253 resultados para SPLINE


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[EN]We present a new strategy for constructing tensor product spline spaces over quadtree and octree T-meshes. The proposed technique includes some simple rules for inferring local knot vectors to define spline blending functions. These rules allow to obtain for a given T-mesh a set of cubic spline functions that span a space with nice properties: it can reproduce cubic polynomials, the functions are C2-continuous, linearly independent, and spaces spanned by nested T-meshes are also nested. In order to span spaces with these properties applying the proposed rules, the T-mesh should fulfill the only requirement of being a 0-balanced quadtree or octree. ..

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[EN]We present a new strategy for constructing spline spaces over hierarchical T-meshes with quad- and octree subdivision scheme. The proposed technique includes some simple rules for inferring local knot vectors to define C 2 -continuous cubic tensor product spline blending functions. Our conjecture is that these rules allow to obtain, for a given T-mesh, a set of linearly independent spline functions with the property that spaces spanned by nested T-meshes are also nested, and therefore, the functions can reproduce cubic polynomials. In order to span spaces with these properties applying the proposed rules, the T-mesh should fulfill the only requirement of being a 0- balanced mesh...

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[EN]The application of the Isogeometric Analysis (IA) with T-splines [1] demands a partition of the parametric space, C, in a tiling containing T-junctions denominated T-mesh. The T-splines are used both for the geometric modelization of the physical domain, D, and the basis of the numerical approximation. They have the advantage over the NURBS of allowing local refinement. In this work we propose a procedure to construct T-spline representations of complex domains in order to be applied to the resolution of elliptic PDE with IA. In precedent works [2, 3] we accomplished this task by using a tetrahedral parametrization…

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[EN]We present a new strategy, based on the meccano method [1, 2, 3], to construct a T-spline parameterization of 2D geometries for the application of isogeometric analysis. The proposed method only demands a boundary representation of the geometry as input data. The algorithm obtains, as a result, high quality parametric transformation between 2D objects and the parametric domain, the unit square. The key of the method lies in defining an isomorphic transformation between the parametric and physical T-mesh finding the optimal position of the interior nodes by applying a new T-mesh untangling and smoothing procedure. Bivariate T-spline representation is calculated by imposing the interpolation conditions on points sited both on the interior and on the boundary of the geometry…

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[EN]We have recently introduced a new strategy, based on the meccano method [1, 2], to construct a T-spline parameterization of 2D and 3D geometries for the application of iso geometric analysis [3, 4]. The proposed method only demands a boundary representation of the geometry as input data. The algorithm obtains, as a result, high quality parametric transformation between the objects and the parametric domain, i.e. the meccano. The key of the method lies in de_ning an isomorphic transformation between the parametric and physical T-mesh _nding the optimal position of the interior nodes, once the meccano boundary nodes are mapped to the boundary of the physical domain…

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[EN]We present a new method, based on the idea of the meccano method and a novel T-mesh optimization procedure, to construct a T-spline parameterization of 2D geometries for the application of isogeometric analysis. The proposed method only demands a boundary representation of the geometry as input data. The algorithm obtains, as a result, high quality parametric transformation between 2D objects and the parametric domain, the unit square. First, we define a parametric mapping between the input boundary of the object and the boundary of the parametric domain. Then, we build a T-mesh adapted to the geometric singularities of the domain in order to preserve the features of the object boundary with a desired tolerance…

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[EN]We present a new strategy for constructing tensor product spline spaces over quadtree and octree T-meshes. The proposed technique includes some simple rules for inferring local knot vectors to define spline blending functions. These rules allow to obtain for a given T-mesh a set of cubic spline functions that span a space with nice properties: it can reproduce cubic polynomials, the functions are C2-continuous, linearly independent, and spaces spanned by nested T-meshes are also nested. In order to span spaces with these properties applying the proposed rules, the T-mesh should fulfill the only requirement of being a 0-balanced quadtree or octree. ..

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Il contesto della tesi è quello dello sviluppo di applicazioni grafiche interattive. Si parlerà di come si implementano determinate tecniche per la progettazione di un videogioco basato su un motore grafico 3D. La tesi tratterà sia della teoria delle curve, cercando di spiegare come è possibile descrivere dei percorsi nel calcolatore, giustificando per quale motivo sono stati scelti determinati algoritmi, e sia di quali strumenti sono stati utilizzati per la creazione del videogame, soffermandosi sul funzionamento dell’engine (Unity3D) e fornendo informazioni sull’implementazione del codice. Non saranno escluse dalla tesi informazioni riguardanti lo sviluppo dell’idea e del lato artistico di un videogame.

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Questo lavoro di tesi riguarda lo studio e la realizzazione dei principali algoritmi di rappresentazione e modellazione di superfici T-Spline. In particolare si è cercato di determinare i vantaggi e gli svantaggi che queste superfici presentano rispetto alle superfici NURBS, utilizzate nei software CAD.

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In questo elaborato si esplora ed estende la teoria sugli spazi di funzioni spline generalizzate utili nell'ambito della modellazione geometrica. In particolare si è analizzata la vasta letteratura e i diversi frammentati approcci, provenienti da paesi e epoche differenti con lo scopo di definire una teoria unica e completa effettivamente utilizzabile nelle applicazioni, in particolare nell'ambito della modellazione geometrica. In questo ambiente infatti lo spazio spline in cui si decide di lavorare deve necessariamente possedere una base con ben precise proprietà, sulle quali si focalizza la nostra trattazione. Supportati dalla sperimentazione numerica e simbolica, abbiamo dimostrato la proprietà di Variation Diminishing e trovato diversi spazi spline con le caratteristiche volute.

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Questa tesi presenta un metodo generale per la costruzione di curve spline generalizzate di interpolazione locale. Costruiremo quest'ultime miscelando polinomi interpolanti generalizzati a blending function generalizzate. Verrano inoltre verificate sperimentalmente alcune delle proprietà di queste curve.

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When different markers are responsive to different aspects of a disease, combination of multiple markers could provide a better screening test for early detection. It is also resonable to assume that the risk of disease changes smoothly as the biomarker values change and the change in risk is monotone with respect to each biomarker. In this paper, we propose a boundary constrained tensor-product B-spline method to estimate the risk of disease by maximizing a penalized likelihood. To choose the optimal amount of smoothing, two scores are proposed which are extensions of the GCV score (O'Sullivan et al. (1986)) and the GACV score (Ziang and Wahba (1996)) to incorporate linear constraints. Simulation studies are carried out to investigate the performance of the proposed estimator and the selection scores. In addidtion, sensitivities and specificities based ona pproximate leave-one-out estimates are proposed to generate more realisitc ROC curves. Data from a pancreatic cancer study is used for illustration.