915 resultados para editor


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Plague es un editor de archivos escritos en lenguajes de planificación como STRIPS y PDDL, que permite lanzar el algoritmo GrahPlan a partir de los archivos de dominio y problema editados y encontrar una solución al problema planteado. El objetivo del editor es eminentemente pedagógico: su uso es muy simple y viene con variados ejemplos de ambos lenguajes de planificación, de modo que el usuario pueda aprenderlos de forma paulatina. Además, la salida de la ejecución permite ir viendo paso a paso el desarrollo del algoritmo GraphPlan: los operadores que se van ejecutando, los no-ops que se han seguido, los mutex que se han aplicado en cada nivel y el tiempo empleado, además de la solución final al problema si se alcanza. El programa hace uso de dos utilidades que permiten compilar el código STRIPS o PDDL que son JavaGP y PDDL4J. Una vez ejecutado el problema de planificación, se obtiene la salida en pantalla y también se puede imprimir el problema completo incluida la solución. El objetivo ha sido crear un programa que permita al usuario editar rápidamente archivos STRIPS y PDDL, los pueda compilar velozmente y obtener el resultado en un solo sitio, con una salida mucho más clara, organizada y entendible y se evite el problema de tener que usar editores externos y una ventana de línea de comando para ejecutar GraphPlan. Plague is a text editor for files written in action languages, such as STRIPS and PDDL, which allows running the GraphPlan algorithm from the domain archives and edited problems, and finding a solution to the proposed problem. The goal of the editor is primarily for pedagogical purposes: it is simple to use and comes equipped with a variety of examples in both action languages, so that the user can gradually learn. In addition, as the editor runs it allows the user to observe the step by step development of the GraphPlan algorithm: the operators being executed, the no-ops that have been followed, the mutex applied at each level and the time spent, as well as the final answer to the problem, if reached. The program uses two utilities allowing the STRIPS or PDDL code to be compiled: JavaGP and PDDL4J. Once the planning problem has been executed, the result is shown on screen and the complete problem can also be printed, including the solution. The objective has been to create a program that allows the user to quickly edit STRIPS and PDDL archives, to compile them swiftly and obtain the solution in a single place, with a result that is clear, organised and understandable, thus avoiding the problem of having to use external editors and command prompts to execute GraphPlan.

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International audience

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Este artículo es parte de un trabajo emergente dirigido a la creación automática de juegos de estrategia en tiempo real (RTS), lo cual incluye la generación de contenido, la creación de la inteligencia artificial del juego (es decir, de los jugadores virtuales) y de la propia mecánica del mismo. En este artículo se describe un editor que consta de múltiples parámetros que pueden configurarse para activar o desactivar decenas de reglas que pueden cambiar la mecánica de un juego RTS. El trabajo aquí descrito se realiza en el contexto del juego Eryna, una plataforma de experimentación implementada en la Universidad de Málaga. El editor de reglas es una herramienta que será usada en el futuro para permitir la evolución automática de las reglas de este videojuego y la creación de distintas mecánicas para el mismo. Lo que presentamos aquí debe ser evaluado como un trabajo emergente en el cual estamos trabajando.

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In questa dissertazione verrà affrontata la mancanza di uno strumento che permetta la stesura e la gestione delle versioni di documenti strutturati, proponendo il modello CoVE. Tale modello si fonda sull'integrazione di due tecnologie: Operational Transformation e Versioning Management System. La prima si occupa di fornire un sistema collaborativo pensato per la produzione di documenti, la seconda si occupa di gestire le possibili versioni/varianti che un documento può assumere. Una possibile implementazione di tale modello abbatterebbe tempi e costi necessari alla stesura di documenti strutturati.

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This presentation was created for the purpose of an FIU libraries' workshop specifically for administrators of dPanther. This presentation covers specific problems in creating metadata with the METS editor for upload to dPanther and how to resolve these issues.

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This thesis has its origin in a previous work: “The Catalan theatrical life in the magazine ‘El Teatre Català’ (1912-1917)” (DEA, UCM, 2004-2005), focused on the history, description and the indexes of that magazine. Among the historical and literary references ordered there, we chose a figure that would make a monographic work resulting in the present Doctoral Thesis. The choice fell on Avel·lí Artís i Balaguer (1881-1954), whose personality and literary corpus, allow additional possibilities for research. The cultural and literary reach of his life and his work covers a whole historical cycle in Catalan culture and literature, which moves from its contemporary consolidation towards the drama of its temporal dislocation, between the Spanish Civil War and the exile experience. This e historical itinerary is represented by Avel·lí Artís i Balaguer, being a playwright and a publisher. He’s been considered a comedy playwright since his editions bear titles such as “comedy”, “pas comedy”, “sainet” “quadro”, “farce” or “dialogue”, at most we find the word “Drama” once and “tragicomedy” twice, and we can find all this, in a series of texts for the representation ranging from 1909 to 1938. Secondly, as a professional fully involved in printing and publishing, thereby covering since its first steps as a compositor in the late nineties of the 19th century until his activity as a crucial character for magazines and other publishing projects, from the first decade of the 20th century until the last year of his Mexican exile...

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Editor's introduction to the Special Edition on the Economics of Climate Change Adaptation in Coastal Areas

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Estuda-se o papel que o editor Fernando Ribeiro de Mello teve na cultura literária portuguesa das décadas de 60 e 70 do século XX.

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Este artigo tem por objetivo analisar a leitura em Dom Casmurro, de Machado de Assis, publicado em 1899, a partir de três focos: as leituras realizadas pelo narrador, as quais são citadas no texto e contribuem para a narrativa; o modo como o narrador trata o leitor, através das estratégias narrativas empregadas e pelas tentativas de diálogo que procura estabelecer e, por último, os procedimentos empregados pelo editor, visando à comunicação com um público iniciante. O estudo segue princípios da História da Leitura apontados, principalmente, por CHARTIER (2002), DARNTON (1990) e ZILBERMAN (2001). Destaca-se que, mesmo com as tentativas de diálogo que o narrador propõe ao leitor, o texto é denso e,desse modo, o editor procura interferir para reduzir a distância estética entre o horizonte do texto e o do leitor jovem contemporâneo. Além disso, ressalta-se que tanto o modo de contar como os temas inerentes à narrativa contribuem para que a obra mantenha sua atualidade.

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This is the lead article for an issue of M/C Journal on the theme ‘obsolete.’ It uses the history of the International Journal of Cultural Studies (of which the author has been editor since 1997) to investigate technological innovations and their scholarly implications in academic journal publishing; in particular the obsolescence of the print form. Print-based elements like cover-design, the running order of articles, special issues, refereeing and the reading experience are all rendered obsolete with the growth of online access to individual articles. The paper argues that individuation of reading choices may be accompanied by less welcome tendencies, such as a decline in collegiality, disciplinary innovation, and trust.

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Purpose – The purpose of this paper is to identify some key issues for the analysis of corporate governance based on the papers within this special issue including the Guest Editor's perspectives. Design/methodology/approach – The five papers included in this special issue are summarized and their main contribution to the literature is highlighted. Findings – The paper collectively deal with the role and impact of corporate boards on the quality of information provided to capital markets. Practical implications – The theoretical and empirical research included in the special issue advance the understanding of corporate governance which provides impetus for practitioner and policy change. Originality/value – The normative concepts of best practice need to be validated by empirical testing in the context of firms and their institutional settings. This suite of papers provides evidence of the effectiveness of corporate governance in improving accounting quality