Augmented reality in sport scenarios using cameras mounted on a tripod


Autoria(s): Alemán Flores, Miguel; Álvarez León, Luis Miguel; Henríquez Castellano, Pedro; Trujillo Pino, Agustín
Data(s)

27/10/2012

27/10/2012

2012

Resumo

[ES] In this paper we address the problem of inserting virtual content in a video sequence. The method we propose uses just image information. We perform primitive tracking, camera calibration, real and virtual camera synchronisation and finally rendering to insert the virtual content in the real video sequence. To simplify the calibration step we assume that cameras are mounted on a tripod (which is a common situation in practise). The primitive tracking procedure, which uses lines and circles as primitives, is performed by means of a CART (Classification and Regression Tree). Finally, the virtual and real camera synchronisation and rendering is performed using functions of OpenGL (Open Graphic Library). We have applied the method proposed to sport event scenarios, specifically, soccer matches. In order to illustrate its performance, it has been applied to real HD (High Definition) video sequences. The quality of the proposed method is validated by inserting virtual elements in such HD video sequence.

Identificador

http://hdl.handle.net/10553/8701

669519

Idioma(s)

eng

Direitos

info:eu-repo/semantics/openAccess

by-nc-nd

Fonte

CTIM: Technical report. Las Palmas de Gran Canaria: Centro de Tecnologías de la Imágen, 2012. Nº 2. 16 p. ISSN 2254-2353

Palavras-Chave #3325 Tecnología de las telecomunicaciones
Tipo

info:eu-repo/semantics/report