879 resultados para Creative activities and seat work.


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iLearn is a quasi-Web 2.0 tool developed in Blackboard to help users with Personal Development Planning (PDP). This paper describes a case study on how the innovative use of mobile digital technology in iLearn e-Portfolio for developing reflective portfolios for PDP benefits the users, who are training to be professionals in construction management and surveying, The e-Portfolio tool benefits users as it enables them to create and share portfolios, record achievements and reflections that support future job applications and promotion. Users find it beneficial because they can make use of iLearn e-Portfolio to keep academic records and achievements, activities and interests, work experience, reflective practice, employer information and some other useful resources, and also to tailor their CV and covering letters including evidence to support their CV, transferable skills and selling points. Useful information for preparing for an interview, reflecting after an event and any thoughts and evaluation can be kept in iLearn e-Portfolio. Keeping assessment and feedback records in iLearn e-Portfolio enables learners to know their progress, to identify any gaps they need to fill to develop their study practices and areas for development. The key points from the feedback on the assignments and assessments are beneficial for future improvement. The reflections on the tasks and how they make use of the advice are particularly useful to improve their overall performance. In terms of pedagogical benefits, the “Individual Learner Profile” records and reviews evidence in verbal communication, basic and higher academic skills, time management, numeracy skill and IT skills, learners become increasingly aware of their own strengths and any weaker areas that may require development. The e-Portfolio also provides opportunity for them to reflect on the experience and skills they have gained whilst participating in activities outside their studies. As the iLearn e-Portfolio is a reflective practice tool, it is consistent with the principle of Schon's reflective practitioner to reframe problems and to explore the consequences of actions. From the users’ feedback, for those who engage regularly in iLearn, they are better able to set agendas for their supervision meetings and provide their supervisor with a unique record of their achievements, skills and attributes which help them writing effective references for them. They make the most of their learning experience in general. They also enhance their transferable skills and employability overall. The iLearn e-Portfolio prepares them for the workplace including continuing professional development. Users are aware of their transferable skills, evidence of the skills and skill level, including award or accreditation, and their personal reflection on their transferable skills. It is beneficial for them to be aware of their transferable skills, to produce evidence of the skills and skills level such as award and accreditation, and to record their personal reflection on their transferable skills. Finally, the innovative use of mobile digital technology in iLearn e-Portfolio for developing reflective portfolios for PDP will improve their employability.

