995 resultados para Interfaccia, Cervello, Computer, Attività, Cerebrale, Tecnologia, BCI


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This present study aimed to investigate the fatigue life of unused (new) endodontic instruments made of NiTi with control memory by Coltene™ and subjected to the multi curvature of a mandibular first molar root canal. Additionally, the instrument‟s structural behaviour was analysed through non-linear finite element analysis (FEA). The fatigue life of twelve Hyflex™ CM files was assessed while were forced to adopt a stance with multiple radius of curvature, similar to the ones usually found in a mandibular first molar root canal; nine of them were subjected to Pecking motion, a relative movement of axial type. To achieve this, it was designed an experimental setup with the aim of timing the instruments until fracture while worked inside a stainless steel mandibular first molar model with relative axial motion to simulate the pecking motion. Additionally, the model‟s root canal multi-curvature was confirmed by radiography. The non-linear finite element analysis was conducted using the computer aided design software package SolidWorks™ Simulation, in order to define the imposed displacement required by the FEA, it was necessary to model an endodontic instrument with simplified geometry using SolidWorks™ and subsequently analyse the geometry of the root canal CAD model. The experimental results shown that the instruments subjected to pecking motion displayed higher fatigue life values and higher lengths of fractured tips than those with only rotational relative movement. The finite element non-linear analyses shown, for identical conditions, maximum values for the first principal stress lower than the yield strength of the material and those were located in similar positions to the instrument‟s fracture location determined by the experimental testing results.

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O Hospital definido como local de elevada importância devido às caraterísticas e funções que tem, tais como assegurar que consegue receber todos os utentes da sua zona de ação, trata-los com dignidade e dar-lhes as melhores condições de forma rápida e eficaz para que estes consigam recuperar das suas doenças com a maior brevidade. Destes estão dependentes vidas humanas, como tal é de todo relevante ter uma gestão adequada de toda a infra-estrutura para que a eficiência seja alta e se consiga dar mais e melhor a todos os utentes, visto já se ter notado que nem sempre estes tiram o melhor partido das suas capacidades pelas mais diversas razões. Este projeto foi realizado numa parceria com o Hospital Professor Doutor Fernando Fonseca e consistiu em escrutinar dois serviços do hospital, o de tecnologia de informação e a Tomografia Axial Computorizada de imagiologia para perceber quais as falhas destes e como é que aplicando um modelo de gestão de Tecnologia de Informação denominado COBIT adaptado se consegue melhorar os resultados obtidos e as condições dadas pelo hospital. Este estudo permite perceber o porquê e as causas de uma estrutura deste tipo não dar o rendimento esperado e quais as implicâncias disso. Através dos resultados são analisadas os maiores pontos de rutura e retiradas elações sobre as possíveis melhorias a aplicar que a nível tecnológico, de recursos humanos, financeiro e de otimização do risco e melhoramento da eficácia de recursos.

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Este trabalho tem como principal objetivo propor uma metodologia de gestão de projeto de tecnologia de informação para o Ministério da Justiça e dos Direitos Humanos de Angola (MGPTI-MJDH), baseado nos conceitos e processos da gestão de projetos das Normas Portuguesa NPISO21500:2012 e NP4535:2014. Consistiu deste trabalho, definir os processos da gestão de projetos, os circuitos de informação para os processos e a elaboração dos documentos da metodologia. Para a sua elaboração foi utilizada uma metodologia de pesquisa de natureza aplicada, com uma abordagem qualitativa e um objetivo de pesquisa exploratório, que permitiu após a identificação dos objetivos específicos, fazer uma pesquisa bibliográfica sobre o tema. Para definição dos processos da metodologia (MGPTI-MJDH) foi feita uma análise das normas Portuguesas que através destas, identificou-se as boas práticas e criou-se uma proposta tendo em conta a realidade de Angola, os mesmos foram refinados com base nas entrevistas feitas pelo Diretor do Gabinete de Tecnologia de Informação do Ministério da Justiça e dos Direitos Humanos. Concluindo, o contributo e os benefícios deste trabalho consistem na melhor gestão de projetos de tecnologia de informação do Ministério de maneira a alcançar os objetivos estratégicos.

