655 resultados para Android Sport Sicurezza
Resumo:
There has been a significant increase in the number of facial fractures stemming from sport activities in recent years, with the nasal bone one of the most affected structures. Researchers recommend the use of a nose protector, but there is no standardization regarding the material employed. Clinical experience has demonstrated that a combination of a flexible and rigid layer of ethylene vinyl acetate (EVA) offers both comfort and safety to practitioners of sports. The aim of the present study was the investigation into the stresses generated by the impact of a rigid body on the nasal bone on models with and without an EVA protector. For such, finite element analysis was employed. A craniofacial model was constructed from images obtained through computed tomography. The nose protector was modeled with two layers of EVA (1 mm of rigid EVA over 2 mm of flexible EVA), following the geometry of the soft tissue. Finite element analysis was performed using the LS Dyna program. The bone and rigid EVA were represented as elastic linear material, whereas the soft tissues and flexible EVA were represented as hyperelastic material. The impact from a rigid sphere on the frontal region of the face was simulated with a constant velocity of 20 m s-1 for 9.1 mu s. The model without the protector served as the control. The distribution of maximal stress of the facial bones was recorded. The maximal stress on the nasal bone surpassed the breaking limit of 0.130.34 MPa on the model without a protector, while remaining below this limit on the model with the protector. Thus, the nose protector made from both flexible and rigid EVA proved effective at protecting the nasal bones under high-impact conditions.
Resumo:
[ES] In this paper we address the problem of inserting virtual content in a video sequence. The method we propose uses just image information. We perform primitive tracking, camera calibration, real and virtual camera synchronisation and finally rendering to insert the virtual content in the real video sequence. To simplify the calibration step we assume that cameras are mounted on a tripod (which is a common situation in practise). The primitive tracking procedure, which uses lines and circles as primitives, is performed by means of a CART (Classification and Regression Tree). Finally, the virtual and real camera synchronisation and rendering is performed using functions of OpenGL (Open Graphic Library). We have applied the method proposed to sport event scenarios, specifically, soccer matches. In order to illustrate its performance, it has been applied to real HD (High Definition) video sequences. The quality of the proposed method is validated by inserting virtual elements in such HD video sequence.
Resumo:
[EN] This work presents the findings of a participatory research program evaluating the outcomes of an Italian sports program for minors at risk. Using a participatory evaluation approach enabled an evaluation-research close to the real objectives and useful for monitoring and e-planning actions, starting from an initial exploration of the different stakeholders’ views of the project itself. The research design is presented in the form of a case study, emphasizing the continuous involvement of the project’s stakeholders in the evaluation process. The outcomes here presented make evident how the participatory evaluation project allowed a targeted and ongoing monitoring at group level as well as at individual level with the minors involved in the project.
Resumo:
[EN] The need for stronger credentialing in the field of sports is recommended because of the complex issues modern sports face. A brief overview of the development of professional credentials/licensure is provided to set the rationale for the need for accreditation in the field of sports. The research reviewed supports the need for accreditation of both the individual professionals that serve sports and athletes and the schools and institutions as well. This research points to the similar developmental path that other licensed/credentialed professions have followed leading up to their regulation. Accreditation by the International association is offered as an answer to this need for certification.
Resumo:
[ES] El proyecto es un motor de juegos, que permite programar videojuegos usando el lenguaje Ruby en dispositivos Android. La API del motor es igual a la del software para PC Gosu, con lo que se extiende su uso a terminales móviles. La novedad principal radica en que se trata del primer motor, que permite programar juegos en Android usando Ruby, dado que el resto de motores hasta la fecha obligan al desarrollador a usar Java. Para lograr esto, se usa un intérprete de Ruby programado en Java llamado Ruboto. Este intérprete es una adaptación de JRuby que fue desarrollado para ser usado en PC.