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Durante o longo período de experiências de magistério no ensino tecnológico de segundo e terceiro graus, o autor desta dissertação de mestrado vem aplicando uma metodologia que consiste em cativar os estudantes através de projetos inusitados, elaborados de conformidade com as habilitações específicas dos cursos, empregando-os como elemento motivador para realizar empreendimentos, paralelamente ao ensino curricular. Esse motivo, escolhido e planejado pedagogicamente, serve de estímulo para concentrar as atenções dos alunos na solução de problemas sócio-econômicos do país e da humanidade em geral, com o propósito de integrá-los no desenvolvimento científico e tecnológico, despertando o interesse pelo estudo e pela pesquisa, nas atividades dos projetos realizados por grupos de colegas de vocações afins. o projeto, caracterizado por um complexo cibernético ou biônico, tem a propriedade de efetivar a conjugação das diversas disciplinas, cujos conhecimentos são aplicados nessas oportunidades, ajudando os alunos a compreenderem melhor o sentido pragmático do conjunto curricular do seu curso. Atuando, de início, autodidatamente, mas orientado pelos princípios da Psicologia Educacional e mais tarde apoiado na Pedagogia de Dewey, o autor aprimorou sua metodologia nos trabalhos de Decroly, Kilpatrick, Skinner e Mc Clelland. A aplicação desse método de ensino suscitou a criaçao de um Centro de Pesquisas, integrado na organização escolar, através de uma de suas assessorias, sendo dirigido por um professor responsável e estruturado na forma de um setor onde se reunem as equipes de Planejamento Educacional e Pesquisa, Planejamento Técnico, Desenvolvimento de Atividades e Apoio, todas formadas por professores convidados, especialistas nos assuntos envolvidos pelos projetos. Este setor-ambiente, bem arquitetado,é instalado com recursos auxiliares didáticos e motivacionais, pequena biblioteca, museu, arquivo, uma pequena oficina de precisão, um laboratório para pesquisas tecnológicas e outro para tratamento fotográfico. Evidencia-se, assim, que o Centro de Pesquisas, como agente de motivação realizadora, atua na escola produzindo mudanças significativas no processo de ensino e consequentemente na formação dos alunos, pela sua metodologia e dinâmica das atividades a que estes se dedicam,manifestand sua capacidade de produzir, aplicando a criatividade aliada à sua aprendizagem, ao mesmo tempo valiosas para sua educação e para a sociedade. Fundamentado nos bons resultados obtidos com a aplicação dessa metodologia de ensino, o autor sugere a conveniência de serem implantados nas demais Escolas Técnicas e nos Centros Federais de Educação Tecnológica, centros ou núcleos de pesquisas semelhantes ao descrito nesta dissertação de mestrado.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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The aim of the present study was to point out the importance of the experience of undergraduate dental students in extra-curricular activities and volunteer work, as a means through which to gain essential knowledge and abilities for their professional lives. A literature review of the Medline, Scielo, and Lilacs databases was carried out in an attempt to select articles related to the university extension and volunteer work of undergraduate dental students. It is still extremely difficult to include university extension and volunteer work as an important activity in Dentistry courses. However, the presentday work market demands professionals who have expertise not only in dental techniques, but also in the socio-cultural characteristics of communities, considering that people need to be comprehensive in their psychosocial aspects in order to be treated as a complete professional. Therefore, university dentistry courses should give equal consideration to both oral rehabilitation skills and the promotion of general healthcare, acquired mainly through extracurricular activities, in an attempt to redeem the integral education of the healthcare professional. Moreover, students should pay closer attention to the opportunities offered during their undergraduate courses, as the work market for dentists is becoming more and more competitive. Moreover, the dentist whose professional life is limited to the dental office will most certainly forgo the opportunity to act in other social areas as well as the recognition that comes with such acts.

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No mundo dos negócios as organizações colocam-se numa procura contínua por diferenciações estratégicas e buscam o talento humano em profissionais cada vez mais competentes. A competência está relacionada ao desempenho e pode ser treinada e desenvolvida de acordo com as atividades e o trabalho prestado. A educação para o trabalho adquire maior importância à medida que aumenta seu papel na dinâmica da sociedade moderna que exige atualização contínua dos saberes e busca reduzir a evasão dos cursos como um de seus desafios. Esta pesquisa procura compreender a evasão escolar a partir da diferença salarial entre grupos de estudantes que abandonaram e finalizaram o curso, entre outras análises. Os dados foram coletados entre alunos ingressantes em dez cursos técnicos de nível médio de uma escola técnica estadual na cidade de São Paulo entre os anos 2009 e 2011. A pesquisa permite concluir que os alunos formados conseguem melhores salários que os evadidos, sendo a média dos salários dos que conseguiram se formar superior em 16,6% à média salarial dos evadidos. A maioria dos alunos evadidos aponta o trabalho como principal causa da evasão escolar. Evidencia-se a presença das políticas públicas para o crédito educacional entre os respondentes, já que 34,8% da amostra possuem bolsas de estudo, do PROUNI ou do crédito educativo do FIES.

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A presente dissertação foi elaborada no âmbito da unidade curricular de DIPRE (Dissertação/Projeto/Estágio), que se encontra no plano de estudos do 2º semestre do 2º ano do Mestrado em Engenharia Civil, no ramo de Construções do Instituto Superior de Engenharia do Porto. O setor da construção civil é um dos que apresenta maior número de acidentes de trabalho e mortes, no mundo, por isso é de suma importância o estudo da segurança do trabalho nos estaleiros. Após a assinatura do Termo de reciprocidade entre Brasil e Portugal, onde são estabelecidas condições para admissão de engenheiros registrados no sistema Confea na Ordem dos engenheiros de Portugal e a recíproca. O conhecimento das normas de segurança se faz necessário para que o engenheiro advindo de outro país tenha as bases teóricas para a prática de suas atividades, assim as normas de segurança de trabalho do Brasil e Portugal foram analisadas, posteriormente realizado, uma análise comparativa entre elas, com o objetivo de verificar diferenças e propor medidas. Com a análise, foi possível verificar que apesar da grande quantidade de normas sobre segurança no trabalho nos estaleiros de obra, algumas já estão ultrapassadas e em desacordo com as exigências atuais. Embora as normas brasileiras e portuguesas serem similares em alguns pontos específicos elas apresentam exigências e métodos distintos para a mesma situação em análise. Verificou-se a necessidade de evolução constante das normas para que estas acompanhem o desenvolvimento tecnológico e das exigências.