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Welle Laser is a Brazilian company that manufactures marking and engraving machines mainly for large-scale industry segments providing solutions that help increase productivity. Welle laser has 60% market share in Brazil and decided to go internationally in 2015, mainly to increase revenues and diversify business risks. Welle opened an office in Switzerland and celebrated a contract with a Mexican company to distribute their machines in Mexico. The next step for Welle is expanding its operation to USA. In my project I accessed the viability and reasons to enter the US market, the region where Welle should start its operation, and the best entry mode strategy.

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As huge amounts of data become available in organizations and society, specific data analytics skills and techniques are needed to explore this data and extract from it useful patterns, tendencies, models or other useful knowledge, which could be used to support the decision-making process, to define new strategies or to understand what is happening in a specific field. Only with a deep understanding of a phenomenon it is possible to fight it. In this paper, a data-driven analytics approach is used for the analysis of the increasing incidence of fatalities by pneumonia in the Portuguese population, characterizing the disease and its incidence in terms of fatalities, knowledge that can be used to define appropriate strategies that can aim to reduce this phenomenon, which has increased more than 65% in a decade.

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Relatório de projeto de mestrado em Ensino de Informática

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Solar photovoltaic systems are an increasing option for electricity production, since they produce electrical energy from a clean renewable energy resource, and over the years, as a result of the research, their efficiency has been increasing. For the interface between the dc photovoltaic solar array and the ac electrical grid is necessary the use of an inverter (dc-ac converter), which should be optimized to extract the maximum power from the photovoltaic solar array. In this paper is presented a solution based on a current-source inverter (CSI) using continuous control set model predictive control (CCS-MPC). All the power circuits and respective control systems are described in detail along the paper and were tested and validated performing computer simulations. The paper shows the simulation results and are drawn several conclusions.

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This work presents an improved model to solve the non-emergency patients transport (NEPT) service issues given the new rules recently established in Portugal. The model follows the same principle of the Team Orienteering Problem by selecting the patients to be included in the routes attending the maximum reduction in costs when compared with individual transportation. This model establishes the best sets of patients to be transported together. The model was implemented in AMPL and a compact formulation was solved using NEOS Server. A heuristic procedure based on iteratively solving Orienteering Problems is presented, and this heuristic provides good results in terms of accuracy and computation time. Euclidean instances as well as asymmetric real data gathered from Google maps were used, and the model has a promising performance mainly with asymmetric cost matrices.

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Hand gesture recognition for human computer interaction, being a natural way of human computer interaction, is an area of active research in computer vision and machine learning. This is an area with many different possible applications, giving users a simpler and more natural way to communicate with robots/systems interfaces, without the need for extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them to convey information or for device control. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. In this study we try to identify hand features that, isolated, respond better in various situations in human-computer interaction. The extracted features are used to train a set of classifiers with the help of RapidMiner in order to find the best learner. A dataset with our own gesture vocabulary consisted of 10 gestures, recorded from 20 users was created for later processing. Experimental results show that the radial signature and the centroid distance are the features that when used separately obtain better results, with an accuracy of 91% and 90,1% respectively obtained with a Neural Network classifier. These to methods have also the advantage of being simple in terms of computational complexity, which make them good candidates for real-time hand gesture recognition.

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"Lecture notes in computational vision and biomechanics series, ISSN 2212-9391, vol. 19"

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Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for human-computer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of visionbased interaction systems could be the same for all applications and thus facilitate the implementation. For hand posture recognition, a SVM (Support Vector Machine) model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM (Hidden Markov Model) model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications. To validate the proposed framework two applications were implemented. The first one is a real-time system able to interpret the Portuguese Sign Language. The second one is an online system able to help a robotic soccer game referee judge a game in real time.

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Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for humancomputer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of vision-based interaction systems can be the same for all applications and thus facilitate the implementation. In order to test the proposed solutions, three prototypes were implemented. For hand posture recognition, a SVM model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications.

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"Lecture notes in computer science series, ISSN 0302-9743, vol. 9273"

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Tese de Doutoramento em Ciências da Educação (área de especialização em Tecnologia Educativa)