit images, wheter your own or those of others, with or without a commercial purpose, with no boundaries of time or country, without any kind of eraser. From the several different ways natural persons may engage in image processing with no commercial purpose, the cases of sharing pictures through social networks and video surveillance assume particular relevance. Consequently there are growing legitimate concerns with the protection of one's image, since its processing may sometimes generate situations of privacy invasion or put at risk other fundamental rights. With this in mind, the present thesis arises from the question: what are the existent legal instruments in Portuguese Law that enable citizens to protect themselves from the abusive usage of their own pictures, whether because that image have been captured by a smartphone or some video surveillance camera, whether because it was massively shared through a blog or some social network? There is no question the one's right to not having his or her image used in an abusive way is protected by the Portuguese constitution, through the article 26th CRP, as well as personally right, under the article 79th of the Civil Code, and finally through criminal law, articles 192nd and 193rd of the Criminal Code. The question arises in the personal data protection context, considering that one's picture, given certain conditions, is personal data. Both the Directive 95/46/CE dated from 1995 as well as the LPD from 1998 are applicable to the processing of personal data, but both exclude situations of natural persons doing so in the pursuit of activities strictly personal or family-related. These laws demand complex procedures to natural persons, such as the preemptive formal authorisation request to the Data Protection National Commission. Failing to do so a natural person may result in the application of fines as high as 2.500,00 or even criminal charges. Consequently, the present thesis aims to study if the image processing with no commercial purposes by a natural person in the context of social networks or through video surveillance belongs to the domain of the existent personal data protection law. To that effect, it was made general considerations regarding the concept of video surveillance, what is its regimen, in a way that it may be distinguishable from Steve Mann's definition of sousveillance, and what are the associated obligations in order to better understand the concept's essence. The application of the existent laws on personal data protection to images processing by natural persons has been analysed taking into account the Directive 95/46/CE, the LPD and the General Regulation. From this analysis it is concluded that the regimen from 1995 to 1998 is out of touch with reality creating an absence of legal shielding in the personal data protection law, a flaw that doesn't exist because compensated by the right to image as a right to personality, that anyway reveals the inability of the Portuguese legislator to face the new technological challenges. It is urgent to legislate. A contrary interpretation will evidence the unconstitutionality of several rules on the LPD due to the obligations natural persons are bound to that violate the right to the freedom of speech and information, which would be inadequate and disproportionate. Considering the recently approved General Regulation and in the case it becomes the final version, the use for natural person of video surveillance of private spaces, Google Glass (in public and private places) and other similar gadgets used to recreational purposes, as well as social networks are subject to its regulation only if the images are shared without limits or existing commercial purposes. Video surveillance of public spaces in all situations is subject to General Regulation provisions.

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Cultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the increasing number of visitations to archaeological sites. However, many buildings and monuments are severely damaged or completely destroyed, which doesnt allow to get a full experience of travelling in time. Over the years, several Augmented Reality (AR) approaches were proposed to overcome these issues by providing three-dimensional visualization of reconstructed ancient structures in situ. However, most of these systems were made available through heavy and expensive technological bundles. Alternatively, MixAR intends to be a lightweight and cost-effective Mixed Reality system which aims to provide the visualization of virtual ancient buildings reconstructions in situ, properly superimposed and aligned with real-world ruins. This paper proposes and compares different AR mobile units setups to be used in the MixAR system, with low-cost and lightweight requirements in mind, providing different levels of immersion. It was propounded four different mobile units, based on: a laptop computer, a single-board computer (SBC), a tablet and a smartphone, which underwent a set of tests to evaluate their performances. The results show that mobile units based on laptop computer and SBC reached a good overall performance while mobile units based on tablet and smartphone did not meet such a satisfactory result even though they are acceptable for the intended use.

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Dissertao de mestrado em redes e servios telemticos

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Os dados que fundamentam este relatrio encontram-se disponveis em: http://hdl.handle.net/1822/39007

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Prefcio: Para que exista cincia aplicada necessria a existncia do que aplicar em cincia. Este livro um bom exemplo dessas duas coisas: a conceituao terica sobre a criatividade e a aplicao de conceitos desenvolvidos no mbito da criatividade aplicada. Na sociedade do sculo XXI, torna-se cada vez mais premente a necessi- dade de inovao e criatividade. Nas ltimas dcadas, tem havido mudanas dramticas na civilizao, nos campos cientfico, tecnolgico e social. Em menos de um sculo, os avanos cientficos e tecnolgicos superaram os ltimos 6.000 anos anteriores de nossa civilizao. No entanto, como consequncia desses avanos tecnolgicos, especialmente no campo das comunicaes, as sociedades humanas se transformaram radicalmente, com exceo de alguns redutos isolados das tribos amaznicas ou africanas, zelosas da preservao de suas heranas culturais. Globalizao e sociedade de informao so atributos que melhor definem essa transformao humana. Na aldeia global, segundo o conceito proposto por McLuhan, a complexidade e a incerteza impregnam toda a vida social. Assistimos s mudanas vertiginosas que imediatamente se globalizam. No ser necessrio lembrar, pois os seus efeitos se prolongaram nos pases do sul da Europa, de como a crise financeira e econmica desencadeada pela queda de Lehman Brothers no EUA se transformou em um fenmeno global. Em um nvel mais cotidiano observamos, por exemplo, como o ltimo modelo do smartphone comercializado por alguma companhia, em poucas semanas, pode ser encontrado nas mos de cidados nas ruas de Londres, Sidney, Lima, So Paulo ou Nova York. Os movimentos migratrios facilitados pelos avanos e acessibilidade dos meios de transportes macios permitem que em uma grande cidade de qualquer parte do mundo conviva uma multiplicidade de etnias e culturas jamais contemplada em nenhum outro momento da histria. Aqueles do sul no norte, aqueles do oriente no ocidente, e vice-versa; assistimos a um xito desproporcional e silencioso de pessoas, algumas vezes movendo-se por mais de 10.000 km de seus pases de origem em busca de uma vida melhor ou, simplesmente, para enriquecer suas experincias.

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Dissertao de mestrado em Engenharia de Telecomunicaes e Informtica

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Dissertao de mestrado integrado em Engenharia Biomdica (rea de especializao em Eletrnica Mdica)