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This exhibition profiles the curatorial approach of PS² and the work of creative practitioners who have practiced alongside and with the organisation. PS² is a Belfast-based, voluntary arts organisation that initiates projects inside and outside its project space. It seeks to develop a socio-spatial practice that responds to the post-conflict context of Northern Ireland, with particular focus on active intervention and social interaction between local people, creative practitioners, multidisciplinary groups and theorists.
Morrow has collaborated with PS² since its inception in 2005, acting as curatorial advisor specifically on the projects that occur outside PS² . She regards her involvement as a parallel action to her pedagogical explorations within architectural education.

Morrow's personal contribution to the Exhibition aimed to:
-interrogate PS² spatial projects
-contextualise PS² curatorial practice
-open up the analytical framework and extend to similar local practices

The Shed, Galway, Ireland is a joint Galway City Arts and Harbour Company venture. The exhibition subsequently travelled to DarcSpace Gallery, Dublin (Sept 2013).

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This report presents findings from the largest survey of aspiring creatives who work or intend to work in the digital content industries ever undertaken in Australia. Survey respondents included those with aspirations to work in the publicly-supported, less commercial end of the Creative Industries spectrum as well as those with aspirations to work in the digital content industries. The survey gathered rich data on their characteristics, skills and attributes, barriers to employment, workforce mobility, career intentions, professional development, mentors and industry supports, and participation in communities of practice. The survey sought to determine if aspiring creatives have the necessary skills and attributes to work effectively in the digital content industries. This task also involved finding out how they develop their skills and attributes, and what they need to develop them further.

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This report represents the second of two reports that aim to explore views about the employability of aspiring creatives. The first report, released in June 2009, presented findings from a survey of 507 aspiring creatives, defined as recent graduates and/or people with less than two years industry experience. It presents findings from a project that administered an survey to employers in Australia’s Creative Digital Industries. The survey included questions on employer characteristics, recruitment and training practices, employers’ views of the capabilities of aspiring creatives, and participation in communities of interest/networks, mentoring and internships. The main purpose of the project was to identify capability gaps of aspiring creatives as well as those factors that enhance or inhibit employers’ views of the capabilities of aspiring creatives – both of which impact on the ability of aspiring creatives to find work in their preferred occupations in Australia’s Creative Digital Industries.

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The National Cultural Policy Discussion Paper—drafted to assist the Australian Government in developing the first national Cultural Policy since Creative Nation nearly two decades ago—envisages a future in which arts, cultural and creative activities directly support the development of an inclusive, innovative and productive Australia. "The policy," it says, "will be based on an understanding that a creative nation produces a more inclusive society and a more expressive and confident citizenry by encouraging our ability to express, describe and share our diverse experiences—with each other and with the world" (Australian Government 3). Even a cursory reading of this Discussion Paper makes it clear that the question of impact—in aesthetic, cultural and economic terms—is central to the Government's agenda in developing a new Cultural Policy. Hand-in-hand with the notion of impact comes the process of measurement of progress. The Discussion Paper notes that progress "must be measurable, and the Government will invest in ways to assess the impact that the National Cultural Policy has on society and the economy" (11). If progress must be measurable, this raises questions about what arts, cultural and creative workers do, whether it is worth it, and whether they could be doing it better. In effect, the Discussion Paper pushes artsworkers ever closer to a climate in which they have to be skilled not just at making work, but at making the impact of this work clear to stakeholders. The Government in its plans for Australia's cultural future, is clearly most supportive of artsworkers who can do this, and the scholars, educators and employers who can best train the artsworkers of the future to do this.

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Creative workers are employed in sectors outside the Creative Industries often in greater numbers than within. This is the first book to explore the phenomena of the embedded creative and creative services through a range of sectors, disciplines, and perspectives. Despite the emergence of these creative workers, very little is known about their work life, and why companies seek to employ them. This book asks: how does creative work actually ‘embed’ into a service or product supply chain? What are creative services? What work are embedded creatives doing? Which industries are they working in? This collection explores these questions in relation to innovation, employment and education, using various methods and theoretical approaches, in order to examine the value of the embedded creative and creative services and to discover the implications of education and training for these creative workers. This book will be of interest to practitioners, policy makers and industry leaders in the Creative Industries, in particular digital media, application development, design, journalism, media and communication. It will also appeal to academics and scholars of innovation, Cultural Studies, business management and Labour Studies.

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This special issue explores the nuances of graduate creative work, the kinds of value that creative graduates add through work of various types, graduate employability issues for creative graduates, emerging and developing creative career identities and the implications for educators who are tasked with developing a capable creative workforce. Extant literature tends to characterise creative careers as either ‘precarious’ and insecure, or as the engine room of the creative economy. However, in actuality, the creative workforce is far more heterogeneous than either of these positions suggest, and creative careers are far more complex and diverse than previously thought. The task of creative educators is also much more challenging than previously supposed.

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Aim of the study
This paper presents the experiences of undergraduate nursing students who participated in a creative learning project to explore the cells, tissues and organs of the human body through felt making.

Context and Background
This project was funded by a Teaching Innovation Award from the School of Nursing and Midwifery, Queen’s University Belfast to explore creative ways of engaging year one undergraduate nursing students in learning anatomy and physiology. The project was facilitated through collaboration between University Teaching staff and Arts Care, a unique arts and health charity in Northern Ireland.

Methodology
Twelve year one students participated in four workshops designed to explore the cells, tissues and organs of the human body through the medium of felt. Facilitated by an Arts Care artist, students translated their learning into striking felt images. The project culminated in the exhibition of this unique collection of work which has been viewed by fellow students, teaching staff, nurses from practice, and artists from Arts Care, friends, family and members of the public.

Key Findings and conclusions
The opportunity to learn in a more diverse way within a safe and non-judgmental environment was valued, with students’ reporting a greater confidence in life science knowledge. Self- reflection and group discussion revealed that the project was a unique creative learning experience for all involved – students, teaching staff and artist – resulting in individual and collective benefits far beyond knowledge acquisition. As individuals we each felt respected and recognised for our unique contribution to the project. Working in partnership with Arts Care enabled us to experience the benefits of creativity to well-being and reflect upon how engagement in creative activities can help healthcare professionals to focus on the individual patient’s needs and how this is fundamental to enhancing patient-centred care

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Virtual learning environments (VLEs) would appear to be particular effective in computer-supported collaborative work (CSCW) for active learning. Most research studies looking at computer-supported collaborative design have focused on either synchronous or asynchronous modes of communication, but near-synchronous working has received relatively little attention. Yet it could be argued that near-synchronous communication encourages creative, rhetorical and critical exchanges of ideas, building on each other’s contributions. Furthermore, although many researchers have carried out studies on collaborative design protocol, argumentation and constructive interaction, little is known about the interaction between drawing and dialogue in near-synchronous collaborative design. The paper reports the first stage of an investigation into the requirements for the design and development of interactive systems to support the learning of collaborative design activities. The aim of the study is to understand the collaborative design processes while sketching in a shared white board and audio conferencing media. Empirical data on design processes have been obtained from observation of seven sessions with groups of design students solving an interior space-planning problem of a lounge-diner in a virtual learning environment, Lyceum, an in-house software developed by the Open University to support its students in collaborative learning.

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The recent change in funding structure in the UK higher education system has fuelled an animated debate about the role that arts and humanities (A&H) subjects play not only within higher education but more broadly in the society and the economy. The debate has engaged with a variety of arguments and perspectives, from the intrinsic value of A&H, to their contribution to the broader society and their economic impact, particularly in relation to the creative economy, through knowledge exchange activities. The paper argues that in the current debate very little attention has been placed on the role that A&H graduates play in the economy, through their work after graduation, and specifically in the creative economy. Using Higher Education Statistical Agency data, we analyse the performance of A&H graduates (compared with other graduates) and particularly explore how embedded they are with the creative economy and its associated industries. The results highlight a complex intersection of different subdisciplines of the A&H with the creative economy but also reveal the salary gap and unstable working conditions experienced by graduates in this field.